Alex
Arcane
If you are working alone, I don't think there is much to be gained from a tool like git. External HDs, or even diskettes are an as good solution for that as any.
Here's hoping he loses 6 years of work next time, to something like a house fire.If you are working alone, I don't think there is much to be gained from a tool like git. External HDs, or even diskettes are an as good solution for that as any.
Even when going solo, you've gotta assume that when shit hits the fan, it stands to do so spectacularly---online backups getting ruined alongside your own local phys copies is tremendously less likely to be the result of such a happening.
Still better than he was doing before, but yeah.
Just versioning itself is nice, rolling back a feature is a nice feature. So is branching... but... idk to each his own.(snip...)
Here's hoping he loses 6 years of work next time, to something like a house fire.
Well, it is nice. But if you weren't going to use it anyway, learning how to use GIT or SVN or whatever is still a useless overhead.
Many (most) roguelikes are first time coder fiddlings started in first year University or even highschool.I hear about these mega-file roguelike projects far more than I feel I should. E.g., Ultima Ratio Regum is one giant file! I just don't understand.
This version focuses on interface polish, flavor, and on small changes that have big impacts on gameplay.
Here's a quick summary of the big changes:
* Health and status bars! You can now see health & status effect durations for both you and enemies.
* Dungeon descriptions! Flavor text for your surroundings now appears at the bottom of the screen.
* Shrines can now appear at any depth, not just odd-numbered depths. A full set of 5 will still exist on each pair of depths. (1 and 2, 3 and 4, etc.)
* Monsters now tend to have slightly less health, but slightly more of them will appear.
* Added 2 new level types, and changed level type rarities - some are now more common than others.
* More font sizes, to better fit common screen resolutions while fullscreened.
Cucked by ToME yet again
Playing insane roguelike. Got to lvl 45 and Far East for the very first time. Cleared spider lair and underwater cave, no biggie. But those fucking ass shit orc patrols outrun my stubby little dorf on world map and I'm constantly forced to fight half dozen of pinks and uniques double my level in ambush areas too obscenely small to bail from successfully. The most retarded part is that I still had plenty of tools to avoid death available to me- most notably- mothefrucking Unstoppable (can't go below 1hp for 7 turns). But I'm like "I have 3 turns to activation of recall and about 3,5k hp. What can these 15 summoned skeleton mages really do?"
Absolute rape is what they did. The goddamn unique butchered my global speed, defense, saves, resistances and put Curse Of Death (no healing/regen possible) on top of it all. I just sat there watching getting pummeled in the ass for two turns without a chance to act.
The good news is that I think I've finally found the perfect build. Getting up to that point was a cakewalk. Just gotta be smarter next time and sport some movement speed gear/infusion. I also hear there's a quest that reduces amount of patrols, so there's that.
Who knows, maybe I'll finish the game before 500th played hour.
Red Rogue is indeed a classic---a more (recently even) updated version of the game can be found here: http://st33d.itch.io/red-rogue
Dungeon Crawl SS' RNG will never cease to ruin your hopes and dreams.
And it reminds me of that daily.
To be honest, looking at the way they change things in recent versions, I would say they sooner will remove the RNG.Dungeon Crawl SS' RNG will never cease to ruin your hopes and dreams.
And it reminds me of that daily.
Hopes and dreams will be removed in 0.18. They have been deemed too spoilery and denied the player the feeling of crushing hopelessness.
If you remove the RNG from Crawl, I don't even think you have a game left.To be honest, looking at the way they change things in recent versions, I would say they sooner will remove the RNG.Dungeon Crawl SS' RNG will never cease to ruin your hopes and dreams.
And it reminds me of that daily.
Hopes and dreams will be removed in 0.18. They have been deemed too spoilery and denied the player the feeling of crushing hopelessness.
Cucked by ToME yet again
Playing insane roguelike. Got to lvl 45 and Far East for the very first time. Cleared spider lair and underwater cave, no biggie. But those fucking ass shit orc patrols outrun my stubby little dorf on world map and I'm constantly forced to fight half dozen of pinks and uniques double my level in ambush areas too obscenely small to bail from successfully. The most retarded part is that I still had plenty of tools to avoid death available to me- most notably- mothefrucking Unstoppable (can't go below 1hp for 7 turns). But I'm like "I have 3 turns to activation of recall and about 3,5k hp. What can these 15 summoned skeleton mages really do?"
Absolute rape is what they did. The goddamn unique butchered my global speed, defense, saves, resistances and put Curse Of Death (no healing/regen possible) on top of it all. I just sat there watching getting pummeled in the ass for two turns without a chance to act.
The good news is that I think I've finally found the perfect build. Getting up to that point was a cakewalk. Just gotta be smarter next time and sport some movement speed gear/infusion. I also hear there's a quest that reduces amount of patrols, so there's that.
Who knows, maybe I'll finish the game before 500th played hour.
Play a Dwarven Demonologist. Use Forge Titans as they throw down flames AND boulders. Demonologists are a slow-starting class, yes, but once they get rolling there is no stopping them.