But, based on the thoughts at OtherSide and the general approach they've been taking, I think the game will lean closer towards "an exploration game" rather than a combat game.
Moralfags + storyfags. It's a dangerous combination.In other words, the ability to advance your knowledge of the world by... examining things. Taking a stroll around the area and noticing how life has adapted here, having a friendly (?) conversation with other characters, and overall familiarizing yourself with the environment. I wanted to emphasize how the world's narrative can be explored, and not just lived in. While it may not "further the game progress" by completing mini quests and getting to know other characters and the history of the place you're in, it's a core part of the experience, and I think a lot of that can be boiled down to "exploring."
Sr Env Artist
Company Name OtherSide Entertainment
Dates Employed May 2018 – Present
Employment Duration 6 mos
Location Austin, Texas Area
System Shock 3
+ Environment modeling.
+ Creepy lighting.
+ Performance.
+ Surviving Shodan.
Implementing a Parametric/Generative environment style for real-time game environments.
What's on the horizon for you? I know you’re working on System Shock 3. How is everything going with that?
Warren Spector: It's going well. I don't want to steal Underworld Ascendant's thunder, but it's definitely a game in the same vein. Again, every game is a stepping stone towards ultimate player expression. We're bringing back SHODAN, obviously one of the great villains in digital game history, and we're going to be looking into how SHODAN came to be, we're going to be talking about what happened to some of the characters in some of the earlier games, and Citadel Station from the original game will be coming back in some form. I'll be a little mysterious about that…
And some of the iconic enemies will be coming back, but in a very modern form. Amazingly enough, it's not 1994 anymore, so we're bringing it into the 21st century, well the 22nd century.
There is already Soma.Sounds like they will try the Amnesia style of game here...
What's on the horizon for you? I know you’re working on System Shock 3. How is everything going with that?
Warren Spector: It's going well. I don't want to steal Underworld Ascendant's thunder, but it's definitely a game in the same vein.
The company has commenced a project to review operations and has initiated a program to reduce costs and sharpen focus on core business – internal and external development. The actions are expected to generate significant cost savings during the full year 2019 compared to 2018 mainly in non-core business. The long-term target of positive EBITDA for the full year 2018 no longer applies.
“We have initiated a review of our costs to ensure better alignment with our revenues. We are designing a program towards that end, naturally while keeping a careful eye on revenue development. We must focus on our core business and ensure delivery of the company’s important games,” says Starbreeze CFO Sebastian Ahlskog.
Tigon was founded by Vin Diesel, not Starbreeze.Isn’t Starbreeze the company that was founded by Vin Diesel? If so, weird that they would be lacking in business savvy.
You're probably confusing it with Tigon. It was the studio that worked with Starbreeze when they were developing Riddick.Isn’t Starbreeze the company that was founded by Vin Diesel?
Microsoft to the rescue!
With Tim Schafer bought, they will have their own personal crowdfunding platform!