Morgoth
Ph.D. in World Saving
Why doesn't Paradox just make an inofficial Alpha Centauri? It would be the most suitable company to make this. What is it with this gay 4X strategy nonsense?
Is that a 220km size alien? What the hell
You get that with Firaxis games.Funny thing is, I wanted a Paradox Space Game... but what I wanted was a more hard-sci fi solar system thing, with nations, corporations and other groups colonizing the solar system and duking it out on Earth and elsewhere. Start at 2050 or 2100. Realistic (TM) space travel with rockets, ion engines and solar sails, no FTL, etc. Building habitats or colonizing planets, mining asteroids with robots, extracting solar power from orbit and fusion hydrogen from gas planets, waging great power politics on Earth, possibly even causing nuclear war and surviving in its aftermath. Maybe with aliens as the optional end-game "mongols" coming from beyond.
This is just space opera. Hard to innovate.
in 2019no game yet?
New alien pictures
it seems vast majority will be antrophomorphic.
Yeah. Furries and scalies as aliens are equally implausible as star trek aliens with strange foreheads, but at least the trekkies are more relateable.I think would actually prefer star trek "different forehead" aliens.
New alien pictures
it seems vast majority will be antrophomorphic.
Yeah. Furries and scalies as aliens are equally implausible as star trek aliens with strange foreheads, but at least the trekkies are more relateable.
Since they're going for humanoid aliens I hope there's a chance of meeting Space Babes.
So... samurai birds, not-necrons, robots, clones, and various flavours of humanity that all appear to be trying (and failing) to copy things from DuneComing from a play through of Endless Space, I think other games could learn how to create awesome aliens from it.
Hvalurs live in open space. Born in the vacuum of space, they are naturally at home in asteroid belts. Adult hvalur are typically 20km in length, feeding on the minerals they find in the asteroids on which they attach themselves
[...]
There could be some really cool opportunities for asymmetrical gameplay if you follow that rabbit-hole. Different races having utterly different uses for different materials - a base food for one being an end-game resource for another. Or a critical resource for one being completely useless to another, but it might need other resources that require it to go through your territory.
Would allow much more interesting diplomacy without needing an absurdly complex AI, as each race is still just pursuing a set of goals to maximise its prosperity. Early in the game, peace is easy enough, as there might only be one other race that needs the same early-game resources as you. You can cut deals with other races easily, because there's shit you need far more than them and vice versa. But eventually, they're going to have an interest in those resources - might not be as important to them as to you, but they're better off with it than without it. At that stage, the races have to pick their deals carefully - the asymmetry means that you'd have to make some alliances and trade deals, as 2-3 races trading together will pwn any individual due to their capacity to peacefully arrange that each ally gets what they most need. But like real life, the temptation will be there, and more importantly, allegiances will shift as technology changes mean that you might no longer have 'common interest' with your ally, or you might suddenly have a really good use for their (previously irrelevant to you) base food resource.
Could you elaborate on that a little? I remember only one faction (Broken Lords) not using Food, but instead concentrating on Dust, which was available for everyone form the get go, and also using the rest of the resources just the same.Endless Legend did have a sort of civ-specific resource system.
Aaand aliens are just humanoids with weird faces. Even less inspired than mass effect.
RhodokMasterRaceOfficial said:So... samurai birds, not-necrons, robots, clones, and various flavours of humanity that all appear to be trying (and failing) to copy things from Dune
The only interesting races in that game were the samurai birds and the amoeba. Disharmony (if that was what they were called) were pretty cool too.
It didn't, really. All civs had the same resources, but one was uselessnium for one specific faction.Endless Legend did have a sort of civ-specific resource system.