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Stellaris - Paradox new sci-fi grand strategy game

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,110
The only way to increase naval capacity is to spam anchorage in the starbases?
If you have species that has perk that increases limit on number of ships... You can get additional slots. Less minerals/alloys because your POP is doing something else, but it can be helpful. IIRC military positions also increases free naval slots a bit. Or you can bit the bullet and make ships until you get over 2x capacity. After that, you'd be likely in negatives.
 

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
I stilll don't understand the advantages of syncretic evolution, you control two races but they don't grow simultaneously...
 
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I stilll don't understand the advantages of syncretic evolution, you control two races but they don't grow simultaneously...
first and foremost: larping. also back in the day the *did* grow simultaneously. besides, if you're more keen on minmaxing you usually heavily specialize the two races, one for labour and the other for command.
 

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
Hmm the more i play the game, the more i feel i am playing "job center simulator".
I have only 20 hours in the game, but for me it seems that focus of the game is moving these population between the various jobs.

I mean, why in a galaxy space-faring game i should care if planet X has 5 clerks instead of 6, no idea.
 

Preben

Arcane
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Glory to Ukraine
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Jan 18, 2017
Messages
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Failsaw, Failand
I stilll don't understand the advantages of syncretic evolution, you control two races but they don't grow simultaneously...

Well, you can specialize them for particular roles to min-max a bit.

Which is ridiculously useless. By that time you should be already snowballing.

What do you mean by "by that time"? You start with it, unless the game has changed since I last played.

My bad. I confused it with Xeno-compatibility.
 
Joined
Dec 24, 2018
Messages
1,899
I stilll don't understand the advantages of syncretic evolution, you control two races but they don't grow simultaneously...

Well, you can specialize them for particular roles to min-max a bit.

Which is ridiculously useless. By that time you should be already snowballing.

What do you mean by "by that time"? You start with it, unless the game has changed since I last played.

My bad. I confused it with Xeno-compatibility.

Oh. Yeah, that one is completely useless dogshit and exists for literally nothing beyond xenophile larping.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,746
I mean, why in a galaxy space-faring game i should care if planet X has 5 clerks instead of 6, no idea.

Because PDX needs to cover up the fact that most of the time there is literary nothing for you to do in the game. Besides endless micro of your own planets the game has no actual gameplay in peace time.
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
Hmm the more i play the game, the more i feel i am playing "job center simulator".
I have only 20 hours in the game, but for me it seems that focus of the game is moving these population between the various jobs.

I mean, why in a galaxy space-faring game i should care if planet X has 5 clerks instead of 6, no idea.

The game is the typical Paradox studios garbage, they add useless micromanagement to cover up for the fact that there is no game apart from random events and map painting.

The irony is that at launch, they made some token attempts to reduce micromanagement, but quickly realised that:

1) Their fans didn't like the fact that there was nothing to do, and the game felt like on autopilot. Like all of Paradox games would feel if they had the same system implemented

2) Their system to reduce micromanagement wasn't good anyway. It was inefficient. Cause Paradox can't code AI for shit.
 

Raghar

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Joined
Jul 16, 2009
Messages
24,110
I mean, why in a galaxy space-faring game i should care if planet X has 5 clerks instead of 6, no idea.

Because PDX needs to cover up the fact that most of the time there is literary nothing for you to do in the game. Besides endless micro of your own planets the game has no actual gameplay in peace time.
Well when you don't have million planets each with industry that can produce space ships, you probably quite a bit cares how well managed are 3 - 5 planets that DO have industry.
 

Storyfag

Perfidious Pole
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Feb 17, 2011
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Stealth Orbital Nuke Control Centre
I mean, why in a galaxy space-faring game i should care if planet X has 5 clerks instead of 6, no idea.

Because PDX needs to cover up the fact that most of the time there is literary nothing for you to do in the game. Besides endless micro of your own planets the game has no actual gameplay in peace time.
Well when you don't have million planets each with industry that can produce space ships, you probably quite a bit cares how well managed are 3 - 5 planets that DO have industry.

Yeah, well. A GRAND strategy (in spaaaace!) game should focus on "millions" of planets rather than 3-5 of them.
 

Silva

Arcane
Joined
Jul 17, 2005
Messages
4,921
Location
Rio de Janeiro, Brasil
How Stellaris peacetime stack against, say, CK2 or Imperator 2.0 or Vic2 ? Is there some meat in it that's fun to engage for someone who plays these games for the peacetime and don't care about map painting?

Also, are there mods that replace the furry races with human ones? Like a Dune mod or shit like that?
 

IDtenT

Menace to sobriety!
Patron
Joined
Jan 21, 2012
Messages
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South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
How Stellaris peacetime stack against, say, CK2 or Imperator 2.0 or Vic2 ? Is there some meat in it that's fun to engage for someone who plays these games for the peacetime and don't care about map painting?

Also, are there mods that replace the furry races with human ones? Like a Dune mod or shit like that?
There are specific peacetime builds you can play, but I've had very limited success with them.

I do however believe it is possible, it's just much easier playing an Empire. Thanks to the influence mana.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,421
Location
Space Hell
DD on splitting the team
Greetings!

Today I am here to announce some very good news! Stellaris is not slowing down, but rather picking up the pace! We at PDS Green are very happy to announce our new “Custodians” initiative as well as the next free update, coming sometime after summer.

The Custodian Team
Stellaris as a game has been very exploratory, and the game has seen a lot of big changes over the years. I want to start by giving some insight into why we’ve chosen to focus on this initiative.

As we’ve released more expansions we’ve had to take longer and longer between each release, as we’ve needed to spend more time on focusing on quality, making sure each release is as stable as possible. Paradox Development Studio also looks very different today vs. how it looked just a few years ago. Things take longer, there are more processes in place, and there are a lot more people involved. Because each release is now further apart, it makes it harder for us to address some of the outstanding issues that might be affecting the community between DLC releases.

As we’ve added more content it's also been harder to polish and maintain all of the amazing existing content that we’ve added over the years. We want to keep creating new cool experiences for Stellaris, but we also want to be able to maintain a high quality for the base game itself, and for older content.

What we have done now is that we’ve staffed up, and split the Stellaris team into two teams that focus on different aspects of the game. One team, that we call “the Custodians” team, will focus on free updates that we aim to release every 3 months, while the “expansion team” will focus on creating new content for the game.

Examples of what “The Custodians” could be working on:
  • Tweaking game balance
  • Adding new content to old DLC
  • Polishing existing content
  • Bug fixes
  • Performance improvements
  • AI improvements
  • Multiplayer stability
  • UI and quality-of-life improvements

This does not mean that the game will suddenly “be fixed” or done (whatever that means). Together with you, the community, we now have a better opportunity than ever to keep improving the game. In fact, I think working with the community is going to be crucial to really make this work well. We are going to need to improve how we communicate with each other, so that we can better understand each other.

What “The Custodians” initiative is not
It is very important that you understand that “The Custodians” initiative is no magic bullet or quick fix. We’re in this for the long run, and we hope you are too.

We will need to manage our expectations and small, incremental improvements with more regular updates should be our approach.

Honoring Stanislaw Lem
The first free Update, the Lem Update, will be named in honor of the Polish sci-fi author Stanislaw Lem, whose 100th anniversary is being celebrated this year. Stanislaw Lem is famous for works such as Solaris, which has already inspired the Stellaris you know today. The Lem Update is currently scheduled for release sometime after summer.

To set expectations more clearly, the Lem Update will be a bit more ambitious and larger in scope compared to what you can come to expect from “Custodian” updates in the future. The reason is that we’ve had a longer time to work on it than what is planned for future updates. It’s also important to note that as of now, the Lem update is scheduled to be a standalone free update, and will not be associated with a paid DLC.

The Lem Update planned features:
  • Buffing the Backlog: We’re reviewing some old DLC to revitalize them with some new content. Humanoids Species Pack and Plantoids Species Packs will now feature some new gameplay features. By the way, did anyone say Necrophage Hive Minds?
  • Selectable Traditions Trees: You will no longer be locked to the same 7 tradition trees, but you will instead have 7 slots that can be filled with a tradition tree of your choice. The number of tradition trees will be expanded, and previous tradition-tree swaps will be broken out into their own trees (Adaptability will no longer be a swap of Diplomacy for example). Some new tradition trees will also be added to existing DLCs.
  • Balance Pass: We will be doing a balance pass on some existing gameplay systems and features.
  • And more..!: Quality of life improvements, bug fixes, AI improvements...

We will go into more detail about these features in future dev diaries, but for now I will leave it at that. We’ll be back next week to talk a bit about some thoughts regarding game balance.

1622707516974.png


No longer will your empire have to suffer the mediocrity of artisans.
 

zapotec

Liturgist
Joined
Feb 7, 2018
Messages
1,501
Almost finished my first playthrough, what a boredom. I got stomped by the contigency something.

I don't understand how to beat them, i had a total fleet power of around 200k then they arrive with dozens of ship of about 80k power, i thought my overlord awakaned empire would protect me instead he splits his huge fleet in small 20k ships and got stomps.

Rest of galaxy didn't stand a chance

I'll try Hearts of Iron IV now, i hope it's better than stellaris and EuIV
 

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