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The Callisto Protocol - new survival horror from Dead Space creator

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
people will get angry at gamedevs asked to work extra near the launch of a product while posting from their device that was made by child laborers working 20 hours a day for a quarter
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
The audio theater thing was pretty good. Listened to the two episodes they uploaded. Well produced, with good voice acting and cool sound effects. Nice to hear Michael Ironside again. Cool getting provided background lore. I remember they did the same for Dead Space with comics. Wish it was a bit longer though.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
I really don't like this trend in media of creating tension with the same droning bass sound. They keep putting it in every movie trailer, then it crept its way into actual movies, TV shows, and games. It's everywhere. The most recent example I've heard is in the latest adaptation of All Quiet on the Western Front on Netflix. The same, looping bass sound is repeated throughout the film, but it sounds completely out of place and serves more to annoy the viewer than make scenes intense.

There is definitely a place for melody in horror. It can create tension well, and is a lot more memorable than the same repeating pattern of a few notes. My favorite example is the original RE2:

Music in the remake is very sparse. It adds to the realism and helps to hear Tyrant's footsteps, however it removes a lot of the horror ambiance of the original. There's an option to play with the original soundtrack, and it elevates the experience imo.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,703

Argh, the super low frequency, deep ominous music they mention being a recent trend in movies, not a fan. Usually ridiculous, and very little melody. Sound effects are of course like that now too. Remember reading that the Dunkirk veterans complained the battle wasn't as loud as Nolan's movie.

Yeah, there's no melody in what the sound designer is showing off. It's just noise.
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,612
Location
Denmark
Coming on 2 weeks until launch for this bad boy. I'm fucking ready and pumped. Nothing else great is getting released, and im a huge survival horror nerd and loved deadspace 1+2

100 % day1 for me, and will be playing at launch till the end.
pls be good pls be good pls be good!
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,817
gamingdragons and k4g are advertising this game for 45 euros. they are scammers. don't buy from those sites!

basically at the moment there is no way to buy the game at a discount (<50euros). perhaps things will change near the release date
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
479

Argh, the super low frequency, deep ominous music they mention being a recent trend in movies, not a fan. Usually ridiculous, and very little melody. Sound effects are of course like that now too. Remember reading that the Dunkirk veterans complained the battle wasn't as loud as Nolan's movie.

Yeah, there's no melody in what the sound designer is showing off. It's just noise.

it would be much harder to make something melodic as interactive as it is here though, when something happens it triggers a specific sound. i mean you could trigger a short melody for a certain area and similar i guess, but i do think drones/noise works really well for more alien soundscapes that doesn't make us think about something created by human.
But i'm probably biased since i've listened to harsh noise / industrial music and ambient for some 35 years, i don't care a lot for melody.

anyways, game looks great and brutal, can't wait and i'm rarely hyped for anything these days.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,703
Knowing little about this game, really thought that was Gwendoline Christie in the thumbnail.
 

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