Fenix
Arcane
He made a very important observation that the old-new dualism it should not be seen here (and anywhere else) as undisputed progress.
Usually this is a common point of view, conventional wisdom, and like most of conventional wisdom is wrong, this one is wrong too.
Usually devs start to think about game mechanics, setting, lore, etc, they think tacticaly not strategically.
But from time to time it's necessary to think about where ganre moving now.
At least someone should at least sometimes to remind about it.
Usually this is a common point of view, conventional wisdom, and like most of conventional wisdom is wrong, this one is wrong too.
Usually devs start to think about game mechanics, setting, lore, etc, they think tacticaly not strategically.
But from time to time it's necessary to think about where ganre moving now.
At least someone should at least sometimes to remind about it.
You know, it is not a constructive approach if you take it personal, like "he fears, he scared, he don't want to kiss asses of sodomites, thus he is latent sodomite too", this is actually cheap demagoguery using pseudoscientific psychological basis. Take logical approach instead.He also seems to have a problem in that he fears that people may think that the old roguelikes are just inferior to the new
Whoa, yeah, they play Matzo Affect, One Bethesda Game At All Times With Different Graphics, Dragon Gay Inquisition and who knows what else crap they will play.People will play what they find entertaining for them
It seems that the art of reading between the lines leading you to a wrong conclusion. Just reat what he wrote.It seems like he tries to convince people that the old roguelikes are also worthy or something