Peachcurl
Arcane
Yes and no. I agree to the notion in this sense: The freedom that you note indeed allows players to make their own adventure, which I think can allow for more "roleplaying" on the players side. Non-rogue-like RPGs tend to force you into certain roles.Also, what do you guys think about the notion that modern roguelikes actually allow, in some ways, for more roleplaying opportunities vs many modern crpgs? Just looking at a few roguelike titles and it seems like you get a lot of freedom to do different things that many crpg players would appreciate.
However, on the "Dungeon-Master"-side, much less actual storytelling happens in roguelikes.
My hope is that AI tools will bring those two aspects closer together. And afaik, roguelikes are indeed the games where we see the first serious "experiments" with these tools. Nothing that is _really_ playable yet, but promising nonetheless.