InD_ImaginE
Arcane
- Joined
- Aug 23, 2015
- Messages
- 5,954
Quasimorph has another demo
Quasimorph has another demo
Quasimorph has another demo
have you played it?
Good call. I haven't played ToME in a while and not those classes.There's some classes/playstyles in Tales of Maj'Eyal that seem up your alley.Incidentally, I've been playing Infra Arcana a lot, which had me want similar dark spells but with a more complex system and more player agency than picking up manuscripts and levelling up characters. This works well for Infra Arcana but I want to try something more involved.What's got you into that stuff? Very specific request for occult roguelikes.Are there newer games with interesting necromancy/curses/evil magic systems?
There's Infra Arcana; the Lovecraft stuff usually scratches that itch since that Crowley stuff was popular around that turn of the century time.
Lovecraft being a fork/branch of the occult movement.
I haven't played all the classes (and their specific mechanics) yet in that game, but there might be something there for you.
Some that stick out:
Necromancer
Cursed
Doomed
The Defiler Classes
The Writhing One
Cultist of Entropy
I've had fun with the game, but it's just way to big to explore every class and their unique spell mechanics to find it all out.
I usually just default to playing Wizards or Battlemage type classes myself.
Hopefully it's got something for you.
I wonder what is the state of that project? I remember Incursion when Julian began to create it. I think the problem was that he wanted to create a custom scripting language or some kind of really low level stuff for the game which is not a great idea if you know that roguelikes are hard enough even with the best possible languages.Someone smarter than me complete this game (in many senses of the word):
The best looking one is ASCIITiles.Are there any example images of the new tilesets? Some of the existing isometric ones were really nice.
It's not a ~traditional~ roguelike, but it is a fun game. Pretty distinct, and Amplitude don't stick to one genre, so they don't tend to be overly confined by genre tropes as a rule. Would definitely recommend anyone to pick it up when the price is 0, even if there's only a small chance you'll appreciate it.How is the game?
I'd like to see more of those NintendoRLs.Trying CastlevaniaRL. Very hard (probably just imbalanced). Also not, seemingly, entirely procedurally generated, at least from what I can tell thus far.
Most my runs so far have ended almost instantly.
Probably the best definition, really. Hard lists of specific traits or features are unnecessarily categoric at best, and still prone to ambiguity if you want to be fussy enough.It fits the definition of "Roguelike" I have for myself: "Do I get the same vibe I get when I play Rogue?".
There's actually quite a lot of these sorts of things if you look through old 7DRL entries, like this FF one, a MegamanRL, and a ZeldaRL (which is still being updated 16 years later!).I'd like to see more of those NintendoRLs.
I see it's suffering the same fate as ToME 2.3.5Those are all on itchio now. His old site sometimes 404’d.
You know I've been to that site like a thousand times in my life and never came across that stub.In case you haven't seen this list before, maybe you'll find something that's actually good: https://www.roguebasin.com/index.php/Roguelikes_based_on_Existing_IPs
The in-game manual for DCSS if you haven't read it already. Indispensable as a new player.Any good guide for Slash'EM and Dungeon Crawl Stone Soup?
Hmmm…. I must have a broken version. I admit I haven’t DL’d it in a long long time.
I didn’t even know there were towns with day/night cycle. That’s awesome!
Have you tried Approaching Infinity?Is there any good space-based roguelike?
I tried Out There Omega, but it's just too punishing to me. You die all the time due to RNG.
Have you tried Approaching Infinity?Is there any good space-based roguelike?
I tried Out There Omega, but it's just too punishing to me. You die all the time due to RNG.