Digital game key
Date: February 6, 2020
All backers who picked Steam as their platform of choice will receive their keys on the day when the game is released into Early Access, February 6, 2020.
Backers with alpha/beta access have nothing to worry – their keys have been already activated and won’t go anywhere. Those who have not yet received their extra keys (mostly alpha access backers) will receive them on the day when the game is released into EA.
Console ports
Date: approximately 2021-2022
Console porting is tricky, so we can’t yet announce a definite release date. After Stoneshard enters its EA phase, we plan to spend another couple of years on bringing it to completion. Our team can’t lead active development across multiple platforms at the same time and some platforms don’t support releases of unfinished games (such as Nintendo Switch), so porting will only be possible after the game leaves Early Access.
We’d also like to remind you that if for some reason you want to change a platform for your game keys, you can send us a direct message and pick a new platform.
Your name in the credits
Date: WIP; February 6, 2020
We’ve already started collecting your names so that we could list all our backers in the credits by the EA release.
Please check your mail and fill a short questionnaire, so that we could list your name in the credits.
Development polls
Date: WIP; starting from February 2020 after each major update
We’ve already started sending out polls to our alpha and beta testers. After the EA release, we will include the rest of the backers as well.
Closed alpha/beta access
Date: delivered
Eligible backers have already received access to closed alpha and beta versions of the game.
Design a treatise
Date: WIP; Q1-Q2 2020
Due to a number of reasons, we decided to change this reward and instead let you become an author of a random book or a note, which can be discovered in the game by other players. As a compensation for changing the original concept, we plan to give you a bigger control over books’ content.
We’ve already sent out a questionnaire, where eligible backers can decide on an author's name, a background for their book’s creation and its overall contents, based on which we will write a text in accordance with our setting.
Your portrait for a NPC
Date: WIP; Q1-Q2 2020
The process is easy: send us your front shot and our artists will use it to create a pixel art portrait. Then we will assign it to one of the in-game NPCs of our choosing and send the portrait to you.
We’ve already sent out a questionnaire for eligible backers to provide their photo. Portraits will be drawn gradually and should all be finished by the first half of this year.
Unique Kickstarter item
Date: after implementation of lighting and stealth systems; Q1-Q2 2020
The unique Kickstarter item is a special lantern which restores its charge over time. At the moment there is no gameplay-relevant lighting system, but we plan to implement it with the first couple of updates after the EA release. The lantern will arrive along with it as an exclusive DLC. All eligible backers will receive a code for its activation.
Digital manual
Date: before the final release, when all game systems are fully fledged (approximately 2021-2022)
Digital soundtrack
Date: February 6, 2020
The digital soundtrack will be available upon the EA release. All eligible backers will receive an activation code.
Digital art book
Date: before the final release (approximately 2021-2022)
Hero portrait pack
Date: approximately Q2–Q3 2020
The pack will be released as a DLC. All eligible backers will receive an activation code.
Unique Kickstarter side quest
Date: Q2 2020 – Q2 2021
The unique kickstarter quest will be released along the update, which will add the first fully fledged city into the game. This quest will be released as an exclusive DLC, available for activation on Steam for all eligible backers.
Name a random location
Date: after implementing a majority of dungeons; Q3 2020 - Q2 2021
Name a random NPC
Date: Q2-Q4 2020
We’ve decided to rework this reward and include backer generated NPCs into the random encounter system. You’ll be able to assign names and appearances to random traders, hunters and other characters which can be encountered during exploration. For now the system is in development, but we expect to bring you this reward by the second half of this year.
Design a legendary item
Date: after implementing a majority of planned skill trees; 2021
Design a monster
Date: after implementing a majority of enemy factions; Q4 2020-2021
Design a follower
Date: after a complete implementation of the caravan system; Q4 2020-2021
At the moment we are preparing the basis for the caravan system. On the EA release it will lack a large portion of its planned functionality, which will be gradually added with future updates. There isn’t much sense in collaboration on backer-designed followers until the system’s basics are in place, providing you with a full picture of this complicated system.
Along with our team you shall be able to:
- Choose your NPC’s name, gender and race
- Choose their functionality
- Design their backstory and personality
- Design circumstances, during which a player character can encounter your NPC
Design a class
Date: Q2-Q4 2020
The class system was completely reinvented over the last year and a half along with some other mechanics. We decided that a classless system is much more suitable for our game, so we switched to it in favor of preset and player generated characters.
So instead of designing a class, you will be able to design a preset character, available for all other players at the start of the game.
Along with our team you shall be able to:
- Choose your character’s name, gender and race
- Design their appearance
- Design a short backstory
- Design their unique perk and choose their starting attributes
- Choose which skill trees your character is focused on
- Choose their starting inventory (including unique items)
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