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The Codex of Roguelikes

Narushima

Prophet
Joined
Jun 14, 2019
Messages
2,035
From the competition's entries, I can recommend Wizard-Thief-Fighter. It's a very traditional rogue-like, unlike a lot of entries which are simply not in that genre, not matter how willing you are to stretch the definition.
Anyway, in this one the gimmick is that you have three separate characters, the titular wizard, thief and fighter (WTF). You can swap from one to the other at any time. They don't interact, but when one dies, his corpse will appear at the feet of the next one you control, so that is a way to increase your chances.
I've made it to the final boss (the game is quite short) and died, but it definitely seems winnable.

(Go to the "windows" folder and launch the "WTF" executable. F1 for in-game help)
 

PapaPetro

Guest
From the competition's entries, I can recommend Wizard-Thief-Fighter. It's a very traditional rogue-like, unlike a lot of entries which are simply not in that genre, not matter how willing you are to stretch the definition.
Anyway, in this one the gimmick is that you have three separate characters, the titular wizard, thief and fighter (WTF). You can swap from one to the other at any time. They don't interact, but when one dies, his corpse will appear at the feet of the next one you control, so that is a way to increase your chances.
I've made it to the final boss (the game is quite short) and died, but it definitely seems winnable.

(Go to the "windows" folder and launch the "WTF" executable. F1 for in-game help)
Always wanted to do something like that, like a Blobber roguelike where the @ represented a full party (parts of you could die).
 

Narushima

Prophet
Joined
Jun 14, 2019
Messages
2,035
That's not exactly how this one works. I should have explained better. The three characters you play are not in the same instance, they're each in their own set of levels.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,695
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
From the competition's entries, I can recommend Wizard-Thief-Fighter. It's a very traditional rogue-like, unlike a lot of entries which are simply not in that genre, not matter how willing you are to stretch the definition.
Anyway, in this one the gimmick is that you have three separate characters, the titular wizard, thief and fighter (WTF). You can swap from one to the other at any time. They don't interact, but when one dies, his corpse will appear at the feet of the next one you control, so that is a way to increase your chances.
I've made it to the final boss (the game is quite short) and died, but it definitely seems winnable.

(Go to the "windows" folder and launch the "WTF" executable. F1 for in-game help)
Always wanted to do something like that, like a Blobber roguelike where the @ represented a full party (parts of you could die).
Bionic Dues does something like that.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,888
From the competition's entries, I can recommend Wizard-Thief-Fighter. It's a very traditional rogue-like, unlike a lot of entries which are simply not in that genre, not matter how willing you are to stretch the definition.
Anyway, in this one the gimmick is that you have three separate characters, the titular wizard, thief and fighter (WTF). You can swap from one to the other at any time. They don't interact, but when one dies, his corpse will appear at the feet of the next one you control, so that is a way to increase your chances.
I've made it to the final boss (the game is quite short) and died, but it definitely seems winnable.

(Go to the "windows" folder and launch the "WTF" executable. F1 for in-game help)
Always wanted to do something like that, like a Blobber roguelike where the @ represented a full party (parts of you could die).
Bionic Dues does something like that.


Approaching Infinity has a small slice of this. Basically, you can go down to planets w/ a crew of lieutenants at the helm. They can get killed, get sick, or take injuries during combat. They also tend to come equipped with unique combat perks (usually you want your baddest fighters leading the expedition). The combat is kinda so-so, it's more a sum of the parts of which gumshoeing alien lands is just one element.
 

Narushima

Prophet
Joined
Jun 14, 2019
Messages
2,035
Approaching Infinity has a small slice of this. Basically, you can go down to planets w/ a crew of lieutenants at the helm. They can get killed, get sick, or take injuries during combat. They also tend to come equipped with unique combat perks (usually you want your baddest fighters leading the expedition). The combat is kinda so-so, it's more a sum of the parts of which gumshoeing alien lands is just one element.
Approaching Infinity is very nice, and Prospector is an earlier, mechanically identical and free version of it (not the same dev).
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
Those look pretty cool. I remember trying Stoneshard before but hit a dev wall since its early access. I remember liking the polish and anti-save-scumming difficulty.
I think Stoneshard's development hit a wall because of devs migrating away from Ukraine and Russia, but they seem to finally be picking up the pace again.

Did anyone get around to trying this?



Found it through a YT'er, but was curious to hear from someone who wasn't motivated by finding something new for clicks (however well intentioned).





The Ryder Waite inspired Tarot cards for backgrounds are a cute touch.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,028
Location
harsh circumstances
Pathfinder: Wrath

Modron

Arcane
Joined
May 5, 2012
Messages
11,141
This was released today, no clue if it's good but figured someone would give a non fantasy based rogue lite a shot:
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,028
Location
harsh circumstances
Pathfinder: Wrath
How was that racist? I don't care if someone has an accent, or if English isn't their first language, but if you're a mushmouth then forget it.
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
It wasn't meant seriously lol, but I'm not really sure what you're saying when you say it's not an issue with accented English, because I can understand it fine.
 

Narushima

Prophet
Joined
Jun 14, 2019
Messages
2,035
This was released today, no clue if it's good but figured someone would give a non fantasy based rogue lite a shot:

That reminds me of similarly-named and similarly rogue-like-in-space Ascii Sector (download link, see below).
 
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PapaPetro

Guest
From the competition's entries, I can recommend Wizard-Thief-Fighter. It's a very traditional rogue-like, unlike a lot of entries which are simply not in that genre, not matter how willing you are to stretch the definition.
Anyway, in this one the gimmick is that you have three separate characters, the titular wizard, thief and fighter (WTF). You can swap from one to the other at any time. They don't interact, but when one dies, his corpse will appear at the feet of the next one you control, so that is a way to increase your chances.
I've made it to the final boss (the game is quite short) and died, but it definitely seems winnable.

(Go to the "windows" folder and launch the "WTF" executable. F1 for in-game help)
Always wanted to do something like that, like a Blobber roguelike where the @ represented a full party (parts of you could die).
Are there any roguelike blobbers?
Where your @ is a party, and a single D is a pack of Ancient Multi-Hued Dragons?

So the D pack breaths on the @ party, kills the party mage, you can't cast magic spells anymore till the cleric in your party raises the mage.
Anywho, always hated the ugliness of FPS blobbers despite loving the party dungeon delving mechanics; thought it'd look better with bird's eye-view ASCII.

Yes I'm quite aware they don't exist yet...
 
Last edited by a moderator:

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
Been playing Rogue recently. It's a nice, simple game to play when I'm stuck in a boring class at school and I can get away with playing it. Haven't gotten past the 10th level, though.
 

Covenant

Savant
Joined
Aug 3, 2017
Messages
369
10th level is respectable for Rogue I'd say. It's pretty much the only classic I have left on my list still to beat, but I've never even gotten into the 20s.
 

Irata

Scholar
Joined
Mar 14, 2018
Messages
304
I don't think it was here, but I read someplace that the developer of Rogue never planned for anyone to actually win.
 

fuzz

Liturgist
Joined
Aug 26, 2011
Messages
161
Location
Bakersfield
https://spellsweaver.itch.io/alchemist

Was briefly mentioned in this thread. In Alchemist you play as a faust bargained apothecary. It's a low fantasy setting, you're not a wizard nor a common adventurer - it takes knowledge, time and resources to prepare yourself to be in any fighting capability. Lots of fun, in-world fitting descriptions/instructions (Mix untainted metallic dust with water. Get it to the boiling-point. Dissolve something dead and something umbral in the hot water to invite rot and decay. Pour the boiling liquid into the bottle).
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Game has a story-line, the main quest acts as a guide, introducing keybindings, UI elements and game mechanics to prepare the player for the increasingly harder dungeons. There is no experience gain from killing monsters (hi, Infra Arcana), you're progressing by finding occult, practical or academic tomes of knowledge, which you can then use to progress through your research tree, unlocking various potion/item recipes, determined by the path you've chosen.
Screenshot-20230505-171638.jpg
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There is some imsim stuff going on: fire made from the molotov cocktail you've thrown has a chance to spread to the connecting tiles, if there's a wooden object in it's path (table, chair) it will burn, barrel full of gunpowder will explode, barrel full of wine will have it's contents evaporated; one of the possible interactions with tiles is pushing, you can throw a freezing potion on a creature and push it into the endless pit; monsters have varied behaviours, bats are fast and aggressive but fear fire, so you can juggle your torch and puch'em to a pulp; there's monster in-fighting ie. frogs are passive and flee when injured, snakes will not attack unless provoked, frogs get bitten if accidentally pathing into a snake and die, leaving a corpse that you can loot for ingredients; locked doors can be opened by throwing metal dissolving potion on a lock, by using lock-picks or just by kicking them in.
Game has surprisingly lots of sounds for a solo developed roguelike, really immersive. We have a weather system with proper ambiance, graphical and gameplay effects: sudden rain in the early adventures will make your common offensive fire potion useless, on the upside cold-blooded creatures take longer to do any actions; windy weather will spread fires faster; storms occasionally drop lightning stunning everything. Game tracks time, distilling ingredients, crafting potions takes a while, there's at least one quest that is time sensitive. In general each interaction takes one minute, there's a day-night cycle and from the dev's youtube videos, there will be seasons with appropriate weather that comes along with it.
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There's no endless scrolling open-world, you've got a central hub from which you can travel to different locations. Locations get saved so you can come back if you've missed something or discovered some new way of getting resources. I was really low on something metal, while exploring abandoned farmhouse I noticed there were a few nails to pickup where there were broken doors, so I backtracked to already explored places to smash few of those myself and get on with the production of rustic potions. Also saw that there are these special gloves that can break down huge crystals, will have to come back later on to alleged heretic's home and harvest stuff he had in the basement.

The "free" version that you can download has all the content of the paid one. There's a Linux version too, but it was running with higher CPU temps (especially in the main menu) than a Windows version via wine. Go figure.
 
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