oddech_wymarlych_swiatow
Arcane
- Joined
- Apr 5, 2013
- Messages
- 2,464
Shit is ugly.
I never said that the Drive Gauge would make things too defensive, you're confusing me with someone else.But Drive meter is also a guard break gauge - your opponent isn't just going to wait there until you regain meter, they're going to keep up the offensive once they see you only have 1/3 of the bar left, especially since burning out is such a crippling disadvantage.
In any case, as I said it's all conjecture at this point. Let's see how they tweak the values.
Your original worry was the Drive Gauge would make things too defensive and discourage offensive play, now you're again talking about it encouraging offensive play. My whole original point was that it would encourage offensive play...which it will. You get more Drive Gauge by attacking, and you'll get out of your weakened state faster by attacking. If your low on Drive Gauge the way you get it up faster is by either attacking, or getting a Parry.
I don't know if holding parries is that big of a deal. At least not for some of the cases mentioned here, like parrying lightning legs or Chun's super. Unless it's a perfect parry (which it won't be if you hold the button) you won't get a better reward than just holding down block and punishing. I've seen the mechanic compared to flawless defense from guilty gear.
Now for fireballs it's a different case. I do wonder if you can do some shenanigans against people trying to parry your fireballs by canceling into Drive Rush since parry has 20-something frames of recovery.
Shit is ugly.
Another new build. Looks even better.
Characters now take battle damage.
Time to bring vomit back too.
Battle Damage at the moment doesn't seem as crazy as the old lose portraits.
Those SSF2T loss portraits are nothing comparing to SF2:CE ones:
Has anyone mentioned this,it seems that Capcom has added some kind of Perfect moves in this game that are a better version of special move when you hit it just right,Guile seems to have a Perfect Sonic Boom that is faster and it's easier to combo into something other.That would be another interesting gameplay change in 6
Has anyone mentioned this,it seems that Capcom has added some kind of Perfect moves in this game that are a better version of special move when you hit it just right,Guile seems to have a Perfect Sonic Boom that is faster and it's easier to combo into something other.That would be another interesting gameplay change in 6