Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 13,423
You don't need to go back. The supermajority of the movies/games/books/ttrpgs produced back then are still available.We can never go back
Did you get laid at E3, and was it with Chris Avellone?
If there was anyone to screw back then, t'was Sheena Easton.Did you get laid at E3, and was it with Chris Avellone?
The problem is that the people are not available.You don't need to go back. The supermajority of the movies/games/books/ttrpgs produced back then are still available.We can never go back
There are plenty of people alive right now. They just need to get off their lazy asses and make new games.The problem is that the people are not available
We tend to overestimate the number ofThere are plenty of people alive right now. They just need to get off their lazy asses and make new games.
The current crop of game IPs are crap and never coming back. Make new games that recapture the magic of the originals.
D&D has the whole OSR movement. Other genres don’t, but you just need to make some.
There’s plenty of creative people who want to make stuff, but many of them seem to be under the mistaken impression that it’s bad to make new things and they have to write fanfic of something that already exists. Teach them how to make new things. Teach them that we need competition for a healthy economy.
(...) but many of [the creative people] seem to be under the mistaken impression that it’s bad to make new things and they have to write fanfic of something that already exists.
IP laws as they are currently formulated, exist to rob employees from the fruits of their intellectual labor, as well as consumers, and serve only to sustain the parasite class.EA would rather sit on the rights doing nothing with them
Exactly. That’s why I advocate for copyright reform. Shorten the default term to 14 years, and allow owners to register extensions up to the current terms (depending on country) if they still care after that time.IP laws as they are currently formulated, exist to rob employees from the fruits of their intellectual labor, as well as consumers, and serve only to sustain the parasite class.EA would rather sit on the rights doing nothing with them
That is a problem indeed. The older media still existing is undoubtedly a good thing, but it feels less satisfying when you have nobody to share it with. You can still play Front Mission 3 for example, but most people around you talk about Fortnite or D.A. Failguard. A crude and perhaps last ditch solution is to network with people that like retro stuff and set up game nights/days/whatever where you play/watch older stuff. I do that with my buddies and it does give back that sense of camaraderie. It also helps introduce media of older design mindsets to new people.The problem is that the people are not available.You don't need to go back. The supermajority of the movies/games/books/ttrpgs produced back then are still available.We can never go back
If you can’t get the rights, then make spiritual successorsThat is a problem indeed. The older media still existing is undoubtedly a good thing, but it feels less satisfying when you have nobody to share it with.
Too bad this approach doesn't seem to work for JRPGs. When they announced Suikoden successor, Eiyden Chronicles, everyone were happy, when it came out it turned out to be crap. Or when they released Chrono Trigger successor (their words), Sea of Stars, which just caters to crowd who are not even JRPG fans. Whenever I see someone use words like "spiritual successor" or "love letter" when marketing a JRPG game, it just makes me sick.If you can’t get the rights, then make spiritual successorsThat is a problem indeed. The older media still existing is undoubtedly a good thing, but it feels less satisfying when you have nobody to share it with.
Its a marketing tactic first and foremost. As a dev goal its shooting yourself in the balls with a grenade launcher. Best case scenario it does not explode and you spend weeks crab walking, worst case scenario you go boom.Whenever I see someone use words like "spiritual successor" or "love letter" when marketing a JRPG game, it just makes me sick.
Personally I would split it into stages. After first 10 years the IP enters the public domain but the distribution rights remain with the original IP holder. Aka you can freely make your own stuff within the IP(fan sequel, mods, remixes...) but you are not allowed to sell whatever the original product was. That would only become possible after the next 5 years, unless the IP holder files for an extension, but only for the distribution rights not for pulling the IP out of the public domain.Exactly. That’s why I advocate for copyright reform. Shorten the default term to 14 years, and allow owners to register extensions up to the current terms (depending on country) if they still care after that time.
Originally extensions had to be registered. Under that law, only about 15% of copyrights were extended. Most of the time, the owner didn’t care.
Having watched the latest installments of the Alien franchise, this hits home.You have to be able to ask yourself and honestly answer whether the thing you are making more of was a success because it was a real good idea that no one reused since, or if it was some kind of a fluke that fundamentally cannot be repeated.
This is an idiotic suggestion that would only create more headaches. The system is already terrible as a result of complex rights contracts. We don't need a repeat of that.Personally I would split it into stages.
The problem here is copyright and its anticompetitive nature. The IP is owned by morons who don't know what to do with it, so they let Ridley Scott vomit all his dumb incoherent History Channel Ancient Aliens nonsense on it. If nobody owned the IP and anyone could make what they wanted with it, then the cream would rise to the top while the crap would sink to the bottom.Having watched the latest installments of the Alien franchise, this hits home.