To put it in Volly's words: No. Period.Morkar said:- as a rpg it lacks on dialogue and c&c
The trolls are getting better. I'd give it a 3/10.what am i doing wrong?
Shannow said:To put it in Volly's words: No. Period.Morkar said:- as a rpg it lacks on dialogue and c&c
I suggest you play it again. There's plenty of dialogue and in a c&c-to-gamelength-ratio-sense there's also lots of c&c. It even has a rare case of choices are more than binary and don't just occur in sidequests.
Well, it paid off most to first talk to everyone, do their quests, help them... and then backstab everyone. :twisted:Morkar said:Maybe my memory betrays me at that point... The problem is that you often don´t realize that you have a choice and it´s always better to fight than to choose another option (e.g. killing that guy from the moathouse, talk to the elemental factions in the temple etc.).
Hey shannow, glad you got some enjoyment out of the mod.I had a replay with the most current Co8 mod from Nov 2008 about 3 weeks ago. There was 2-3 new VOs that were cringeworthy but others were quite ok. Some unfinished and bad quests, and no ballancing to all the extra xp you get and the removed level cap. But it was more stable than it used to be and overall an improved experience compared to the vanilla game.
"New" as in new to meGaear said:Which voiceovers did you find cringeworthy? There were no new voice sets added to the latest mod, though some of the universally cringeworthy ones from before were removed. There were a large number of new PC sets added, but they were all taken from NWN.
That's an original Troika NPC with an original Troika voice set, but she has two personas (and voice affectations) - one an old woman who sells herbs, and the other her real identity, Canoness Y'Dey. IIRC we had to use a line from her old woman voice or vice versa for the tatoo sale thing. It's inconsistent, yes.shannow said:I remember that the witch in Nulb from whom you can buy magical tattoos (overpowered even with the high price, btw, imho) sounds very different when you talk to her about said tattoos. But that was only inconsistent not outright cringeworthy.
Yeah, that's Ronald the cleric, a Co8 NPC. (Probably the same as shannow refers to above.) I'd desperately love to re-do that set with a better voice actor in at least a semi-professional environment, but it's all we've got right now. The contributor behind that character insisted on recording the audio himself, but he obviously used low end gear in a contaminated environment. I agree the audio quality is crappy - I applied every noise reduction filter under the sun to that set but it still sucks, frankly. Hopefully one day we'll re-do it. Voice set aside, that NPC is probably the most interactive one in the game now. He has literally hundreds of lines of dialogue and responds in kind to a large number of game variables.Mackerel said:I think I remember that the last time I played it with Co8 there was a cleric NPC upstairs in the Hommlet church who had a VO that I felt was poor quality.
From what I hear from Shiningted, KotB is moving along at a brisk pace. They're working on the Caves of Chaos now - much of the artwork is done and the caves are being populated with monsters etc. and scripts and encounters are being written. Ted has stated that he expects a release of the full game in 2009.GlobalExplorer said:Anything new on the 'Keep on the Borderland' project, actually?
Gaear said:Yeah, that's Ronald the cleric, a Co8 NPC. (Probably the same as shannow refers to above.) I'd desperately love to re-do that set with a better voice actor in at least a semi-professional environment, but it's all we've got right now. The contributor behind that character insisted on recording the audio himself, but he obviously used low end gear in a contaminated environment. I agree the audio quality is crappy - I applied every noise reduction filter under the sun to that set but it still sucks, frankly. Hopefully one day we'll re-do it. Voice set aside, that NPC is probably the most interactive one in the game now. He has literally hundreds of lines of dialogue and responds in kind to a large number of game variables.