Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware System Shock 3 by OtherSide Entertainment - taken over by Tencent!

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,819
Location
Ommadawn
https://www.dsogaming.com/news/the-...on-the-project-according-to-former-developer/

The System Shock 3 team is no longer working on the project according to former developer
FEBRUARY 9, 2020 JOHN PAPADOPOULOS

Things are not looking good for System Shock 3. According to a former developer, the original team responsible for this third part is no longer working on it. Therefore, we can safely assume that we won’t be playing this immersive sim game anytime soon.

As RPGCodex member ‘Kin Corn Karn‘, a former developer of System Shock 3, said:

“The only reason I’m posting is because I saw so much confusion about the state of the company and the project. I thought some first person information would be welcome. I never suggested we were halfway done, core systems are a great foundation for a game but most of the work is content development which we were critically behind in, both in real assets and in tool support for an efficient pipeline.”

According to the former developer, the System Shock 3 would be able to offer something interesting with some fresh and innovative gameplay. That is of course if Starbreeze hadn’t gone into a crisis.

“Those high expectations drove a lot of expensive experimentation. We were a small team and knew we couldn’t compete with current immersive sims in production quality and breadth. So, we had to be creative and clever and weird. And we were on our way to make something unique and possibly fun, but probably not what the audience was hungry for.”

What’s also interesting to note is that everyone on the content side is no longer with the studio.

But what about that in-engine trailer that Otherside released a while back? According to the developer, the in-game scenes showed real gameplay. And while SS3 had its main core systems, it did not have enough content.

Otherside has not issued any official update about the game’s development!
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Several more minor sites (and many Russian sites) covered this since, and no one seems to got an official response from Otherside.
 

Katana1000S

Angrier OtherSide Refugee
Joined
Oct 31, 2018
Messages
145
So is this Katana guy Celerity of SS3/Otherside :lol:

Nope.

But back on topic, is anybody really losing any sleep over the fact this crap is vapourwear and will never see the light of day?

We're honestly better off without yet another great game tarnished forever by the losers that made UA.

Its over, this game has ceased to exist, its pushing up daisy's, its gone to meet its maker! some of you need to deal with that.

What a fickle bunch here, one minute its slamming the franchise, then its sorrow and pity, at least I've been consistent.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
But back on topic, is anybody really losing any sleep over the fact this crap is vapourwear and will never see the light of day?

If the game was what is being described I think it's better off dead. The remake can get away with being more short and simplistic as long as it matches the original in scope, but a "System Shock 3" would have had high expectations and destined it to disappoint old fans and struggle to get new ones. Immersive sims aren't even financial powerhouses in the best of cases.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If they're still trying to get the project funded commenting on it won't do them any good.

Honestly, at this point I'm not sure that's true! A public call for help might draw out some angel investor.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom