accurate modeling of corrosion's impact on the properties of weapons made of ferrous materials
People often see madoc as an autist savant, who likes to code stuff just for the sake of it but in reality, he is a man with a plan. If he does something he does it with future content in mind. Like he needs those systems to add some things later, maybe he just works on parts of the code by order and he needs to write this stuff right now to avoid bringing it up later, maybe he just had a dream about players leaving weapons in the rain in Sui Generis only to find them rusted later in the game to their surprise, maybe there is corrosion-like spell planned, or maybe there are other reasons we are not aware off, they are infinite. The point is there is no wasted or pointless effort.
if those energies could have been shaped and directed in a slightly more focused manner
I just can't see it happening. madoc is a team lead, he assembled the team, he created the game by his own hands, wrote every bit of code, went through extreme lengths to not outsource software, to stay independent...all that work, all these years of labour only to listen directions from a new team member telling him how to do stuff? I think he is fully aware that things could be done more efficiently but they just have no choice. Where could they find director anyway? A man like that, you need to trust him but you can't just call your best mate for the job, you need professional with many successful projects behind the belt, that sort of experience costs cash, cold hard cash that BM does not have. They operate with a small crew where every man has an actual dev area, no place in budget for a separate director. And project lead who can do actual dev work in addition will cost even more.
Besides, decade long projects like this work best on passion with original creators who envisioned the game and are moved by the dream to see it happen. When the suits take over to call the shots that's when the cutting and "workflow optimizations" start. I still remember how stalker was butchered by THQ's own Dean Sharpe, they stuck in the dev hell true, but his solution was to cut most of the major features of the original design, features that were aborted permanently never to return. Not at that scale but Bioshock Infinite suffered it too, Dead Space and more, many are the tales of the dead... Let it bud, let it grow slow, they can always rip stuff later if they will get desperate enough.
oh, I didn't really invent the mod. Calling it a mod is too generous, it's tweaking a few numbers in text files. I read about it for one of the platforms (DF? HK?) and just took the step of extending the approach to all version of SR that supported that AI scripting language (so all but SRR).
Pretty cool still. HB must have been retarded to think it was too hard to be an option for a player to choose. Vanilla experience is godawful. The last thing that drives me nuts in that game is disappearing bodies, it reeks cheap product and unoptimised engine. I figure it's pretty much impossible to fix it with modding, right?