Nifft Batuff
Prophet
- Joined
- Nov 14, 2018
- Messages
- 3,578
They are making fun of her. They give her to play the SS enhanced version by Nightdive.Sam shares her experience of playing SS3 on Discord:
I rather enjoy the SS3 soundtrack, from the audio i've heard so far. The title music (which i'm not sure is public yet...) feels like a "new" version of System Shock to me, at least, while building on the old motif
At the end of the day, the audio is only as good as the mixing that's done with it, of course!
I don't know yet if there are difficulty settings planned, but you can most likely expect that the "default" experience will be pretty challenging for players expecting to be able to run in and bash everything. I don't think I have ever won a head-on combat situation with just a bludgeoning object.
Every little advantage you can get will count. ie, getting the drop on enemies, freezing them, burning them, momentarily paralyzing them, sometimes just running away
I have definitely run away in creative (and desperate) ways while plotting out how I need to progress from there
health sponge as in, they have more health than usual but aren't very smart?
I'd say a part of the real danger is, yes, they are tankier than you, but more often than not (especially in the beginning when you're working with whatever you can find), you just want to avoid combat unless you're ready for it
For anyone still dissecting the teaser, I suppose I can emphasize that affecting enemies in ANY way you can will make a life or death difference. Those extra seconds that a mutant is stunned while you squeeze past them can allow you to lock them out of an area, for example. Or if you freeze them, it's much easier to break them apart with a melee weapon.
tldr; experimenting with survival tactics, figuring out the weaknesses of the creatures crawling around, and eventually becoming experienced will grow alongside your options
I hesitate to say that you NEED to experiment to survive. I think someone could get by without killing almost anything and avoiding nearly all encounters, but it would mean you would need to be a pretty cautious player who has a strong idea of the environment layout.
So it's more like... SS3 is designed so that your playstyle should be flexible to survive. But if you're deadset on playing a certain way, you can do it, with some more informed knowledge of the area, monsters and events that may happen