‘Dead Space’ Co-Creator Departs Startup After Newest Game Flops
Video-game developer Striking Distance Studios, a subsidiary of Korean publisher Krafton Inc., is appointing new management several months after the commercial flop of its first game.
Chief Executive Officer Glen Schofield is leaving, a Krafton representative confirmed Wednesday, saying he has “decided to pursue new opportunities.” Striking Distance’s chief operating officer and chief financial officer are also leaving. Krafton said all three departures were voluntary.
Chief Development Officer Steve Papoutsis will take over as CEO. In a statement, Schofield said his departure was “bittersweet, but I know the studio is in excellent hands.”
Schofield founded the studio in 2019 to make a spiritual successor to Dead Space, the sci-fi horror series he co-created while working at Electronic Arts Inc. In December 2022, the company released The Callisto Protocol to mediocre reviews. In January, analysts said the horror game was on track to sell 2 million copies, missing Krafton’s target of 5 million. In recent months, Striking Distance laid off more than 30 staffers. The company’s website now shows around 90 employees.
The shakeup at the San Ramon, California-based game developer is reflective of the turbulent nature of the video-game industry. Big-budget games take years to make and can cost hundreds of millions of dollars, which means a single miss can severely damage a game company’s prospects.
New franchises are rare in the industry, where most big-budget games are based on established intellectual property to mitigate risk. The Callisto Protocol was marred by glitches and performance issues, hurting its chances of succeeding in a competitive market. A month after it came out, Electronic Arts released a remake of Dead Space to critical acclaim.
The Krafton representative said the “studio’s plans remain unaffected.”
A heavy focus on melee in a game where you move slow enough to be greeted by sloths as distant cousin whereas enemies can mostly swarm you with alien-like speed at that! A game with a whole list of similarly 'briliant' ideas too.They shoot themselves in the foot with this one. Why did they thought dodge and heavy focus on melee, in game such like this, was a good idea? And they did put that mechanic to last boss fight too...
Also they paid Hollywood actors for this one, LoL. Nice way to manage your funds.
Just the basic experience of it: you have this polluted, deformed body hurtling towards you, flaying chaotically, all covered with tumorous growths and leakages. Of course you are keeping distance, and Dead Space's gameplay was built around it. Your engage the thing in a mediate manner, keeping a buffer between you and the monstrous. There is melee option of sorts - and you are in full body armor - but it is your last option and if comes to that you know that you performed badly. So the combat gameplay works together with your basic reaction to these monsters.They shoot themselves in the foot with this one. Why did they thought dodge and heavy focus on melee, in game such like this, was a good idea? And they did put that mechanic to last boss fight too...
Also they paid Hollywood actors for this one, LoL. Nice way to manage your funds.
Yeah, he is pretty much done. He had almost complete freedom over the game's design and he came up with a complete turd when everybody just wanted a competent Dead Space clone.Everything I've seen of this game tells me it's not even one of those “so bad it's good” games.
The visuals are impressive, but everything else is just straight to dvd sci-fi clichés.
I honestly thought Scofield was better than this. I doubt we'll be seeing anything from him again.
everybody just wanted a competent Dead Space clone.
combat is cancer. avoid
Also, who puts autosaves in a horror game? What a stupid idea.Damn, this one is pretty bad. I got this in a bundle and I hate leaving things unfinished so I will probably power through but its not really worth buying or playing it. Its not even scary and feels almost like a walking sim. Combat is terrible too.
Surprising, given that you're one of the resident shit-eaters.I knew this was going to be a dud the moment they announced it would no longer take place within the PUBG universe.
Art direction. Some of the mechanical designs are cool.combat is cancer. avoid
Game don't really have any reedeming qualities and not really fun to play. So, yeah, avoid.