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SupCom 2

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,559
Location
Over there.
So, what's the verdict? I've been thinking about picking it up. Need some "man on the street" impressions.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
You don't need to touch the shit you saw on a screenshot or described somewhere with many of the written and visual hints that give it away to know it is shit.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
A friend of mine has been playing and thinks it is good enough to set up a few multiplayer matches. He has also played a fair bit of Forged Alliance.

In particular he mentioned the singleplayer seemed better.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Data4 said:
Sorry, I meant people who played it. I wasn't clear before.

Do you really believe that a console strategy has a single chance to be good, especially when it has a big unit mass like SupCom yet is being made for an xbox controller?

And judging by user marks on AG (59/100) it is indeed shit (SupCom1 has 79/100). Even the bottom line of review is "after such sequels no wonder that there are prejudices like "consoles = bad" "
 

Annonchinil

Scholar
Joined
Mar 12, 2007
Messages
844
Go to gamereplays and see the consesus there rather than the codex. The overall impression the last time I looked was that the side that thought the game is good beat out the one that thought the game was bad. Supposedly SupCom 2 plays smoother and has a really nice tech tree, also required more APM. However everyone seemed to agree that lack of diverese units and lame names were problems. Also ACU rushes and gunships seem a bit too strong.

Personally I am waiting for a Steam deal before I buy it.
 

X40c

Novice
Joined
Apr 20, 2009
Messages
31
Compared to the first one Supreme Commander 2 is a dumbed down piece of shit. Fewer units, smaller scale, over saturated colors, less complexity etc. It feels like a cheap rush oriented simplistic console RTS, because it IS one. The first one at least had awesome units and a much larger scale, but even that has thrown out of the window. The units look like Lego(WTF?). Ugliest unit design I've seen this century. The tech tree is nothing amazing. It just slows down the gameplay to prevent instant rushes and annoyingly rewards stronger player with additional leverage. The AI is still quite stupid. Direct fire units and slopes are just broken and managing large groups of units ends in a clusterfuck. At least the maps are spacious enough to accommodate the clusterfuck. The maps themselves are nothing special. The only real difference between maps is how much space there is for base building and how you can reach the enemy. There is always enough mass near your starting point to accommodate your base and resource battles are only conceivable in drawn-out matches with a lot of players. Usually once someone has the upper hand the match is over.

All in all, don't waste your money or your bandwidth. I'd pick Supreme Commander 1 over Supreme Commander 2 anytime.

Another piece of console trash...
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
Is Supcom 1 still a good game for a round or two each week? I remember I struggled to get it running good on my old rig. Now I've got an awesome graphic card along with the old but still good dual core CPU I'm itching to try it again just to look at the awesome epic large scale battles.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
Every RTS is rush oriented. I've only played maybe 10 games multiplayer but I only saw t3 in 2-3 of those games, and then it was only a few t3 bots. Several of the games ended in t1.
 

Squirly

Educated
Joined
Apr 15, 2009
Messages
204
Ok so can I hope for more detailed impressions - other than "it's kak"?

I know that it runs a bit smoother than the first, which is good because while I love the first game I could never crank it all up without my machine dying in the late stages of a map.

I honestly don't care for the cartoony look - it's not great but I can live with it, I guess.

Scale? Tech-tree? From what I've read so far seems to indicate that everything's less than before.

Basically what I want to know is: Will I still labor at a map for 1 hour before being able to churn out my first experimentals? And how awesome are they? I mean, that was part of the charm in the first game - having to work a lot to get a fucking giant robot to crush your enemy with.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
The experimentals are much less of a big deal now. They are really just big powerful units, rather than being truly game changers as in supcom1.
 

Panthera

Scholar
Joined
Dec 17, 2008
Messages
714
Location
Canada
I played the demo, it wasn't horribad but it just made me want to play the first again instead.
 

Squirly

Educated
Joined
Apr 15, 2009
Messages
204
My "man on the street" impression:

Fuck this game. Fuck GPG.

Everything is less than before. Length, size, scale, experimentals, resource system, maps etc.

All-round downgrade from a brilliant RTS.The biggest joke is that with this more "friendly" game, they killed the franchise.
 

Multi-headed Cow

Guest
BROS THIS IS $11 ON STEAM DO YOU THINK I SHOULD BUY IT TO TELL THE BROS HOW BAD IT IS OR NOT BECAUSE I READ THAT THE AI WAS REALLY GOOD BUT I READ IT ON GAMEFAGS SO I DONT TRUST THEM BUT THERE WAS LOTS OF PATCHES FOR THE AI AND I LIKE SKIRMISHES BUT I MEAN I LIKE SKIRMISHES ON OLD RTS LIKE DUNE OYU KNOW ANYWAY SO IT'S $11
 

Multi-headed Cow

Guest
I didn't fight the good fight. AI seems decent to good, game itself isn't as unique as the original, campaign is awful. I'm pleased with the AI though.
 
Self-Ejected

ScottishMartialArts

Self-Ejected
Joined
Feb 24, 2005
Messages
11,707
Location
California
Multi-headed Cow said:
I didn't fight the good fight. AI seems decent to good, game itself isn't as unique as the original, campaign is awful. I'm pleased with the AI though.

Does anyone play online, or is the multiplayer community dead?
 

Squirly

Educated
Joined
Apr 15, 2009
Messages
204
I don't.

Also, I have to disagree with Multi-headed Cow on the AI part. I found that except for a few bright spots, it was pretty much standard, retard-RTS fair. Build a few hundred units, send to enemy base. Nuke. Experimental. Rinse and repeat.
 

Multi-headed Cow

Guest
You played in the last month or two Squirly? I heard (And this may be complete bullshit) that the AI got patched up fairly recently. Just looked it up, apparently the AI update was May 6th.
My limited experience of two skirmishes thus far seems to show the AI is fairly decent at probing defenses. In one game a cybran AI got jump jet tech and jumped an army past a natural wall on the map to attack the back of a base, and in another game illuminate AI was using dropships to move artillery into shelling range.
From what I've read the AI works better when teamed up with AI, too. Coordinating attacks and such.

And I don't play online either SMA so I dunno. According to Steam stats there are 3,000 people currently playing which is a little sparse since that's ALL supcom2 players since it's a Steamworks game, and that's including people playing singleplayer.
 

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