Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Terraria

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Definitely give it to him before one of the filthy usual beggars come in and start asking for it.
 

Akasen

Augur
Patron
Joined
Aug 24, 2011
Messages
280
Location
The Magicians Lair
PC RPG Website of the Year, 2015
Gonna be honest, I easily find myself losing hours to this game. Started a whole new game just a day or two and man was I sinking in the hours. Though I was getting things done in the game more efficiently than I probably did in the past thanks to past knowledge and the collected knowledge of a wiki. Still, it is good fun. Though I am left to wonder what is more fun in this game. The progression of items you get or actually beating bosses?

It's like, I want better weapons and shit so you mine and craft things to get you the better items. Then you hit this wall were in which you can no longer make any better weapons because they now require some materials that are either hard to get or are dropped only by a particular boss. So then you beat that boss, probably go to hell, get the best weapon types, and then smash your keyboard because the Wall of Flesh is a nightmare to deal with when you don't know what to do and refuse to use internet guides.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,587
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
1) Make a big ass platform.
2) Run and shoot!

This. I bricked up ALL the lava in Hell, then went about clearing a path for a long "shooting while running backwards" stretch.

Pros:

# You won't fall into the lava.
# Guide Voodoo dolls won't get "accidentally" dropped into the lava.
# You can navigate Hell faster.

Cons:

# The Devil will hate you. (This may be a bigger issue in 1.3)

Just keep in mind that killing the Wall of Flesh has...unforseen consequences. So make sure you're damn good and ready before you go and kill it.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,519
Location
Hyperborea
Heh, Wall of Flesh. I still suck at Brain of Cthulhu. I need to up my screen resolution and make a better arena. I fell off once and got corner raped down in one of the Crimson Heart pathways.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,587
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Heh, Wall of Flesh. I still suck at Brain of Cthulhu. I need to up my screen resolution and make a better arena. I fell off once and got corner raped down in one of the Crimson Heart pathways.

I've never fought the Brain of Cthulhu (because there are two possible Corruptions) but considering what I've seen of Crimson-infested worlds, I suggest two things:

# Crimson infestations have a large open space a little ways underground. Build a platform there that runs across that space (wooden perhaps?) and retreat there once the fight starts so you have a "battleground" of sorts to fight it in.
# Use weapons that give knockback (push enemies away). The Brain of Cthulhu is the ONLY boss in Terraria that is affected by knockback. You may not have a large selection of weapons at this point, but it's worth a try.
 

Bahamut

Arcane
Joined
Jul 11, 2008
Messages
1,196
Terraria 1.3 Changelog
Features and Mechanics:
  • Revamped Town NPCs. They now sit, avoid monsters, socialize, avoid sitting near chests, and fight back against threats!
  • Chest open/close is now animated.
  • You can now join multiplayer games through Steam.
  • Steam Cloud saving is now available.
  • Achievements are now available through Steam and in game.
  • Character Select Menu has been revamped to show additional character information.
  • You can now toggle Screen Capture mode by pressing F1. This allows for taking much larger screenshots in game.
  • Your abilities while mounting have been enhanced - fishing and attacking while mounted are now possible..
  • Added the option to disable Blood and Gore.
  • You can now find the Skeleton Merchant underground. He has some unique items to sell, if you catch him at the right time.
  • There are several new appearance options available during character creation.
  • Enemy Banners now empower players nearby when facing the same enemy displayed on the banner.
  • Worlds now keep track of how many enemies have been killed and reward banners for every 50 kills.
  • The server will announce which player got the 50th kill.
  • When chatting with other players using the Chat Bar, you can now link items by pressing Shift+Left Click on the item you wish to share.
  • The angler always rewards money.
  • You can now remove spawn points by right clicking your bed.
  • You now get fishing rewards for every 5 turn ins, versus the previous requirement of 10.
  • The game will now tell you how much money you dropped upon death.
  • The player’s last death location is now shown on the map, aiding the retrieval of lost money and/or items..
  • Strange Plants can now be located and given to the Dye Trader for new dye rewards.
  • Information Accessories now work from the player’s inventory (versus needing to be equipped), and stats can be shared with players around you.
  • Dressers can now be used as chests. Clicking the bottom of the dresser will still open the color changing menu.
  • You can now purchase items using all money in your character storage - including money in your inventory, Piggybank, and Safe.
  • You can now hammer traps to change their direction of fire.
  • Deleting a world or character will now move it to the recycle bin versus permanent deletion. (Windows Only)
  • Added Minecart, Mount, Pet and Grappling Hook slots.
  • Bosses now have minimap icons.
  • Bubbles and lava immunity bars now appear above your head.
  • Added ability to favorite items by pressing Alt+Left Click. Favorited items cannot be quick-trashed, quick-stacked, or deposited.
  • Added an inventory button to Quick Stack to All Nearby Chests, making inventory management much quicker.
  • Quick stack now creates new stacks in your chests for items you have in inventory if applicable.
  • The Dye System has been overhauled to improve the general appearance of all Dyes.
  • Crafting Grid button now has new graphics for toggling.
  • Smart Cursor now also works for Paintbrush, Paint Roller, Paint Scraper, Buckets, Alchemy, Acorns, and Actuators.
  • Platforms will now automatically place as stairs if placed appropriately using Smart Cursor.
  • You can now right click clickable tiles when the mouse is hovering on them in Smart Cursor.

kdcROYP.png

Expert Mode:
  • Expert mode can now be toggled in the World Creation Menu. This will trigger a host of changes, all designed to provide a greater challenge with the promise of greater rewards. Some of those challenges are listed below:
  • You stay dead longer before being able to respawn during boss fights.
  • Boss health scales in multiplayer depending on the number of players.
  • Weaker enemies gain increased stats as the players progress, starting in hardmode.
  • You drop 75% of your gold upon death.
  • Enemies can pick up your gold when you die and attempt to run off with it. Kill them to retrieve your loot.
  • Monsters have a small chance to spawn in towns.
  • Some normal enemies have been given new AI.
  • Bosses have been given new AI.
  • Bosses will drop Treasure Bags containing powerful expert exclusive items to reward those up to the challenge.
  • Pots now drop more stuff when broken.
  • Ice Monsters gain an additional chance to freeze upon hitting the player.
  • Quest rewards give more money.
  • Bats have a chance to give the new Feral Bite debuff. This debuff will increase player damage but lower player health regen. This debuff will also cause other random debuffs to be applied to the player
  • Life Regen isn’t as effective unless the player has the Well Fed buff.
  • Vampire and Spectre healing is slightly less effective than in normal mode.
  • The Defense statistic is more effective than in normal mode.



kdcROYP.png


Events:
  • Invasion Events now have a progress bar, showing how far along the player is towards completion.
  • The new randomly-triggered Slime Rain event is now included.
  • The Goblin Invasion event has been graphically updated and will have a new mini boss enemy in Hardmode.
  • The Pirate Invasion has a new mini boss.
  • The Blood Moon has a new graphical effect as well as several new enemies.
  • The Solar Eclipse can now be triggered with the Solar Tablet summoning item. This event also has several new enemies and rewards.
  • The new Martian Madness event can be triggered after the player defeats The Golem.
  • Cultists will now begin to spawn outside the Dungeon after the player defeats The Golem. Defeating them will start the beginning of the end.


kdcROYP.png

Crafting:
  • You can now craft items from a chest while it is open without having to place its contents in the player inventory beforehand..
  • There is a new Alchemy Table that has a chance to reduce potion crafting cost.
  • Crafting Wooden Arrows now gives 10 per recipe instead of 5. Their cost has been reduced to 5 copper.
  • You can now craft Bone Platforms.
  • Greater Healing Potions now cost less to craft.
  • Holy Water is now slightly easier to craft.
  • You now craft Cursed, Demon, Frost, Ichor, and Ultrabright Living Fire Blocks.
  • You can now craft Gender Change potions.
  • You can now craft the Wormhole Potion. This potion allows you to teleport to any player on your team by clicking them on the map.
  • You can now craft Honeyfall Blocks and Walls.
  • You can now craft Chlorophyte Bricks and Walls.
  • You can now craft Crimtane Bricks and Walls.
  • You can now craft Shroomite Plating and Walls.
  • Beenades can now be crafted.
  • Water Candles can now be crafted.
  • You can now craft Crisp Honey Blocks.
  • You can now craft Sunplate Blocks and Disc Walls.
  • You can now craft Keys of Light and Keys of Night.
  • Pink Gel - and several items that are crafted from Pink Gel - have been added.
  • You can now craft Magic Water Droppers.
  • You can now craft Meteor Bricks and furniture.
  • You can now craft Granite and Marble furniture.
  • Martian Furniture can now be crafted.
  • You can now craft Enchanted Nightcrawlers.
  • Lowered the cost for Meteor Gear.
  • Space Gun now only requires Meteorite Bars.
  • Crimtane and Demonite bars now cost 3 ore.
  • You can now craft Target Dummies to test your damage per second.
  • Avenger Emblems are now crafted from any emblem and all 3 hardmode boss souls.
  • Neptune’s Shell is no longer craftable and is only dropped from the Creature from the Deep.
  • Reduced the crafting cost of Rainbow Rod, Fairy Bell, and Magical Harp.
  • Broken Hero Sword is no longer needed to craft the Terra Blade.
  • You can now craft Spectre Bars.
  • Fireplaces and Chimneys are now craftable.
  • Phasesabers are now crafted at a Mythril Anvil.

kdcROYP.png

Miscellaneous:
  • Platforms now stack to 999.
  • A new friendly NPC - The Tax Collector - will join you if rescued.
  • You can now revert Platforms back to their original materials via crafting.
  • Corrupt and Crimson Trees now drop Acorns.
  • Coins are now animated.
  • You can now automatically break stone piles when trying to place things over them.
  • There are now visible cracks shown on solid blocks and trees when they have been hit.
  • You can now mouse over signs to read them versus having to click on them.
  • Revamped liquid networking code to be much less laggy in multiplayer.
  • Pots now drop more money based on the type of pot.
  • Pots will now drop an additional 10% more money for every boss and invasion you defeat.
  • Living Wood chests will now always contain a Living Wood Wand and Leaf Wand.
  • You no longer take fall damage while on Bunny Mount.
  • Copper, Iron, Silver, and Gold have all been given new ore textures.
  • The Axe now has a 1 in 50 chance to drop from Plantera, down from 1 in 200.
  • Voodoo Demons now spawn more often
  • Golden Critters now have a chance to spawn.
    Event enemies now run away when the event is over.
  • NPCs now only load their textures when they get in screen range.
  • Setting the window's resolution to a greater value than the maximum will now attempt to maintain its aspect ratio. (e.g. 2560x1440 will no-longer downscale to 1920x1200, but instead 1920x1080)
  • Rain has been optimized.
  • Bees can fall through platforms.
  • Smart Wall is now properly blocked by doors even if they're open.
  • Undead Miners now have a chance to drop Mining Helmets.
  • Tim is more likely to spawn if you need his hat.
  • Critters now have a sell price.
  • Well Fed buff times have been increased
  • Wyverns spawn more frequently if there is a Water Candle buff in effect.
  • Fixed health bar issues for Wyvern and Destroyer.
  • Players now spawn with half their life if the player’s max health is greater than 5 hearts.
  • The Painter NPC now shows up after 8 npcs are in town, instead of 4.
  • The Party Girl NPC now only shows up if there are 14 npcs, instead of 8.
  • The Dye Trader NPC now only shows up after defeating any of the easymode bosses.
  • Changed the spawn order for Town NPCs so that the more important ones spawn first.
  • Chlorophyte can grow in bigger chunks now.
  • Life fruit can spawn closer together now.
  • King slime can now move through platforms
  • Improved summoned minions attack AI.
  • Unicorns are more likely to spawn if a Water Cande buff is in effect.
  • Some Underworld drops are now a little more common.
  • Angry Nimbus more likely to spawn.
  • You can now find Crimson, Corruption, and Hallowed Large Mimics.
  • Spiders can now move through platforms.
  • You can no longer grapple while frozen.
  • Sky quest fish can no longer be found on the surface.
  • Reduced the number of water tiles needed to fish successfully in the sky.
  • Hornets and Walkers will no longer shoot at you while Stealthed.
  • Underground houses have been redesigned.
  • Coin Portals have a chance to spawn after breaking pots.
  • Blink Root growth has been slowed down.
  • Daybloom growth has been sped up.
  • It now takes longer for weeds to grow in clay pots.
  • Meteorites spawn in larger chunks.
  • Damage dealt by others in multiplayer now appears faded vs normal damage numbers.
  • Weapon Imbues now last 20 minutes and persist through death.
  • Increased some of the spawn rates for the rare hardmode dungeon monsters.
  • Dungeon Necromancers are less likely to teleport when hit.
  • Frost Armor is now crafted from Titanium and Adamantite bars rather than Hallowed.
  • Chlorophyte can now revert Corruption or Crimson spread. It also turns nearby dirt into mud.
  • Equipment slots now display a picture of the slots purpose.
  • Duke Fishron now enrages when you leave the ocean.
  • Pygmy’s now have a chance to inflict poison and venom.
  • Pygmy’s now have a larger range and the first projectile thrown will always pierce rather than getting stuck.
  • King Slime can now teleport when not in range of the player for over 5 seconds.

kdcROYP.png

Items:
  • There are over 800 new items to discover.
  • There are new powerful items waiting to be fished up in the underground Crimson, Corruption, and Hallow.
  • All 2x2 items can now be placed on tables.
  • Item stack sizes are now universal.
  • Wooden Minecarts are now the default minecart.
  • Added several Yoyos, string accessories, and counterweights.
  • Several items have had graphical updates.
  • Lots of new banners have been added.
  • Signs and Tombstones can now be placed on tables.
  • Staff of Regrowth has been greatly improved.
  • The range of Wrenches and Wire Cutters has been boosted.
  • Slightly buffed the damage of the Musket.
  • The Titanium Armor invincibility armor set effect now only happens once every 30s.
  • Adamantite Armor now provides 4 more defense.
  • Honeyed Goggles drop chance has been increased significantly.
  • Whoopie Cushion drop chance has been increased.
  • Bug net is now only 50 silver.
  • Significantly boosted the speed bonus of the Magic Quiver.
  • Increased the length of time for Spider Turret, Crimson Rod, Nimbus Rod.
  • Chests are now more likely to contain Recall Potions.
  • You can now craft Sticky and Bouncy Dynamite.
  • You can now find the Sparky Painting in the Dungeon. R.I.P Sparky Doo.
  • Molotov Cocktails now do significantly less damage.
  • Bottled water now stacks to 999.
  • Improved Spider Minion AI. They now latch on to enemies and follow the player better.
  • Fountains now cost 4 gold each and are available as soon as you get the Witch Doctor.
  • The Recall Potion recipe now utilizes Daybloom instead of Deathweed.
  • Spectral fish are a bit easier to catch.
  • Bait now lasts a bit longer.
  • The Snowball Launcher and Snowball Cannon now have more damage and knockback.
  • Ice Blade does slightly more damage.
  • Increased critical hit bonus from Jungle Armor and Ancient Cobalt Armor
  • Shiverthorn grows a little faster.
  • Deathweed now also blooms on full moons.
  • Fireblossom now blooms during the evening.
  • Ice Rod is less expensive, and the blocks have a longer duration.
  • Mana potions are less expensive and stack higher.
  • Shadow Chests now contain a new item.
  • Several new fishing rewards have been added.
  • You can now catch Specular Fish in the Ice Biome.
  • You can now fish for biome-exclusive crates in their respective biomes.
  • Wooden Chests contain several new items.
  • You can now craft Web and Silk Rope.
  • Snow Balls now do more damage.
  • Snowball Launcher and Cannon have had their values adjusted .
  • Boomerangs have a smaller collision box for tiles.
  • Dynamite’s value has been lowered.
  • Jungle Bats, Ice Bats, and Giant Bats now drop Depth Meter.
  • Mother Slime, Snow Flinx, Undead Viking, and Armored Viking now drop the Compass.
  • Beach Ball is now sold by the Party Girl.
  • Ice Boomerang and Ice Blade have been buffed.
  • Baby Jellyfish now have a sell price.
  • Rotten Eggs are now less common in Goodie Bags.
  • Pinky has an increased chance to drop the Slime Staff.
  • Lesser Restoration Potions are now just Restoration Potions.
  • The Solidifier now drops from King Slime.
  • Gold Ring now drops from the Pirate Invasion.
  • Uzi droprate has been increased.
  • Sniper Rifle now does more damage and has an increased fire rate.
  • Venus Magnum now fires faster.
  • Invisibility Potions now give full invisibility and reduce aggro when not attacking.
  • Adamantite and Titanium Forges are now animated.
  • Dye Vat is now animated.
  • You can now place fishing crates.
  • Jungle Grubs now fall out of Jungle Plants and can be used as bait.
  • Star in a Bottle now gives the Mana Regen buff.
  • Extractinators can now be found in Fishing Crates.
  • You can now place torches on platforms.
  • Increased Antlion Mandible drop rate significantly.
  • Increased Mining Potion duration.
  • Sickle is now sold year long.
  • Planter Boxes are now sold by the Dryad.
  • Cobalt, Obsidian, Mythril, Adamantite, Mythril Brick, and Adamantite Brick all have new textures.
  • Fire Gauntlet has been buffed.
  • Buffed Ice Sickle and its drop rate.
  • Increased the drop rates for most Hardmode Dungeon items.
  • There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any Hardmode Dungeon backwall.
  • Dungeon Spirit spawns have been slightly increased.
  • Hydra and Spider Turret can now be placed on platforms.
  • Keys to Biome Chests are now dropped instead of molds. Biome Chests can only be opened after Plantera has been defeated.
  • Added Fallen Tuxedo. This is sold by the Clothier on a Bloodmoon.
  • Campfires can now be turned on/off.
  • Lihzahrd Furnace is now guaranteed loot in every Jungle Temple chest.
  • Steampunk Wings are now obtainable.
  • Staff of Earth has been buffed.
  • Golem Fist has been buffed.
  • Xmas Tree Sword has been buffed.
  • Flamelash has been buffed.
  • Spectre Staff has been buffed.
  • Flower Pow has been buffed.
  • Frost Staff has been buffed.
  • Trident has been buffed.
  • KO Cannon has been buffed.
  • Flower of Frost has been buffed.
  • Flower of Fire has been buffed.
  • Keyblade has been buffed.
  • Magnet Sphere has been buffed.
  • Possessed Hatched has been buffed.
  • Razorblade Typhoon now uses more mana.
  • Flamelash and Flower of Fire now use less mana.
  • Ice Rod blocks are now slippery.
  • Hardmode Ore crafted swords and Excalibur are now auto swing and do 15% more damage.
  • Chlorophyte Swords have been buffed.
  • Bait can be put in ammo slot.

kdcROYP.png

Music:
  • Pirate Invasion now has a new track.
  • The Underworld now has a new track.
  • Goblin Invasion now has a new track.
  • Added Martian Madness track.
  • Added Lunar Event track.
  • Added Final Boss track.

kdcROYP.png

Atmosphere:
  • Added several new mini biomes to world gen.
  • New Biome - The Underground Desert.
  • Liquid Visuals have been revamped.
  • Sky Lakes now spawn.
  • Added a light effect to the Glass Kiln.
  • Slimes can now have items visible inside them that will drop when they die.
  • Wall of Flesh will now spawn a cage of Crimtane Bricks when slain in a Crimson World.
  • Accessory dyes now apply to particle effects spawned from them.
  • Changed player animations to be less bouncy.
  • Trees now drop Acorns alongside actual tree items (rather than either/or).
  • Palm tree tops now drop Acorns.
  • The Crimson now has aligned fauna: Vicious Mushrooms, Vicious Powder, and Crimtane Thorns.
  • Game default cave parallax is now 60 , rather than 0.
  • NPCs will not climb stairs into another room anymore.
  • Goblins now have gore unique to each goblin.
  • Improved NPC graphics.
  • Pigrons have appear in greater varieties.
  • Sunflowers now glow at night and give a "Happy" buff that reduces monster spawns and increases movement speed.
  • Heads on the map stay the same size (regardless of map size).
  • Updated Fountain Graphics.
  • You can now find Marble and Granite biomes underground.
  • Dirt Rod can now move through tiles when held and is cheaper.
  • Pine Tree variations have been added to the Ice Biome.
  • Honey Patches will now spawn during world gen in the Jungle.
  • Ice Patches will now spawn during world gen in the Ice Biome.
  • Abandoned Mine Tracks have been added to world gen.
  • Added several new walls to world gen.
  • There are now water, honey, and lava drips found in the world. They can also be placed with Magic Droppers.

kdcROYP.png

Bug Fixes:
  • A large amount of bugs have been fixed from prior releases - and even more related to 1.3 itself. This is a partial list.
  • Fixed bug where chandeliers would spawn lit up in underground cabins.
  • Fixed bug where KO Cannon could drop from statue-spawned monsters.
  • Fixed a bug that would place alchemy plants over alchemy plants in pots.
  • Fixed a graphical issue with Alchemy plants. They had half pixels.
  • Angler Vest now draws the player's hand properly.
  • Pharaoh's Robe now draws the player's hand properly.
  • Fixed bug where shooting chain projectiles and aiming directly at the shooter's center would crash the game.
  • Fixed a bug where the Skyware Workbench was made at the Glass Kiln.
  • Fixed bug where shooter NPCs walked slower to the left than to the right.
  • Fixed bug where long hair would draw even if the player is invisible.
  • Fixed bug where Worms would not drop gore segments on death.
  • Fixed a bug where you could spawn a heart/enemy from a statue using wires faster than intended..
  • Fixed a bug where the game could crash if the Rod of Discord was used on the far right of the world.
  • Fixed bug where worms would walk up slopes funny.
  • Dynamic lighting now stays when the game is paused.
  • Fixed a bug where Piranha Statues weren't spawning properly when a world was created.
  • Fixed a bug where the Beds weren't fully drawing.
  • Fixed a few cage types that were drawing improperly.
  • Fixed bug where Skeletron Prime's bombs would not deal damage upon exploding in multiplayer.
  • Fixed bug where dart & spear traps would gain damage bonuses and crit chance from ranged stats in singleplayer.
  • Fixed bug where Broken Armor's time was set back to 5 minutes from 2 minutes in update 1.2
  • Fixed bug where mouse-hover over Slime & Pumpkin Bed would show the wrong item icon.
  • Fixed a bug where Ice Rod tiles could spawn dirt when saving a world.
  • Fixed a bug where Blue Slab Walls from the dungeon weren't considered player housing when the player would place them.
  • Fixed a bug where whether the Stylist was saved or not wasn't saving in the World save.
  • Fixed a bug where switches would attach to a tree when it wasn't a valid placement spot.
  • Fixed a bug where the server could crash when creating a new world during tree placement.
  • Fixed bugs where Obsidian furniture was not surviving in lava properly. Affected Beds, Sofas, Dressers and Pianos.
  • Fixed a bug where Levers placed on walls would float if the wall was destroyed.
  • Fixed a bug where a specific configuration of a slope and tile could cause players to hover in the air.
  • Fixed bug that allowed stacked stairs to act as an ultra-fast elevator.
  • Fixed bug where players would run up stairs when running against them.
  • Fixed a bug where the sloped version of damaging blocks would not hurt players.
  • Fixed bug that prevented Deep Cyan Paint from displaying correctly on some tiles.
  • Fixed a bug where traps could sometimes cause the game to crash when triggered.
  • Fixed bug / exploit where generated chlorophyte ores would not update on clients in multiplayer sometimes.
  • Fixed bug where projectiles did not reset frame on set defaults.
  • Fixed bug where body frames were 1 frame behind leg frames when walking around.
  • Fixed bug where 'defeated golem' flag was passed into newly created worlds.

And much, much more...

dis gon be gud
 

Phage

Arcane
Manlet
Joined
Jan 10, 2010
Messages
4,696
Can't wait to make a new world + new character on expert mode later today/tomorrow. Gonna waste another 60 hours of my life! :happytrollboy:
 

toroid

Arcane
Joined
Apr 15, 2005
Messages
711
Has there been any communication whatsoever from the developers about 1.3's compatibility with old worlds and characters? I found no mention in the documentation.
I allowed the game to update and now my old worlds do not appear in the world select screen. This wouldn't be a big deal, except for that I wasn't ready to lose access to my old world data. Big bummer, kinda killed the mood.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
All of my worlds are still there, including one I created the same week the game was released and keep around for nostalgia purposes (none of the blocks have slopes, for example), although the created-on dates are all uniform in the new UI for what I assume are technical reasons.

My character, too, is the original character I created in 2011. I've never used another one.

My guess is that there was/is some issue with the Steam cloud functionality or that you're playing on a different machine.

22a6b37304.png
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,008
Has there been any communication whatsoever from the developers about 1.3's compatibility with old worlds and characters? I found no mention in the documentation.
I allowed the game to update and now my old worlds do not appear in the world select screen. This wouldn't be a big deal, except for that I wasn't ready to lose access to my old world data. Big bummer, kinda killed the mood.

Did you play 1.2 at all, or are these older? I noticed my oldest saves didn't work either, and this was in 1.2.4.1.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
It's possible that if you never ran the executable after the 1.2 (and/or 1.1) updates, your shit somehow got borked. That was my other thought.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
For some reason I now have 999 platinum coins and 98 safes, not counting my 128 platinum coins still in storage.

394eb3c3c4.png


[JEWING INTENSIFIES]
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,008
Hope my ocean money farm's still ok, arena got nerfed hard by the statue/trap changes. Expert Frost Moon ought to be interesting now, not to mention the new events.

It's possible that if you never ran the executable after the 1.2 (and/or 1.1) updates, your shit somehow got borked. That was my other thought.

Yeah these were very old saves, possibly some changes to world saves were done at some point and backwards compatibility didn't work in 1.2 for some reason. TEdit couldn't open them either.
 

toroid

Arcane
Joined
Apr 15, 2005
Messages
711
My guess is that there was/is some issue with the Steam cloud functionality or that you're playing on a different machine.
I don't use Steam cloud, and my world files are all in the documents/my games/Terraria/worlds folder. Also, my old characters did show up in the player select screen.

Did you play 1.2 at all, or are these older? I noticed my oldest saves didn't work either, and this was in 1.2.4.1.
It's possible that if you never ran the executable after the 1.2 (and/or 1.1) updates, your shit somehow got borked. That was my other thought.
My most recently modified world file is dated December 13th 2013. So that would mean the last version I played was 1.2.1.2, just before the Frost Moon update. I didn't check to see what version I was running before 1.3 installed, though I guess it wouldn't matter because the world files had not been saved since 1.2.1.2

Well, this can at least serve as a warning to others so that they can load all their most important items onto their character before updating in case they lose access to their old worlds.

edit:
I just created a new world and it was saved in the same location as the other existing worlds. So the game definitely isn't detecting them for whatever reason. Or is choosing not to use them..
 
Last edited:

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,870
Is it just my shit luck or do heart crystals not appear in the expert worlds? Going to be rather pissed if I need to start a new world just for that.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
If creating new worlds to get stuff in Terraria pisses you off, it might not be the game for you.

I haven't played 1.3 much yet due to being busy today, so I'm not sure if you're just starting a new character, or if you need Heart Crystals for some potion or some kind of new item or mechanic. If you'd like, I can remember how to fire up my client-side Terraria server and trade you Heart Crystals. I have loads of them, all obtained with no mods or cheats enabled.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,870
I'm just not seeing the point of the expert worlds if they're fucking impossible for a new character and utterly trivial for an old one. This is like the desert/frost armour you can't get until it's useless shit all over again. If I go to a normal world to get heart crystals, I'll probably end up killing the wall of flesh before I hit 200 hp. And then what? Go back to the expert world so I can kill Cthulu's eye and get a useless drop now that I have an assault rifle? Throw all my gear away and grind through all the pickaxes again?
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
:gd:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom