agris
Arcane
- Joined
- Apr 16, 2004
- Messages
- 6,927
Technomancer do you know if proper phase transformations are included in the current materials model used to produce random quality of items? I’m talking about full kinetic as well as thermodynamic models to encompass the range of metastable phases and decomposition products that can form from unusual heat treatments or material inhomogeneity.
Critically, I hope Maddoc recognizes the importance of capturing 2nd order phase transformations to handle the discontinuities in their constitutive free energy functions, such that emergent material behavior such as a shape memory and para/ferro-magnetic phase transformations are included in the random materials quality generator.
this opens up the possibility of magnetic traps catching players unaware due to their paramagnetic gear, as well as spontaneous diffusionless phase transformations of weapons when a critical yield strength is reached, resulting in shields and armor changing shape dynamically during combat.
Please pass on these questions and thoughts to the development team. Thank you.
Critically, I hope Maddoc recognizes the importance of capturing 2nd order phase transformations to handle the discontinuities in their constitutive free energy functions, such that emergent material behavior such as a shape memory and para/ferro-magnetic phase transformations are included in the random materials quality generator.
this opens up the possibility of magnetic traps catching players unaware due to their paramagnetic gear, as well as spontaneous diffusionless phase transformations of weapons when a critical yield strength is reached, resulting in shields and armor changing shape dynamically during combat.
Please pass on these questions and thoughts to the development team. Thank you.