well it doesn't seem like the dev reads this thread, even though this is where the moddb page directs you to go for support, but I found out it generated a crashdump -Cannot get temple+ config to launch at all, neither automatically after installing as it claims it should, nor from the shortcut, nor from the exe in appdata/local. What am I missing?
Windows 10 x64. Base ToEE (gog) launches and runs fine.
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************
*** WARNING: Unable to verify checksum for WindowsBase.ni.dll
DEBUG_FLR_EXCEPTION_CODE(80070002) and the ".exr -1" ExceptionCode(e0434352) don't match
KEY_VALUES_STRING: 1
Key : Analysis.CPU.mSec
Value: 12218
Key : Analysis.Elapsed.mSec
Value: 23076
Key : Analysis.IO.Other.Mb
Value: 79
Key : Analysis.IO.Read.Mb
Value: 3
Key : Analysis.IO.Write.Mb
Value: 139
Key : Analysis.Init.CPU.mSec
Value: 999
Key : Analysis.Init.Elapsed.mSec
Value: 97190
Key : Analysis.Memory.CommitPeak.Mb
Value: 328
Key : CLR.BuiltBy
Value: NET48REL1LAST_B
Key : CLR.Engine
Value: CLR
Key : CLR.Exception.System.Runtime.InteropServices.COMException._message
Value: Unable to determine location of save game folder.
Key : CLR.Exception.System.TypeInitializationException._message
Value: The type initializer for 'TemplePlusConfig.SaveGameFolder' threw an exception.
Key : CLR.Exception.System.Windows.Markup.XamlParseException._lineNumber
Value: 0n00000000000
Key : CLR.Exception.System.Windows.Markup.XamlParseException._linePosition
Value: 0n00000000000
Key : CLR.Exception.System.Windows.Markup.XamlParseException._message
Value: The invocation of the constructor on type 'TemplePlusConfig.MainWindow' that matches the specified binding constraints threw an exception.
Key : CLR.Exception.System.Xaml.XamlObjectWriterException._message
Value: The invocation of the constructor on type 'TemplePlusConfig.MainWindow' that matches the specified binding constraints threw an exception.
Key : CLR.Exception.Type
Value: System.Runtime.InteropServices.COMException
Key : CLR.Version
Value: 4.8.4614.0
Key : Failure.Bucket
Value: CLR_EXCEPTION_System.Runtime.InteropServices.COMException_80070002_TemplePlusConfig.exe!TemplePlusConfig.SaveGameFolder..cctor
Key : Failure.Hash
Value: {d0ac52c0-4e5a-a1d9-bde8-23449006a365}
Key : Timeline.Process.Start.DeltaSec
Value: 1
Key : WER.OS.Branch
Value: vb_release
Key : WER.OS.Version
Value: 10.0.19041.1
Key : WER.Process.Version
Value: 1.0.0.0
FILE_IN_CAB: TemplePlusConfig.exe.2104.dmp
NTGLOBALFLAG: 0
PROCESS_BAM_CURRENT_THROTTLED: 0
PROCESS_BAM_PREVIOUS_THROTTLED: 0
APPLICATION_VERIFIER_FLAGS: 0
CONTEXT: (.ecxr)
eax=012fe690 ebx=00000005 ecx=00000005 edx=00000000 esi=012fe750 edi=00000001
eip=74f88fc2 esp=012fe690 ebp=012fe6e8 iopl=0 nv up ei pl nz ac pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000216
KERNELBASE!RaiseException+0x62:
74f88fc2 8b4c2454 mov ecx,dword ptr [esp+54h] ss:002b:012fe6e4=c91b340c
Resetting default scope
EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 74f88fc2 (KERNELBASE!RaiseException+0x00000062)
ExceptionCode: e0434352 (CLR exception)
ExceptionFlags: 00000001
NumberParameters: 5
Parameter[0]: 80131501
Parameter[1]: 00000000
Parameter[2]: 00000000
Parameter[3]: 00000000
Parameter[4]: 72d20000
PROCESS_NAME: TemplePlusConfig.exe
EXCEPTION_CODE_STR: 80070002
FAULTING_THREAD: ffffffff
STACK_TEXT:
012fdb98 0319a002 TemplePlusConfig!TemplePlusConfig.SaveGameFolder..cctor+0xda
SYMBOL_NAME: TemplePlusConfig!TemplePlusConfig.SaveGameFolder..cctor+da
MODULE_NAME: TemplePlusConfig
IMAGE_NAME: TemplePlusConfig.exe
STACK_COMMAND: !C:\ProgramData\Dbg\sym\SOS_x86_x86_4.8.4614.00.dll\63995C5Ece000\SOS_x86_x86_4.8.4614.00.dll.pe 0x360dc58 ; ** Pseudo Context ** ManagedPseudo ** Value: ffffffff ** ; kb
FAILURE_BUCKET_ID: CLR_EXCEPTION_System.Runtime.InteropServices.COMException_80070002_TemplePlusConfig.exe!TemplePlusConfig.SaveGameFolder..cctor
OS_VERSION: 10.0.19041.1
BUILDLAB_STR: vb_release
OSPLATFORM_TYPE: x86
OSNAME: Windows 10
IMAGE_VERSION: 1.0.0.0
FAILURE_ID_HASH: {d0ac52c0-4e5a-a1d9-bde8-23449006a365}
Followup: MachineOwner
---------
Hi ghostlife, sorry but I can’t help you with that.well it doesn't seem like the dev reads this thread, even though this is where the moddb page directs you to go for support, but I found out it generated a crashdump -Cannot get temple+ config to launch at all, neither automatically after installing as it claims it should, nor from the shortcut, nor from the exe in appdata/local. What am I missing?
Windows 10 x64. Base ToEE (gog) launches and runs fine.
Code:******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* *** WARNING: Unable to verify checksum for WindowsBase.ni.dll DEBUG_FLR_EXCEPTION_CODE(80070002) and the ".exr -1" ExceptionCode(e0434352) don't match KEY_VALUES_STRING: 1 Key : Analysis.CPU.mSec Value: 12218 Key : Analysis.Elapsed.mSec Value: 23076 Key : Analysis.IO.Other.Mb Value: 79 Key : Analysis.IO.Read.Mb Value: 3 Key : Analysis.IO.Write.Mb Value: 139 Key : Analysis.Init.CPU.mSec Value: 999 Key : Analysis.Init.Elapsed.mSec Value: 97190 Key : Analysis.Memory.CommitPeak.Mb Value: 328 Key : CLR.BuiltBy Value: NET48REL1LAST_B Key : CLR.Engine Value: CLR Key : CLR.Exception.System.Runtime.InteropServices.COMException._message Value: Unable to determine location of save game folder. Key : CLR.Exception.System.TypeInitializationException._message Value: The type initializer for 'TemplePlusConfig.SaveGameFolder' threw an exception. Key : CLR.Exception.System.Windows.Markup.XamlParseException._lineNumber Value: 0n00000000000 Key : CLR.Exception.System.Windows.Markup.XamlParseException._linePosition Value: 0n00000000000 Key : CLR.Exception.System.Windows.Markup.XamlParseException._message Value: The invocation of the constructor on type 'TemplePlusConfig.MainWindow' that matches the specified binding constraints threw an exception. Key : CLR.Exception.System.Xaml.XamlObjectWriterException._message Value: The invocation of the constructor on type 'TemplePlusConfig.MainWindow' that matches the specified binding constraints threw an exception. Key : CLR.Exception.Type Value: System.Runtime.InteropServices.COMException Key : CLR.Version Value: 4.8.4614.0 Key : Failure.Bucket Value: CLR_EXCEPTION_System.Runtime.InteropServices.COMException_80070002_TemplePlusConfig.exe!TemplePlusConfig.SaveGameFolder..cctor Key : Failure.Hash Value: {d0ac52c0-4e5a-a1d9-bde8-23449006a365} Key : Timeline.Process.Start.DeltaSec Value: 1 Key : WER.OS.Branch Value: vb_release Key : WER.OS.Version Value: 10.0.19041.1 Key : WER.Process.Version Value: 1.0.0.0 FILE_IN_CAB: TemplePlusConfig.exe.2104.dmp NTGLOBALFLAG: 0 PROCESS_BAM_CURRENT_THROTTLED: 0 PROCESS_BAM_PREVIOUS_THROTTLED: 0 APPLICATION_VERIFIER_FLAGS: 0 CONTEXT: (.ecxr) eax=012fe690 ebx=00000005 ecx=00000005 edx=00000000 esi=012fe750 edi=00000001 eip=74f88fc2 esp=012fe690 ebp=012fe6e8 iopl=0 nv up ei pl nz ac pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000216 KERNELBASE!RaiseException+0x62: 74f88fc2 8b4c2454 mov ecx,dword ptr [esp+54h] ss:002b:012fe6e4=c91b340c Resetting default scope EXCEPTION_RECORD: (.exr -1) ExceptionAddress: 74f88fc2 (KERNELBASE!RaiseException+0x00000062) ExceptionCode: e0434352 (CLR exception) ExceptionFlags: 00000001 NumberParameters: 5 Parameter[0]: 80131501 Parameter[1]: 00000000 Parameter[2]: 00000000 Parameter[3]: 00000000 Parameter[4]: 72d20000 PROCESS_NAME: TemplePlusConfig.exe EXCEPTION_CODE_STR: 80070002 FAULTING_THREAD: ffffffff STACK_TEXT: 012fdb98 0319a002 TemplePlusConfig!TemplePlusConfig.SaveGameFolder..cctor+0xda SYMBOL_NAME: TemplePlusConfig!TemplePlusConfig.SaveGameFolder..cctor+da MODULE_NAME: TemplePlusConfig IMAGE_NAME: TemplePlusConfig.exe STACK_COMMAND: !C:\ProgramData\Dbg\sym\SOS_x86_x86_4.8.4614.00.dll\63995C5Ece000\SOS_x86_x86_4.8.4614.00.dll.pe 0x360dc58 ; ** Pseudo Context ** ManagedPseudo ** Value: ffffffff ** ; kb FAILURE_BUCKET_ID: CLR_EXCEPTION_System.Runtime.InteropServices.COMException_80070002_TemplePlusConfig.exe!TemplePlusConfig.SaveGameFolder..cctor OS_VERSION: 10.0.19041.1 BUILDLAB_STR: vb_release OSPLATFORM_TYPE: x86 OSNAME: Windows 10 IMAGE_VERSION: 1.0.0.0 FAILURE_ID_HASH: {d0ac52c0-4e5a-a1d9-bde8-23449006a365} Followup: MachineOwner ---------
It looks like this never got fixed. I realize this isn't the most active project in the world, but is there any chance it will be fixed? Or that I could be pointed in the direction of fixing it for myself?Oops! Will issue a hotfix soon...I'm starting my first real playthrough of TOEE. Every other attempt has never made it past the character creation screen.
I'm trying the most 'vanilla' experience possible, with CO8 8.1.0 Standard and Temple+ 1.0.91 running. Any idea why the 'Reach Weapons Hit Adjacents' house rule would disable itself whenever I launched Temple+? I can't get the setting to stick. Is there a console command or config file to enforce this setting? Any other house rule I've turned on to test will remain enabled when I launch the game, but the Reach Weapon setting disables itself every time.
I suppose it's not the biggest deal and would give me a reason to have some weapon variety in my party rather than exploiting reach weapons, so if I'm stuck without using the house rule I'll live.
It looks like this never got fixed. I realize this isn't the most active project in the world, but is there any chance it will be fixed? Or that I could be pointed in the direction of fixing it for myself?Oops! Will issue a hotfix soon...I'm starting my first real playthrough of TOEE. Every other attempt has never made it past the character creation screen.
I'm trying the most 'vanilla' experience possible, with CO8 8.1.0 Standard and Temple+ 1.0.91 running. Any idea why the 'Reach Weapons Hit Adjacents' house rule would disable itself whenever I launched Temple+? I can't get the setting to stick. Is there a console command or config file to enforce this setting? Any other house rule I've turned on to test will remain enabled when I launch the game, but the Reach Weapon setting disables itself every time.
I suppose it's not the biggest deal and would give me a reason to have some weapon variety in my party rather than exploiting reach weapons, so if I'm stuck without using the house rule I'll live.
I love almost all the other changes in Temple+, it looks like it'll make for a much better experience than I had the last time I played the game 10+ years ago. It's just a little aggravating having my fighter have to turn around and scooch a few inches every time he wants to attack something.
The configuration dialog appears to work fine. I can check the box, save settings, close the config, and the next time I open the config the box will still be checked. The problem is once I launch Temple+, the config setting for reach weapons will reset to unchecked.
This only happens with the Reach Weapons Hit Adjacents check box, and launching Temple+ seems to be what triggers the setting to revert.
Just tested again. I checked the box for the reach weapon rule, launched Temple+, immediately hit quit, and opened the config again. The box for the reach weapon rule was unchecked.
As a control, I also checked the box for Metamagic Stacking. That setting stayed checked, the Reach Weapons Hit Adjacents box did not.
Hello Sitra Achara, couldn't get any reply from email. So I am trying my chance here.
After activating Temple Plus game fonts become extremely blurry and it is very hard to play like that.
I can't believe after all those years all those patches, it is still very hard to play this game.
Can you share a screenshot from your own game setup so I can how the fonts look like on your screen. Also your font files and config.
And copying fonts folder changing font size has no effect.
Enabling/disabling anti aliasing also has no effect.
Another topic is trying to play this game close to original as possible. For this there are 2 ways I see.
Install Co8 3.0.4 version with less fixes and then install Temple+.
Install Co8 5.0.5 with Less New Content Patch + Temple+ but have some changes/additions to the game from the version 5.0.5 but with more fixes.
Which one you suggest. And trying to install it with second way. After activating the Temple+ Character Sheet screen becomes jumbled. Like Str, Dex and values not aligned in proper table but a becomes a messed up table.
Here is link for Co8 5.0.5 with Less New Content Patch
http://files.co8.org/mods/Less-New-Content-Patch/
http://files.co8.org/mods/Circle_of_Eight_Mod_Pack_5.0.0_Final.exe
Co8 3.0.4
http://files.co8.org/mods/ToEE_Fan_Fixes_V3-0-4.exe
Circle of Eight Modpack 5.7.0 BETA
https://www.moddb.com/mods/circle-of-eight-modpack/downloads/circle-of-eight-modpack-570-beta
ToEE + Co8 5.0.5 + New Less Content Patch + TemplePlus:
-------------------------------------------------------------------------
1. You have to install Co8 5.0.0 Final.
2. Extract the CMF5.0.5 files to your ToEE folder.
3. Extract "addons" folder from LNCP rar file to your ToEE folder. Then rename "Circle of Eight Modpack 5.0.0" into "Co8-5.0.0".
3. Download Circle of Eight Modpack 5.7.0 BETA and extract the files to your ToEE folder.
4. Start TFE-X program. It will find Co8 5.0.0 and convert it to newer format for compability.
5. After it's all done then click on "Add-On Packs" and install!
Blurry with Temple+
https://imgur.com/a/L9t0Q3u
Clear with Vanilla
https://imgur.com/a/8ml99eH
Jumbled char screen:
https://imgur.com/a/Z09bTCN
You just missed the current release. I will put that change in the next one.foresight should be on the druid list as well as the wizard
I notice that it is working correctly now. I just want you to know that you are appreciated.I see the problem now. It will be fixed in the new version which will hopefully be out before the end of the week.
This is (probably) a stupid question and I'm not even sure it's the right place to ask it, but here goes :
Is there a feat to reduce casting failure due to armour ? I couldn't find one.
I know there is such a feat, "armoured arcana", in Icewind Dale 2 (also based on 3.5 D&D). So unless I missed its equivalent in ToEE, could it be implemented ? Is it even legit 3.5 or ID2 ruleset only ?
Please justify, to me, your virtual Dungeon Master, the rationale behind this character concept. I would like it broken down in the following criteria:In the case of my "sorcerer11/warmage1" character
There's only one system that I'm aware of that allows for feats like you described: Pathfinder. Unfortunately, that system hates practiced spellcaster and for all intents and purposes removed it from the game outside a single half power trait (there's better traits to take btw).I saw that, but it apparently only works for spells granted by the class that lets you equip an armour. I know.
I would identify the one responsible for the taking, tell him about my skills, offer him to return my character and leave it at that. In case of a refusal, I would find him and I would kill him. Neeson's style.- What you would do, if anything, if this character were taken away from you
I think it's legal reasons. Practiced Spellcaster was not OGL and I doubt lawyers were too fond of having a "new" feat that was functionally identical to WotC's offering. There's a few other cases like this in PF where a feat is so simple it can't be included because WotC had already done it in non-OGL content. The one I recall offhand is meta-magic reducers (though that one may have been as much due to the sheer levels of abuse that could be done in 3e) so there's a trait that's a nerfed version, but no feat version. Likely also the reason there's no Brutal Throw equivalent too.There's only one system that I'm aware of that allows for feats like you described: Pathfinder. Unfortunately, that system hates practiced spellcaster and for all intents and purposes removed it from the game outside a single half power trait (there's better traits to take btw).I saw that, but it apparently only works for spells granted by the class that lets you equip an armour. I know.