Shackleton
Arcane
For me, despite the let downs of Bioshock and Deus Ex 2, only one game stands out as being something I still feel disappointment for, and not for the reasons of poor design decisions.
The Brad McQuad inspired (or ruined, depending on your perspective) MMO- Vanguard, Saga of Heroes.
This game came at a time when I had quite a lot of free time in my job and I was hankering for something deeper and meatier than WoW. I bought it at launch and must have been one of the few lucky ones, as although the performance was pretty awful, I had no game stopping bugs. It was rough around the edges, no doubt. It was full of glitches and half baked systems, with zones that were barely finished or cobbled together seemingly days before launch. But I loved it! It was like a proper, unexplored and virgin world which had actual challenge and dungeons were massive and interesting. The crafting and diplomacy systems, although not fleshed out, hinted at worldbuilding and scope on a scale that captivated me. I threw myself into it with gusto, impressed at the amount of classes and how varied and rewarding they all (mostly) felt. Settling on a Cleric, I grew my friends list and crafted decent armour, while getting to know the world and discovering more about the systems within it.
I'm probably looking back with rose tinted glasses, (after all, this is the Codex- everything you like is shit), but I was invested in Vanguard more than I'd been in AC2, DAoC, EQ2 or WoW. Perhaps it was the scarce population that made those of us that played it tighter knit and more of a community, but I was amazed more people couldn't see how good it could be. Unfortunately, they never did. Populations declined and server merges happened. The team PvP server I was on, (Edit- Frengrot, that was it!), merged with another EU server and lost it's ruleset. The community was destroyed and pretty quickly after that it was obvious the game was on life support and would never reach it's potential.
It was with a heavy heart I cancelled my sub, and although I gave it another go later on when it went F2P, it was never going to turn it around.
I still felt a pang of regret when I saw SOE shut it down, but it was my last MMO and I can't see anyone making anything like it again. (That includes Pantheon- if that's not vapour I'll be staggered.)
The Brad McQuad inspired (or ruined, depending on your perspective) MMO- Vanguard, Saga of Heroes.
This game came at a time when I had quite a lot of free time in my job and I was hankering for something deeper and meatier than WoW. I bought it at launch and must have been one of the few lucky ones, as although the performance was pretty awful, I had no game stopping bugs. It was rough around the edges, no doubt. It was full of glitches and half baked systems, with zones that were barely finished or cobbled together seemingly days before launch. But I loved it! It was like a proper, unexplored and virgin world which had actual challenge and dungeons were massive and interesting. The crafting and diplomacy systems, although not fleshed out, hinted at worldbuilding and scope on a scale that captivated me. I threw myself into it with gusto, impressed at the amount of classes and how varied and rewarding they all (mostly) felt. Settling on a Cleric, I grew my friends list and crafted decent armour, while getting to know the world and discovering more about the systems within it.
I'm probably looking back with rose tinted glasses, (after all, this is the Codex- everything you like is shit), but I was invested in Vanguard more than I'd been in AC2, DAoC, EQ2 or WoW. Perhaps it was the scarce population that made those of us that played it tighter knit and more of a community, but I was amazed more people couldn't see how good it could be. Unfortunately, they never did. Populations declined and server merges happened. The team PvP server I was on, (Edit- Frengrot, that was it!), merged with another EU server and lost it's ruleset. The community was destroyed and pretty quickly after that it was obvious the game was on life support and would never reach it's potential.
It was with a heavy heart I cancelled my sub, and although I gave it another go later on when it went F2P, it was never going to turn it around.
I still felt a pang of regret when I saw SOE shut it down, but it was my last MMO and I can't see anyone making anything like it again. (That includes Pantheon- if that's not vapour I'll be staggered.)