Well this game turned out disastrous. And something even worse happened, Morgoth was right.
And yet I was told that there would be a shiv, crowbar and stun baton, what happened there exactly.the combat is built around the melee, despite the fact you only make use of a single melee weapon through the whole game
I haven't bought it yet since the release is going so badly, but the criticisms over performance, combat and game content (enemy variety, weapons and tools) all seem legit.ciox Mind elaborating why it sucks? I mean I believe I consider you a trustworthy opinion by default, but I am still curious nonetheless.
Re: Doom³, I was talking the specific boss monster cliche and how it's handled. One of the first and actually reoccuring bosses in Dead Space is just a big fat variation of the main enemies. Literally the Big Bad, like in the uninspired horror movies Dead Space mimics so much.Dead Space isn't a masterpiece yet it is >>> Doom3 and most other games of the past 18 or whatever years. Sorry. Doom3 does not have much going for it at all. Not terrible, but shouldn't make any history books except as an example of when game design was tossed to the side in favor of graphics
Glen Schofield's on record as saying that Carpenter and "The Thing" had been a big influence on his. I'd like to see that reflected in a game outside a few gory FX -- but I'm not holding my breath.
Not that I disagree entirely, but why shouldn't people have high expectations?Nobody was expecting this to be a masterpiece work of art and pioneering the genre forward
I read this thinking I was in the Darktide threadThe seventh hour of the game. I'm already past the initial "it's something new, let's investigate further" sensation with regard to melee fighting, which mostly transformed into a dismal, frustrating experience.
I'm at a loss for words when it comes to fighting three swift monsters when you practically can't move at all—you can either hit or avoid, which would move you 30 degrees to the left or right.
Really, it's a shame because there are other combat features that are enjoyable, such using telekinesis and environmental dangers to the point of "one grab, one kill."
Or the fact that shooting arms or legs actually kills creatures more quickly than simply shooting at them or striking them with a batton, or the fact that a well-timed heavy hit can send the creature crashing into the enormous, quickly rotating cogs, killing it instantly.
Sadly, the game has indeed been linear to a bigger extent so far There is an optional corridor there and a hidden room behind a poorly visible tunel there, but I have to constantly remind myself that I am playing something *else*, because by anticipating another level design along the lines of System Shock 2, Prey, Dead Space, etc., I can only make the so-so feeling worse.
The game's atmosphere, which is quite good, is what rescues it for me. To be honest, the unimaginative creatures made it a little strained (zombies with boils and pustules were new and popular in the late 1980s), but it was still thick.
Fuck no. Everyone was crying big baby tears over stuttering on their poorfag rigs and then The Glen makes that shit run on their souped up Casio pocket calculators. When they can't whine no more over that shit what do people do? Instead of APOLOGIZING like they should they fucking start whining over the next thing.Well this game turned out disastrous. And something even worse happened, Morgoth was right.
Because if you don't have the right team, trying to implement manual saves leads to a clusterfuck similar to Underworld Ascendant's "save system", where not everything is saved and restored.I don't understand why console games use a checkpoint system which was a necessary limitation of past consoles due to the lack of hard drives. With the advent of hard drives on consoles there is no reason why a game should have a checkpoint system, even one as poorly implemented as this one.
Because if you don't have the right team, trying to implement manual saves leads to a clusterfuck similar to Underworld Ascendant's "save system", where not everything is saved and restored.I don't understand why console games use a checkpoint system which was a necessary limitation of past consoles due to the lack of hard drives. With the advent of hard drives on consoles there is no reason why a game should have a checkpoint system, even one as poorly implemented as this one.
https://www.gosunoob.com/guides/callisto-protocol-manual-save/
Bitch, do you know what stakes are? Savescummer casuals who quicksave before turning every corner or doing a roll are a cancer on gaming. It's like you tell the DM to ignore the results until you get it right. What kind of homo does that shit?I don't understand why console games use a checkpoint system which was a necessary limitation of past consoles due to the lack of hard drives. With the advent of hard drives on consoles there is no reason why a game should have a checkpoint system, even one as poorly implemented as this one.
I'm a bestiality faggot.I don't understand why console games use a checkpoint system which was a necessary limitation of past consoles due to the lack of hard drives. With the advent of hard drives on consoles there is no reason why a game should have a checkpoint system, even one as poorly implemented as this one.
It ran like shit even on powerful computers. I have a 3080Ti and was getting constant stuttering and framerate drops. If you claim a 3080Ti is a low end or poorfag card, that would make you trolling or retarded, because that's a card that will run basically any game that currently exists without issues, unless the developers / engine do something retarded like doing just-in-time shader & pipeline setup.Fuck no. Everyone was crying big baby tears over stuttering on their poorfag rigs and then The Glen makes that shit run on their souped up Casio pocket calculators. When they can't whine no more over that shit what do people do? Instead of APOLOGIZING like they should they fucking start whining over the next thing.Well this game turned out disastrous. And something even worse happened, Morgoth was right.
Lil bitch goes and hides when someone exposes him for being a savescummer who can't handle pressure ackackackackackI'm a bestiality faggot.I don't understand why console games use a checkpoint system which was a necessary limitation of past consoles due to the lack of hard drives. With the advent of hard drives on consoles there is no reason why a game should have a checkpoint system, even one as poorly implemented as this one.
Oh so you have to resort to ad homs like a retard. Welcome to the stupid list you bestiality faggot.
Glen Schofield's on record as saying that Carpenter and "The Thing" had been a big influence on his. I'd like to see that reflected in a game outside a few gory FX -- but I'm not holding my breath.
That game was amateur hour all around, janky as fuck cutscenes and they oversold the paranoia angle hard before release. Pretty good for what it was tho. Can count the games that make you paranoid about allies on one hand.I played the beginning of The Thing game on PS2, and it was pretty entertaining IIRC.
Carpenter is a fucking ancient lich who hasn't directed a good film since 1996. They would have to roll that boomer up on set with a wheelchair and both Kurt Russell and Keith David looking like elderly home patients would make the continuation be jarring as fuck. Like that Indiana Jones flick they're making. The script would ruin the ending cuz the paranoia there was why it was so good. So when Keith David sprouts tentacles and shit when they get rescued that is just gonna be boring.Really wish Carpenter or some other talented director would create a legitimate sequel film, where the story begins as MacReady and Childs drink scotch around the dying fire.
*since 2005.Carpenter is a fucking ancient lich who hasn't directed a good film since 1996.