No, but from the sparse writing I got from the dungeon crawling mode, it's not half bad.is Avellone writing the story and dialogues for this game?
Did you get any good secret tips?
Can't say that community is bad Sometimes all the fun is on Madoc's beam page.You can get it from http://www.baremettle.com/store/ or Steam. Game is super cool. The community a bit less so, as some individuals in there are so hardcore they crap plate-armoured zweihanders.
Be sure to check everything on Level 3 - there is some hidden gem thoughDid you get any good secret tips?
Nothing too secret I'm afraid, didn't get too far, but helped me realize you have to really look deep for some hidden stuff.
Be sure to check everything on Level 3 - there is some hidden gem thoughDid you get any good secret tips?
Nothing too secret I'm afraid, didn't get too far, but helped me realize you have to really look deep for some hidden stuff.
There are detailed maps in this thread if you want to spoil it a bit...I see. How do I get to level 3 though? I'm stuck on 2 currently. Can't find my way out. I do love however how it is connected. Reminds me of Dark Souls, opening shortcuts and what not.
There are detailed maps in this thread if you want to spoil it a bit...I see. How do I get to level 3 though? I'm stuck on 2 currently. Can't find my way out. I do love however how it is connected. Reminds me of Dark Souls, opening shortcuts and what not.
Bare Mettle said:It will be released the moment we think it's complete enough for a release. No sooner, no later, no other factors involved. Hopefully before xmas. We've been working towards quite a lot of stuff, but now we're focused on getting the arena update out and we're quite far along.
Bare Mettle said:At the moment it's not possible, but we do have some (still incomplete) plans to allow the same weapon to be wielded in multiple ways. We thought it would also be interesting to allow using different parts of weapons such poleaxes or warhammers, and even changing grips and fighting styles in more significant ways.
Bare Mettle said:The main reason we haven't added thrusting to release builds yet is because we want to develop a smarter targeting system for it, which is similar to what we will use for ranged combat and some thaumaturgy.
As for how it's used, yes, you hold a modifier key and then left click. The same modifier key with right click would perform a bash. We're also experimenting with other manoeuvres using the same modifier key.
Bare Mettle said:Short answer is that virtually nothing we do for Exanima isn't also useful for SG, and we go well out of our way to do things in ways that support what we need for SG rather than just what's good enough for Exanima. We are building Exanima as SG.
A recent example of this is how we have a shop in the new arena where you can buy weapons and armour. To do this we finalised the system behind trade and industry in SG so that the shop can dynamically determine what it should stock from any object that exists within the world based on target market, availability and numerous other factors. Obviously this includes shops that sell completely different things (that may not be of particular interest tothe player) or a craftsman selling the goods they produce. We've even developed a very detailed system for how every item is produced or obtained, the skills and materials involved etc.
Bare Mettle said:We will combine different compatible pieces of weapons (e.g. hafts, handles, pommels, heads, blades...) to generate different shapes, also modify their proportions somewhat and use a procedural material system.
Madoc said:So, the new arena mode is not quite complete yet, but we're almost there and it's quite functional, so we thought we'd provide it optionally in its current state for everyone to play.
Most of the planned features for the first iteration are implemented or almost, notably the following things are still incomplete:
Madoc said:
- You cannot yet hire NPCs to fight with you or for you
- Only some of the match types are implemented
- Things like values, ranks and points still need adjustment
- Some assets are incomplete, missing or placeholders
- Many tweaks and ease-of-use enhancements to come
In case you missed the original post, here's the list of features we promised:
- Persistent arena mode with progression
- Create a main character who manages your affairs, but can also fight
- Bid into matches and lose your bid or win more money
- Numerous match types with varying participants and teams
- Character and equipment rank system for match participants
- Hire NPCs to participate in matches with you or for you
- Recruit additional player characters to play
- Shop for items using the money you earned
- SKill progression for player and NPC characters
- Permanent death. Rest characters who are seriously injured or risk their death
- Procedural characters. There are always new characters to fight or hire
- A variety of arenas for matches to take place in
- Pugilism matches
There are numerous other improvements to the game in general. We've improved lighting and other effects, made optimisations, improved AI, fixed many issues and added many new items and nice little features.
GETTING STARTED
The new arena mode is fairly complex, there will be some in game instructions to explain how everything works, in the meantime please consult the following text to understand the basics.
You will start in your base of operations. For now there are three main things of interest here: a shop, a roster and a match board. The roster and match board appear as notices pinned on wooden boards, click on these to open them.
ROSTER
This is where you can view and manage all your characters. Select a character or and click manage or simply double click them to get a detailed view.
When managing a character you will see their match loadouts, their inventories, an arsenal where you can store and manage all your gear and their skills.
Your character will progress a rank for every two skill techniques trained. A higher rank will give you access to higher rank matches in which you can use higher rank equipment. There is an equipment loadout per rank, even when you achieve a higher rank you can still participate in matches with reduced equipment ranks and the corresponding loadout will apply. Every rank also has a point limit towards which every piece of equipment contributes.
RECRUITS
Recruits are additional player characters that you can control yourself during matches in place of your own. It is useful to cycle between characters so that the others have time to heal. When a character suffers full red damage during a figh they will die and be lost forever, if this is your main character you will lose everything.
MATCHES
The match board is where you can view and choose what matches to participate in. Select a match and then enter characters into it by dragging them into the space on the bottom right, then click "Enter" to begin the match.
Characters must meet the rank requirement of the match to enter. This rank is also indicative of what rank equipment is allowed in the match. If the rank requirement is suitably low, you can enter higher tier matches, these however feature more skilled and experienced fighters, but also award larger prizes and provide faster training for your skills.
Be careful entering high tier, low rank matches as these can be the most deadly, also challenger matches which are devoid of rank restrictions. Elimination matches work similarly to the old arena, but with five consecutive fights and no red bar healing inbetween. These present a very tough challenge but also great rewards in prize money and experience.
THE SHOP
This is pretty self explanatory really. Drag items you want to buy from the shop's stock on the centre right pane, items you want to sell on the left. The paperdoll on here is so you can try items on and view them before you buy them.
Invest your money wisely and as early as possible, even basic clothing can offer much needed protection and all rank gear is useful throughout the game.
That should hopefully be enough to get you started. We'll be updating all this soon with many improvements and new features.
Happy new year!
It just updated.Is this game going anywhere or is it vapourware?