Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

SW:TOR

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,312
Location
Terra da Garoa
Keep following the same path Grunker...



Also, Tom Petty rocks. :cool:
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Tom Curise: Shitty actor in shitty movies with a shitty religion.

EA vs Tom Cruise: which is shitter and why?
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Tom Curise: Shitty actor in shitty movies with a shitty religion.

EA vs Tom Cruise: which is shitter and why?

That's not even challenging: EA. Because Tom Cruise did Magnolia, and was actually surprisingly brilliant in it. It's a very long ensemble film, very downbeat, 3 acts of intertwining stories with lots of people talking to each other and fucking up their lives - it's a good cast and Cruise manages to outact all of them. He's hammy comic relief in the 1st third, where's there's lots of cuts to him giving a presentation on how to pick up women by being a bastard to them, then about 1/3 of the way through the film he gets off stage and is interviewed by a reporter...who has researched his life history and is determined to get the better of him...except that he's a lot sharper than she anticipated and he isn't quite the guy she (or the audence) is expecting.


I actually came out of that film angry. Not at the film - the film was slit-your-wrists depressing, but also pretty darn good. I was angry because Tom Cruise had ACTED. Brilliantly. It was like the bastard had done it intentionally to say to the world...hey, you know all those really shitty films that I give really shitty performances in? I don't HAVE to do that shit - I can actually act like fuck if I want to: see? Hahaha don't expect me to do that again - just pay my fucking salary so I can slack off and churn out more Mission Impossible films!

If the question was: who is the biggest asshole? Then Cruise. EA hasn't shown any indication that it could actually make quality games if it wanted to.

(now I've typed that I'm even angrier - how many moderately talented actors with better taste would have seen Magnolia and cried their eyes out knowing that the talent they so desperately crave has gone to a fuckhead who is content to waste it on shit films).
 

Suislide

Novice
Joined
Jan 25, 2012
Messages
2
http://www.videogamessuck.com/review466.html
Which one of you wrote this quality review?

I wrote it. Thanks.

The ending of Bioware began with Dragon Age 2
A newfag, obviously. :smug:

EDIT: Loved the website. 8/10 to Skyrim? Fuck them.

I didn't approach Skyrim as an RPG. I didn't even finish it. It is fun but I am waiting for mods that add more RPG elements. Also, don't be such a little bi-polar chump. You love me one minute and hate me the next.


Also, if you notice i annotated my Oblivion score to a 6/10 in my Skyrim review.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,312
Location
Terra da Garoa
I didn't approach Skyrim as an RPG. I didn't even finish it. It is fun but I am waiting for mods that add more RPG elements. Also, don't be such a little bi-polar chump.
You gave 1/10 to SW:TOR, and then 8/10 for Skyrim, a game that you didn't even finish and "mods will fix it"? The bi-polar here is you bro.

Also, if you notice i annotated my Oblivion score to a 6/10 in my Skyrim review.
Yeah, I noticed. 9/10, "the game kicks ass!". New game comes up, "the fuck up that was Oblivion" goes down to 6/10. Very IGN-ish of you. :smug:

Still, welcome to teh Codex. :salute:
 

Suislide

Novice
Joined
Jan 25, 2012
Messages
2
I didn't approach Skyrim as an RPG. I didn't even finish it. It is fun but I am waiting for mods that add more RPG elements. Also, don't be such a little bi-polar chump.
You gave 1/10 to SW:TOR, and then 8/10 for Skyrim, a game that you didn't even finish and "mods will fix it"? The bi-polar here is you bro.

Also, if you notice i annotated my Oblivion score to a 6/10 in my Skyrim review.
Yeah, I noticed. 9/10, "the game kicks ass!". New game comes up, "the fuck up that was Oblivion" goes down to 6/10. Very IGN-ish of you. :smug:

Still, welcome to teh Codex. :salute:

Nah. Skyrim has potential and was partially enjoyable even without mods. SWTOR is fucked forever until it goes F2P in April.

Also, IGN doesn't do that at all. I wrote that Oblivion review six years ago. I'm older and wiser now and in hindsight the game aged like shit, quests are bad, everything about it is bad. So I changed my mind. IGN doesn't do that. They just take money from corporations and go OMG THIS IS GREAT.
 

zeitgeist

Magister
Joined
Aug 12, 2010
Messages
1,444
Looks like players are already petitioning for a server merge, does anyone know how many servers they released the game with anyway and how many players they envisioned per server? Is it another WAR-like disaster?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
My server is in the heavy end, so I hope they don't merge it. Most servers are on Standard when I log in. They actually had to expand servers for the first couple of weeks, but yeah, right now it seems to have fallen to a steady average.

Dunno much about MMOs in general so I couldn't tell you what the numbers mean. I mostly only play with my mates though so I don't really care either way.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
So they patched a couple of days ago. I couldn't find any note of this in the notes, but it feels like they did some (badly needed) optimizations. Framerate in the imperial fleet space station (big hub that usually has a couple of hundred players in a small area) is up from ~16fps - ~24fps on my machine.

More importantly, I used to have severe problems with people warping around in warzones. The movement prediction code must've gotten an overhaul because the warping more or less vanished after the last patch. The only noticable problems I have now are the catapult vents in huttball (which are fucking retarded anyway) and the direction people travel in when I hit them with force push (since they apparently get to move a bit before my push is registered). Anyway, my PvP experience went from "really fucking painful" to "actually quite enjoyable. Even huttball is kind of fun now that I can reliably chase the enemy ballcarrier around and stab him with my disco glowstick.

Hoping they'll enable server transfers at least. I'd gladly move my toons to play with more BROs, since deathbunny is unsubbed, mangoose is a republitard fag and anus is barely ever on anymore. I got myself a l49 Operative healer with 400 armstech that's about to start hardmode healing -- assuming people don't bitch too much about me not picking sorc for healing. And a l41 juggernaut tank with 400 artifice that's having waaaaaaay too much fun in PvP to bother levelling in PvE atm. I also have a consultard that isn't going anywhere anytime soon 'cause I don't find the republitard areas enjoyable.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,861
Location
Your ignore list.
So they patched a couple of days ago. I couldn't find any note of this in the notes, but it feels like they did some (badly needed) optimizations. Framerate in the imperial fleet space station (big hub that usually has a couple of hundred players in a small area) is up from ~16fps - ~24fps on my machine.

Perhaps Bioware realized they also needed to turn compiler optimizations on? :smug:
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,312
Location
Terra da Garoa
SW:TOR PVP
Did they fixed/balanced Imperial Agents on Huttball? I played on the beta and my lv 16 IA was insanely overpowered on that map, I could just stay on the top plataform, near those insta-kill fire vents, and snipe everyone. If someone came to kill me, I would stun then over the vents and watch them burn. Was not rare for me to have the most kills and 0 deaths, getting tons of those tokens. I know the real objective of that map is to score with the ball, but a single IA on those plataforms was devastating to the enemy team.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Imperial agents (at least operatives running concealment, which is 95% of all PvP operatives) got castrated damage-wise in the last patch to the point that you may as well not bother.

Your stand-on-a-platform agent is unchanged. But your success can be attributed more to the cluelessness of your opposition than the cleverness of your tactic. Jedi knights/sith warriors could force jump you unless you're in cover. consulars/Sorcers could force pull you. Bounty hunters could pull you. Troopers/jedi knights/assassins/shadows could knock you off the platform. Everyone has at least one CC escape ability they could use to negate your debilitate if you tried to stun them on a flame vent.

In fact, last time I saw a sniper crouched behind his little wall. I hit force push to knock him off the platform into the acid vat. Then once he clawed his way out of the vat with ~10% hp remaining I force jumped him and gave him a lightsaber enema. And that was using a 1min and a 15sec cd ability.

Snipers are somewhat gimped on huttball, since the platforms play havoc with LoS and the action is somewhat mobile. They really shine on the turret defense map and to a lesser extent on the door defense map since there are static hotspots they can hang back and snipe at. for optimal IA enjoyment of huttball, you need to roll operative and queue with a friend. Stealth into the enemy endzone and have your friend pass you the huttball from the pit (where 95% of all ball carriers end up due to massive knockback spam).
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,131
Location
Germany
1326036786195.jpg
I lold. Oh, Bioware.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
The current quote-unquote "best" class in PVP, especially in huttball, seems to be Powertech. Tanks that deal heavy damage and have CC.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Most huttball matches I play (and most matches I play are huttball because of imp/rep imbalance) sees 1-2 snipers/ops, 1-2 mercenaries, 1-2 juggers and a bunch of sorcs/assassins.

That said, I play as a pure tanking juggernaut, doing a fair amount of DPS and CC to key targets as well as protecting ball carrier with guard and taunting enemies off of him. And I usually end up in the top 3 regardless of whether we win or lose.

Juggernaut in tank spec has a lot going for it in PVP. Damage is "ok", nothing spectacular. But you have very good base durability, a short-cooldown damage shield if you sink talents in force shout. 3 different "oh shit it hurts!" cooldowns on a 1-2minute timer. A terrific gapcloser on a 15sec cooldown (force jump). 3 different "hard" cc effects (force grip, backhand, force push) each on a 1-minute cooldown. 3 "protection" abilities (guard, taunt, aoe taunt) to divert damage off your ball carrier. Decent AoE (smash with the -accuracy debuff is paticularly nice in big clusterfucks). It's very easy to get assist credit and a large amount of protection credit. And you can easily close to priority targets and lock them down.

Alternately you could go for the shared sith warrior tree (rage). You'd lose a lot of durability, some of your rage generation, one of your stuns and your guard ability (since you'd not be running soresu form). But on the other hand you'd gain a second gapcloser similar to force jump, a very nice damage boost and the ability for your AoE damage (smash) to autocrit after using a gapcloser. Stack +surge enhancements, jump into a group of enemies, smash and watch your damage shoot through the roof.

I can easily see powertech/vanguard having an easier time getting the damage done since ranged classes won't have to worry about closing the distance. But I do beleive you give up some CC and mobility in the tradeoff.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Argh! Damn it! Now I went into theorycrafting mode.

So I hit up a talent calculator for juggernauts. The goal being to get the 100% crit chance on smash with the minimum sacrifice in tankiness. This means you'd still be running soresu form (making the shii-cho upgrades in rage irrelevant).

I came up with this: http://www.torhead.com/skill-calc#101dMGMubrozZZGrorzb.1

You'd be sacrificing dark resonance and the corresponding +30% damage to smash/force scream/force choke/force push/force jump. You're also missing out on the potential +50% damage to smash from Shockwave. I'm not 100% certain whether or not that's a dealbreaker, but it looks bad. You can still get all the other juicy rage talents except Force Crush. On the tanking side you're sacrificing Crushing blow, a (not inconsiderable) amount of rage generation from sweeping fury and the 4% internal/elemental DR from dark blood. And the actual build wouldn't really come into its own before lv50.

On the other hand, compared to the standard immortal spec, you're trading a damaging attack for a huge amount of added mobility, more frequent force chokes, guaranteed auto-crits on your AoE and a modest damage increase on all your abilities. Might be worth it.
 

Humanophage

Arcane
Joined
Dec 20, 2005
Messages
5,444
Today, on Saturday, Bioware decided it would be a good idea to spend a half of European daytime (9 AM to 1 PM for Germany and France, 10-2 PM for Finland and Greece, 12-4 PM for Russia) patching the game. They failed at that, however, so they decided to prolong the downtime indefinitely ("at this time, we do not have an estimate for the end of the maintenance"). Amusingly, Europeans pay more to play the game per month (Americans pay $14.99, Europeans pay $17-21).

Big mistake.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Expect a lot of hate articles in the next 2-3 months. I await the butthurt of these retards after they are done getting butt-raped by their tentacle demon enslaves (EA and Bioware).

I await the lulz. :smug:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom