World Designer & Scripter
Company Name Bioware
Dates Employed Jul 2009 – Sep 2018
Employment Duration 9 yrs 3 mos
* Anthem [Shipped, February 2019]
Designed and worked closely with engineers to implement content-authoring systems, such as Interaction, Creature Spawning, Quest, and Object State Machine systems
Designed, constructed, and scripted many of the game's non-character interactable objects
Documented & maintained scripting standards for Design Dept, instructed Designers in standards and mentored junior Technical Designers
* Mass Effect: Andromeda [Shipped, March 2017]
Designed, implemented, and maintained content for the planets Aya and Havarl
Created a custom combat spawning system to appropriately populate Havarl, the game's only "Exploration" planet without the Nomad vehicle
Custom-scripted complex AI behaviors such as "Player Escorting" and "Location Guarding"
* Shadow Realms [Unreleased]
Designed, constructed, scripted, and spawned branching multiplayer gameplay levels
Scripted, and maintained core gameplay objects such as Doors, Checkpoints and Traps
Worked with Engineers to design and implement gameplay systems and their respective Designer-facing tools
* Star Wars: The Old Republic [Shipped, Dec. 2011]
Responsible for scripting all Quest Content on the planet Alderaan
Designed and implemented Macrobinocular and Seeker Droid systems as well as their quest content (Rise of the Hutt Cartel Expansion)
Designed, constructed, and scripted "Star Fortress" repeatable, randomized end-game dungeons (Knights of the Fallen Empire Expansion)
Senior Designer
Company Name OtherSide Entertainment
Dates Employed Sep 2018 – Present
Employment Duration 6 mos