Absalom
Guest
we must not be talking about the same dcss then because all i get in mine is a general description
we must not be talking about the same dcss then because all i get in mine is a general description
TOME4 tells you everything you need to know, then buries it in a bunch of stuff you don't care about so dangerous monsters can hide in plain sight and one-shot you the minute you get bored of hovering over everything new you see.Which of DCSS, ADOM or TOME4 requires the least metagame knowledge? I've downloaded the three of them, played around and they all seem worth getting into.
Yes, DCSS saves the boring part for later.I'm glad my question got answered so thoroughly, and I definitely ruled out ADOM on that basis.
I've ended up sticking to DCSS because it seems to get pacing of roguelikes done much better.
I found TOME4 was mind numbingly easy for several hours before I found things which could one shot me, while DCSS is much like the roguelike I remember from wayback, where even on the first level, there are packs you're best running away from.
Yes, DCSS saves the boring part for later.
There are higher difficulty levels in TOME you know... :D And some classes are overpowered compared to others. Try a shield sun paladin build combined with a high life mod race (halfling, dwarf, ghoul) for exemple, nothing can kill you on normal.Won the game with a new class in TOME, the Doombringer. I'm playing with the lowest hp race, the Yeek and I still managed to get almost 1600 hp by the end, I was so ridiculously strong it wasn't even funny. I had everything: the hp, defense for normal enemies, saves for spells even against the final bosses, some resists where it matters and the high damage since I was using a 2 handed fire axe. You know how this thread people have been saying that TOME is easy until you drop your concentration and meet a "fuck you" monster? It wasn't the case by the end of the game, through the final 20 or so bosses I fell below half hp 2 times I think and I was just bump attacking. The turnaround was when I found an innocuous amulet, it provided healing from fire damage. So I stood in fire and hacked through everything, the game also had other great items for the Doombringer including a set piece of "Black" items that gave exactly each stat that I needed in large numbers. The class also gets a shit ton of stats for free, turning into a huge demon gave him 75% stun resist.
Fun win, I'm ready for the next one.
If -every- roguelike does that then, chances are, it is your system which is at fault.Color me skeptical, but every rogue like seems to give me crashes and technical issues, even Sword of the Stars, and Wizhack.
SanctuaryRPG bears mentioning, however.
After 336 hours of ToME, finally decided to call it quits for the time being. Still haven't beaten the game, played on Insane Roguelike almost exclusively. My highest char was a lvl 40 Dwarf Adventurer Strength/Willpower hybrid. The biggest killers by far were archers with retarded Steady Shot, followed by Fearscape uniques and bosses with infinite vim.
Oh yea I remember those, playing as brawler and getting multiple archers in Ambush encounters. pretty sillyAfter 336 hours of ToME, finally decided to call it quits for the time being. Still haven't beaten the game, played on Insane Roguelike almost exclusively. My highest char was a lvl 40 Dwarf Adventurer Strength/Willpower hybrid. The biggest killers by far were archers with retarded Steady Shot, followed by Fearscape uniques and bosses with infinite vim.
He everyone,
We'd been noticing that the winrate was higher this tournament
compared to last, and recently wheals noticed that damage was doubled
compared to 0.15. The commit that introduced the bug was found to be:
0.17-a0-22-ge0bdd66
http://s-z.org/neil/git/?p=crawl.git;a= ... bdd66d849c
So player melee damage has been doubled for about two weeks now,
including all of the tournament.
Try the updated version 1.3.0 as there were some balance changes that should take some of the sting off
ADOM.Anyone care to recommend me a roguelike where Druids are a viable option? In a peculiar mood.