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Terraria

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Wow...I did Nazi that coming.
 

Hoaxmetal

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zvDDfby.jpg
 

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I honestly don't know what's worse...knowing that there's merch like this for Terraria, or that they got the name wrong.

It's bad enough seeing all those autism detection kits being sold as Minecraft books in every hobby store around here...
 

Blaine

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My grand Terraria adventure is over and done with, but I found this the other day and thought it was neat.

 

Rabbid

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A new update came out some days ago. It adds a lot of stuff, especially concerning wiring: http://forums.terraria.org/index.php?threads/1-3-1-mechanics-and-controller-support.43643/

Features
  • Added Controller Support using Xinput.
  • Added Inventory Sorting.
  • Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time.
  • Added smart interact, making chatting with NPCs, opening doors and using objects easier.
  • Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
  • Improved Smart Cursor & made it interact with more items.
Quality of life
  • Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
  • Improved over 1,800 sprite graphics.
  • Optimized net messages for tile entities (target dummies, item frames)
  • Improved the Settings Menu and added new settings.
  • Added new large gem over-head display.
  • Improved melee hit detection around slopes.
  • You can now use situational building accessories from your inventory and toggle their effects like info accessories.
  • Info icons now have a border around them when aimed at (clarity!).
  • Improved keybinding options, you can now also bind to mouse 3/4/5.
Items
  • Added Logic Gates (AND, NAND, OR, NOR, XOR, NXOR
  • Added Logic Gate Lamps (On, Off, Faulty)
  • Added Logic Sensors (Day, Night, Under Player)
  • Added Liquid Sensors (Water, Lava, Honey, Any)
  • Added Conveyor Belts.
  • Added The Grand Design.
  • Added Yellow Wrench.
  • Added Junction Box.
  • Added Mechanical Lens.
  • Added Announcement Box.
  • Added Actuation Rod.
  • Added Team Blocks and Platforms.
  • Added Static Hook.
  • Added Presserator.
  • Added Engineering Helmet.
  • Added Companion Cube.
  • Added Gem Locks.
  • Added Large Amber.
  • Added Weighted Pressure Plates (4 colors).
  • Added Wire Bulb.
  • Added 12 new craftable Critter Statues.
  • Added Portal Gun Station.
  • Added Trapped Chests.
  • Added Projectile Pressure Pad.
  • Added several new monster statues.
  • Added Angler Tackle Bag.
  • Added Geyser Trap.
  • Added Bone Campfire.
  • Added Ultra Bright Campfire.
  • Added Multicolor Wrench.
Miscellaneous
  • Critters spawned from statues are no longer catchable.
  • Highly increased Duke Fishron's "run away" distance.
  • Medusa can no longer petrify players directly above her.
  • Medusa is now Hardmode-only.
  • Added NPC names for the painter, wizard, and skeleton merchant, based on contest results.
  • You can now find Beehives in the Jungle - Not the bees!
  • Lowered the volume of the Solar Eruption's use sound.
  • Torches can now be put on actuated tiles.
  • Slimes should no longer be able to go through 1 block high gaps.
  • Target dummies no longer benefit from lifesteal or spectre set.
Bug Fixes
  • Fixed Frostbite hiding time left when wet under certain circumstances.
  • Fixed Desert Spirit hitbox to match sprite size.
  • Fixed NPCs not recognizing kills / interactions properly if they have multiple segments.
  • Fixed music boxes not emitting music notes while open.
  • Fixed Flesh Grass spreading under Sunflowers.
  • Fixed Tally Counter not showing information for enemies hit with mounts or special attacks.
  • Fixed player leg skin colors mismatching the rest of the body when in stealth.
  • Fixed Seedler not dropping from Boss Bags.
  • Fixed popular NPC Housing exploit.
  • Fixed Ranger Lifesteal bug.
  • Fixed Paint Sprayer spraying over blocks in several occasions that it should not (e.g. grass that gets turned into dirt as a result of placing an object).
  • Fixed being on the edge of the underground not counting when spawning dungeon / Underground Desert monsters.
  • Fixed teleporting directly on top of a pressure plate not triggering it properly since.
  • Fixed Town NPC melee weapons drawing brightly while in darkness.
  • Fixed Crimson Heart failing to stand to roll roll around on platforms.
  • Fixed tile entities not properly clearing on world clear procedure.
  • Fixed Crystal Storm not bouncing its shots.
  • Fixed chests without custom names not showing mouse over icons.
  • Fixed Wooden Boomerang being unusable when near slopes.
  • Fixed Wall of Flesh going above hell and dragging everyone with it.
  • Fixed Martian Saucer having invisible / unhittable body parts in multiplayer.
  • Fixed Martian Probe not causing Martian Invasions when it should.
  • Harpies and Antlion Swarmers can no longer swim.
  • Fixed dressers blowing up from explosive projectiles.
  • Fixed Gi and Kimono leg sprites being genderswapped.
  • Fixed ancient light and fishron bubbles not appearing in expert mode.
  • Fixed Werewolf sounds being bugged if used for vanity.
  • Fixed Tax Collector not using some of his special chat dialog.
  • Fixed infinite flight time exploit.
  • Fixed Martian Saucers missing their home planet during the invasion and leaving.
  • Fixed trapdoors de-syncing when operated via wires.
  • Fixed L shaped housing exploit.
  • Fixed minecarts hitting invincible enemies.
  • Fixed multiple bugs regarding auto-pause and inventory management.
  • Demon Altars should no longer create 'unbreakable' pots.
  • Fixed rare "character not respawning" under certain circumstances.
  • Fixed background drawing through completely unlit walls in hell.
  • Fixed solar pickaxe using a bad glowmask.
  • Fixed wall of flesh not spawning in singleplayer under certain circumstance.
  • Fixed snow not falling naturally after a player jumps in most cases.
  • Fixed paintball gun and confetti grenades being unable to crit.
  • Fixed Titanium Armor & Black Belt dodges not working against Moon Lord.
  • Fixed animated tilesets touching half-bricks stop animating.
  • Fixed yet another duplication exploit.
  • Fixed altered worlds getting stuck in spirit release phase under a rare circumstance.
  • Fixed Chlorophyte protection in the jungle not being as effective as it should be.
  • Fixed right clicking equipment at inventory not granting achievements for equipping it.
  • Fixed paladin's shield ally protection benefits not functioning properly.
  • Fixed minor capitalization issue in the guide's help text.
  • Fixed star in a bottle buff not working.
  • Brain of Cthulhu & Eater of Worlds now properly leave upon massacring the player / if the player leaves their territory.
  • Fixed issue where the nurse would not heal all debuffs under rare circumstances.
  • Fixed double damage popups from other players inflicting harm to themselves via explosives.
  • Fixed 'full-screen map' button opening a black screen if map is disabled in general.
  • Fixed players being unable to get on a mount if they're too close to workbenches.
  • Fixed shenanigans with actuating gemspark blocks.
  • Fixed Mudstone Brick having a bad name (Mudstone Block).
  • Tiles under Lihzahrd altars can no longer be actuated until the golem is defeated.
  • Fixed temporary holes in the darkness when removing light sources.
  • Fixed items that cost less than 5 copper always sell for 1 copper , even when sold in Stacks.
 

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Medusa is now Hardmode-only.

Good. I had lost count of how many times I had died as I was just minding my own business somewhere underground when I'm suddenly stoned and unable to do anything as monsters as weak as slimes tear me apart, just because a granite biome was just off-screen.
 

Turjan

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Medusa is now Hardmode-only.

Good. I had lost count of how many times I had died as I was just minding my own business somewhere underground when I'm suddenly stoned and unable to do anything as monsters as weak as slimes tear me apart, just because a granite marble biome was just off-screen.

FIFY. Otherwise, I share the sentiment. And it's really great that we still get updates.
 

Hirato

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i've never had issues with the medusa, but then, I didn't try the 1.3 update until 1.3.0.4 after those line of sight issues were addressed.
 

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Good news? Marble biomes (thanks for the correction, Turjan) aren't near-certifiable death traps in pre-hardmode if you stumble upon them early on.
Bad news? One of the new traps is a landmine. I'm not talking about the bundle of explosives and the oversized plunger, it's just *clic-BOOM!*

Hilarious moment: Got a Slime mount, equipped it, went up against the Eye of Cthulhu. The Slime mount has a Goomba stomp attack, so I decided to try to Goomba stomp the Eye to death. On the upside I wasn't taking any damage. On the downside the Eye kept moving upwards underneath me, so we kept going up and up and up and up until we ran out of map. Then I glitched through the Eye and took 3812 damage when I finally hit the ground. That should have left an impact crater.
 

CthuluIsSpy

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I don't think those are landmines. Landmines aren't supposed to destroy blocks, iirc.
What the bastards did is they started spawning a pressure plate connected to a block of TNT a couple of blocks below the plate, low enough so you can't see it but high enough so that you are in the blast radius.
Fuck whoever thought that was a good idea.
 

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I meant that the effect is the same. Step on pressure plate, you're a smear on the walls. The other traps give you a chance of dodging the dart/boulder, but this just kills you outright.

Makes Danger Sense potions useful, but otherwise it's just there to make people rage. Especially since monsters don't trigger this trap. THAT is something they need to address: Monsters either trigger all traps, or none.
 

CthuluIsSpy

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Technically they do, its just they decided to introduce 3 pressure plants, and the one that can be triggered by enemies aren't in the caverns.
I wonder if its possible to mod the game to replace all spawned grey pressure plates with yellow plates. They are so small you won't be able to notice the color difference anyway.
 

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Technically they do, its just they decided to introduce 3 pressure plants, and the one that can be triggered by enemies aren't in the caverns.

Either your information is out of date, or you're full of crap.

I found a (house) room in the caverns that was full of Slimes because there was a pressure plate linked to a Slime statue, and each press on the button spawned a new slime. (It was a bitch to clear that room.)

Likewise the switch that did nothing except activate a nearby door, constantly being triggered by passing monsters.

Then there was the dart trap that killed at least 2 enemies while it was in my vicinity, as when I finally came upon it there were lots of coins lying about, as well as a gravely injured enemy.

All of this today.

I can say with 100% certainty that that red pressure plates are triggered by monsters, and those are found in the caverns. I'm less certain about the browns and grays, but seeing as I've witnessed dart traps killing monsters countless times before, I'm 95%+ certain that whether a pressure plate is triggered or not is dependant upon what's linked to it, and not its colour.
 

Turjan

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I can say with 100% certainty that that red pressure plates are triggered by monsters, and those are found in the caverns. I'm less certain about the browns and grays, but seeing as I've witnessed dart traps killing monsters countless times before, I'm 95%+ certain that whether a pressure plate is triggered or not is dependant upon what's linked to it, and not its colour.
Since 1.2, it has been the color of the pressure plate that determined what triggers it. As you said, red (and green and yellow) pressure plates can be triggered by enemies (and NPCs), red and green also by the player (yellows are the only safe ones). Gray, brown and blue ones are player-only. Of course, who knows whether they broke anything again.

I don't know how often I've blown up underground. I'm still not sure whether it was pressure plates or whether I was inattentive.

I tried your slime mount stunt once, same result.
 
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I've been sinking some time into this game for the past few days, started a new world once again. Up to this point I was very reluctant to make a world enter Hardmode, due to the inevitable clusterfuck that would ensue as the Corruption and Hallow spread out of control. As a result I have little experience with Hardmode, but figured I'd just roll with it...which proved to be a blessing in disguise as I went through some hilarious moments.

# Expert Mode is Love, Expert Mode is Life. The improved loot drops from the bosses (and some monsters) makes it all worthwhile. The Worm Scarf alone (17% damage reduction) is awesome, but the Demon Heart (adds a sixth equipment slot to your character) is the true Prize. Everything written below assumes you're playing in Expert Mode.

# Hardcore Terraria however, is like masturbating with a cheesegrinder. Expert Mode Hardcore Terraria switches out the cheese grinder for a combine harvester. Not really worth the bother.

# As mentioned earlier in this thread, keep a steady supply of Dangersense Potions on-hand and active at all times while exploring the Underground. I died countless times to boulder traps and the new "landmines" - you can tell them apart from other traps by the short, straight vertical wire.

# The Dangersense potion is rendered obsolete the moment you recruit the Mechanic. She sells a Mechanical Lens that allows you to see wires in-game by merely having it in your inventory. Better yet, buy all four Wrenches and a Wire Cutter to make a multi-purpose Wrench, then combine that with the Ruler (from the Goblin) to make the Grand Design, the Final Word in all things wiring-related.

# Getting a Grappling Hook is one of the first big steps of advancement for a new Terrarian, but the upgrade tree for them is off. To make the standard one you need some chain and a hook, and hooks only come as drops from a couple of monsters in the mid-layer Underground. But another option is to spend 15 gems to get a Grappling Hook of the respective gem type that doesn't require a hook for some reason...and except for the amethyst version they're all better than the standard Grappling Hook. "But gems are rare and valuable!" you say? Extractinator has got you covered. As a result it's quite probable that a player will have the respective gems needed before he ever lays his hands on a hook. Diamond Grappling Hooks are the best, but diamonds are also the rarest gem. A decent middle-ground is to craft an emerald Grappling Hook, it's better than most pre-Hardmode hooks.

# In the early game I tend to go for melee builds, and getting the Katana from the Traveling Merchant should be a early-game goal for everyone as it's a poor man's Muramasa. If you're lucky to get an Enchanted Sword, you're set up until the Night's Edge.

# When life gives you Pink Gel, open up a brewery and make Molotov Cocktails. Lots and lots of Molotov Cocktails.

# If you want to buy Lost Girls a drink, buy them Molotov Cocktails. Lots and lots of Molotov Cocktails. ;)

# The Medusa may be gone from early-game Marble biomes, but the Hoplite is still a force to be reckoned with. Those Javelins of his hurt - I suggest avoiding marble biomes until you're at least capable of taking on the Eye of Cthulhu.

# I had to spend considerable effort to be battle-ready against the Eye of Cthulhu, and I almost didn't survive the fight. Skeletron took 3 tries. The Eater of Worlds, by comparison, was a cakewalk and I barely lost any health. Queen Bee takes time and patience to put down, but King Slime came so early that I died over a dozen times just to take him out once. In all cases, building platforms to give you vertical fighting space is a Good Idea.

# There are tons of potions in this game, but the 2 most important ones are Regeneration Potions and Ironskin Potions. Always keep a stack of these at the ready.

# As Expert Mode robs you of 75% of your carried money upon death, it's a very good idea to get your hands on the Money Trough (remote access to your Piggy Bank). They drop from Blood Moon zombies, so start farming those until you get one. The "Oink!" sound it makes is worth the effort alone.

# Previously, whenever I needed Obsidian, I'd re-route lava and water in the Underground to meet each other. This time around I actually crafted and used a bucket for the first time, and now I feel like an idiot (Part 1). Craft a bunch of them and you can carry lakes of liquid in your pocket...and water buckets poured on your head are just the thing to cancel out the "On Fire!"-debuff, which can easily kill you in Expert Mode.

# There's a new trap down in the bottom-layer Underground: Geysers. Step on the pressure plate above, and a plume of fire shoots up, not unlike the Lizharhd Fire Traps. Didn't take me long to find a bunch of them and rig them up at my base as a poor man's Death Pit. I just hooked them up to a lightswitch, but in hindsight I may have been better off using a Yellow Pressure Plate, as those are triggered by everyone but the player.

# Hirato mentioned this almost 3 years ago, but Gravitation Potions are THE best way to find floating islands. I feel like an idiot (Part 2). Try to get a zig-zagging pattern going to cover more grou...er...air.

# In Hell I tend to make a (very very long) runway out of platforms to fight the Wall of Flesh and have a generally easier time to move around. If you're like me, you need to use Obsidian Platforms as they're the only platform that's immune to lava. Fortunately there's plenty of them in Hell itself, and the black houses are made of Obsidian bricks, which is the material needed to make more platforms.

# A good tip for fighting the Wall of Flesh: Finish it off with the Star Cannon. Use whatever means you prefer to get it down to low health, then whip out the cannon. The lower its health gets, the faster the Wall moves, up to the point that it moves faster than you ever could, so that's the time to bring the pain.

# With Hardmode enabled and far too much money in my Piggy Bank, I started experimenting with what (the new) NPCs were now selling, to the point that I visited prior worlds to see what lay ahead for me (I'm honestly scared with facing the Hardmode bosses in Expert Mode). This led to a new discovery: I had previously known what the Clentaminator did, but it's only now that I realized what the Green Solution does. Part 3 of me being an idiot.

# In my "off-world" experimentation, I experienced a Solar Eclipse event. I don't know why Nailhead has 4000 HP, but the Psycho enemy managed to kill me twice before I realized what his gimmick is. That's just fucking evil...

#...but not as evil as the grin on my face when one of the Psycho enemies dropped his knife. I now have a decent damage-dealing weapon that renders me invisible when I wield it! I'm going to have fun with this...

# Green Jellyfish and Arapeimas are NOT to be underestimated. You ARE gonna need a bigger boat.

# From what I gather there's really not much point going back to Hell once Hardmode is unlocked. There is one good reason to go back, however. Bring Purification Powder along. ;)

# Lulziest moment of the game: Going through my stuff I find I have just enough souls to craft a "Key of Night". I make one, and (wrongly) think that I finally have the means to open those funky chests in the Dungeon. Nope, they need a different key. Disappointed, I warp back to base and while sorting through my accumulated loot I stick the Key of Night into an empty chest...all I'm gonna say is: Try it yourself.

Probably more later.
 

Hirato

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If you want to feel totally overpowered for the Wall of Flesh, you can actually craft Lava Waders pre-hardmode; then you can just run across the lava in the underworld with very little worry.
 

Turjan

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If you want to feel totally overpowered for the Wall of Flesh, you can actually craft Lava Waders pre-hardmode; then you can just run across the lava in the underworld with very little worry.
That works like a charm, if you get it. My first time, I had all that water I drained from my hellevator cover much of the lava surfaces with obsidian.

By the way, the easiest way I found to kill the WoF pre-hardmode is a Demon Scythe. That just takes a few seconds, although I don't know about expert mode, as you have to stay really close for this to be efficient.
 
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Hirato

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I tend to just use that bouncing blue ball of death you pick up inside the dungeon.
I've forgotten the name, I think it was Water Spray.
 

CthuluIsSpy

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Water Bolt. And yeah, its pretty powerful. Its one of the best weapons to use against WoF in expert. Apparently bee gun and beenades are also good if used with the hivepack, but I found their DPS to be very low on expert.
 
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Drax

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Bee stuff is great when you're wearing the whole gear, I guess better yet when playing co-op with a tank.
IF you don't wanna give up your precious +500 armor helmet, the beegun is still useful for quickly dispatching enemies in caves, you just fire the damn thing when you see an enemy enter the screen and keep doing what you were doing.
 

Unkillable Cat

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Small update: I'm constantly surprised at how much demand there is for Iron/Lead in the game, even well into Hardmode. Railroad tracks, chains, buckets, Ironskin Potions, etc. All useful things, and they all need one of the most basic materials in the game. The only other ore I keep around is a small supply of Gold/Platinum for Spelunker Potions.

Also, a Slime Staff dropped for me yesterday. Now I can finally command my own private pile of snot!
 

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