It'd be nice if this lead to Ancient making another Streets of Rage, or just another beat 'em up like it in general. It seems like what was standing in their way before is the move to 3D and needing another Sega team to help out since they're so small. But with pixel games being big now, and Sega giving the OK on this, they could probably do a really nice looking Streets of Rage with that 2D/3D mix on stages like The Last Night, Backbone, and that recent Cloudpunk game do with a small team. Was watching a
video where one of the Backbone developers was talking about making the game, and they're just a team of ten people,
which is the same size as the Streets of Rage 2 team according to this interview. Ancient is still around, it seems the last ten years they've been putting out a series of games called Protect Me Knight, and recently done something called Royal Anapoko Academy
Don't really get the hate for this game. .
Because it's the codex, duh. This game is a riot.
Was not referring to the codex specifically. It's the best side-scrolling beat em up ever made at this point imo.
But the online is virtually unplayable the developers need a slap for opting for this style of netcode. I was playing with my friend down the road on mania and the game felt like it was underwater in terms of responsiveness and the input delay widely fluctuated. (I have 1k up/down internet)
When will developers learn input variable delay netcode is unacceptable for action games where each player must see the same thing. GGPO is even free to license now for fucks sake.
Let's not go crazy. Alien vs Predator, Dungeons & Dragons Shadow over Mystara, and Guardian Heroes are all still things.
I think a major problem this game has is it feels way too fucking safe. It's a very unadventurous follow-up, with the developer's overzealous zeal to adherence to Streets of Rage 2 (although they do seem to pull from a few other things) leaves interesting Streets of Rage 3 systems completely off the table. It's stages are also a step backwards from SoR3, which is weird because they made a pretty big deal about getting that car hazard in but then all the stage hazards in 3, and having a level you could freely explore were left by the wayside. It's also got this weird thing happening where, even though it has a few more enemies than the last game, the lost of stuff like the motorcycle and jetpack enemies, as well as the robot enemies, makes it feel like there's less variety. You could even extend this to the weapons to.