Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,261
Fuck i got hard into game, at least until X4 expansion releases got it like 5-6 days ago...
Thoughts:
Playing currently with added factions and i do agree that they kind of brake mood of game. almost all new factions are high tech and look "cool" instead of fitting into game theme. I am playing currently with them but i think i will cull most of them and leave only fitting ones. Underworld will have to go for sure, splint of Tri-tachyon as pirates that runs with high tech ships ? Why no one nukes Tri-tachyon then because they support them ? Other factions don't respect black market and it is really easy just to find something go to one of those new factions and dump everything you want there.
I like how nerexin mod added some proper management to colonies like sending invasion fleet to pirate bases instead of going yourself. Imho Nerexin and Grand Sector are must have mods. Only issue i have is that so far all the time someone wanted to invade my sector i just paid bribe. It doesn't seem to be chance based but automatic out of jail card. Maybe it is something that will change when my faction will grow up...
New factions kind of make a mess out of grading. Instead of common, uncommon, legendary you get factions name for some fucking reason. If you add factions you also get additional mods and most of them are just badly designed crap that often is locked toward faction like imperial ones. Naturally this makes getting nice ones even harder.
I really would love for game to have more trading side of it. More industries and more products. It feels very basic and mostly automated. Especially with imports.
Game ship cost balance is a whack so is salvaging. Small shuttle cost almost as much as frigate, and difference between shuttle and capital ship often is like 20-30times. It makes it very very very very easy to get capital ships almost out of the gate when you start. Especially salvaging is completely broken. You can very easily rack up litereally dozens of capital ships quickly. Outfitting them is bigger issue but it doesn't really matter as no D-modded capital ship will be worse than fully working destroyer. In current game i didn't even earn 600k and i have already 5 battleships, 2 capital carriers and slew of destroyers and frigates sitting in my colony to be activated when attack on colony will happen. Speaking of which...
Cost of maintance and repair is also out of whack like i said before but there is bigger issue. If you do it at dock it is instant. So what can you do with that information ? Just take 20 capital ships and mothball them, stack up on some supply crates and people. When attack happens and they start to pommel your starbase just take mothballed capital ships, put crew to work and hit that "repair all" button. Instantly you have ready to go death flotilla, you go to battle in split second win the fight and then put them all back to your base.... CR shouldn't be able to be "repaired" in docks. Docks shouls only repair hulls.
I really love exploration aspect of this game. Flying into new star system, going dark, firing up detectors etc. Same with impulse to stop engines etc. It is really fucking amazing how well it works.
Imho skill system should be completely reworked. It just doesn't really fit game at least in form it is. Imho much better would be to get skills for doing stuff rather than choosing what you want. For an example right now i just salvage stuff and mine and i can put skills into colony management or combat or what i want... Imho much better way would be to get % points as you do something. Like when you mine stuff first it is very dangerous for amateurs and as you go you get better at it, less heavy hardware and crew lost more loot gained and after a while you get chance to get some perk like "treasure finder" that gives you 30% boost to get extra loot from derelicts, stations etc.
Ships mods. Love them. But i think there should be actual price tag attached to installing them not just points alone. Installing legendary mod should be also hefty sum attached to it so you wouldn't do that willy nilly and save it for best ships you have.
Naturally guns prices should be up a lot and cost as much as ship itself combined if not more. I really loved how in X3 if you bought yourself capitalship for those 250mln for which you worked hard 100s of hours it was still just hunk of garbage until you fit it with weapons and getting best weapons would cost you even more than ship itself. Here there are mods and weapons so chasing bast configuration with latest and best tech should be something that would take normal price of destroyer to 10 times as much if not more. In this way chasing that top of the line stuff is huge money sink and gives a you a lot of things to do and work toward.
Love the game hope it will improve.
Thoughts:
Playing currently with added factions and i do agree that they kind of brake mood of game. almost all new factions are high tech and look "cool" instead of fitting into game theme. I am playing currently with them but i think i will cull most of them and leave only fitting ones. Underworld will have to go for sure, splint of Tri-tachyon as pirates that runs with high tech ships ? Why no one nukes Tri-tachyon then because they support them ? Other factions don't respect black market and it is really easy just to find something go to one of those new factions and dump everything you want there.
I like how nerexin mod added some proper management to colonies like sending invasion fleet to pirate bases instead of going yourself. Imho Nerexin and Grand Sector are must have mods. Only issue i have is that so far all the time someone wanted to invade my sector i just paid bribe. It doesn't seem to be chance based but automatic out of jail card. Maybe it is something that will change when my faction will grow up...
New factions kind of make a mess out of grading. Instead of common, uncommon, legendary you get factions name for some fucking reason. If you add factions you also get additional mods and most of them are just badly designed crap that often is locked toward faction like imperial ones. Naturally this makes getting nice ones even harder.
I really would love for game to have more trading side of it. More industries and more products. It feels very basic and mostly automated. Especially with imports.
Game ship cost balance is a whack so is salvaging. Small shuttle cost almost as much as frigate, and difference between shuttle and capital ship often is like 20-30times. It makes it very very very very easy to get capital ships almost out of the gate when you start. Especially salvaging is completely broken. You can very easily rack up litereally dozens of capital ships quickly. Outfitting them is bigger issue but it doesn't really matter as no D-modded capital ship will be worse than fully working destroyer. In current game i didn't even earn 600k and i have already 5 battleships, 2 capital carriers and slew of destroyers and frigates sitting in my colony to be activated when attack on colony will happen. Speaking of which...
Cost of maintance and repair is also out of whack like i said before but there is bigger issue. If you do it at dock it is instant. So what can you do with that information ? Just take 20 capital ships and mothball them, stack up on some supply crates and people. When attack happens and they start to pommel your starbase just take mothballed capital ships, put crew to work and hit that "repair all" button. Instantly you have ready to go death flotilla, you go to battle in split second win the fight and then put them all back to your base.... CR shouldn't be able to be "repaired" in docks. Docks shouls only repair hulls.
I really love exploration aspect of this game. Flying into new star system, going dark, firing up detectors etc. Same with impulse to stop engines etc. It is really fucking amazing how well it works.
Imho skill system should be completely reworked. It just doesn't really fit game at least in form it is. Imho much better would be to get skills for doing stuff rather than choosing what you want. For an example right now i just salvage stuff and mine and i can put skills into colony management or combat or what i want... Imho much better way would be to get % points as you do something. Like when you mine stuff first it is very dangerous for amateurs and as you go you get better at it, less heavy hardware and crew lost more loot gained and after a while you get chance to get some perk like "treasure finder" that gives you 30% boost to get extra loot from derelicts, stations etc.
Ships mods. Love them. But i think there should be actual price tag attached to installing them not just points alone. Installing legendary mod should be also hefty sum attached to it so you wouldn't do that willy nilly and save it for best ships you have.
Naturally guns prices should be up a lot and cost as much as ship itself combined if not more. I really loved how in X3 if you bought yourself capitalship for those 250mln for which you worked hard 100s of hours it was still just hunk of garbage until you fit it with weapons and getting best weapons would cost you even more than ship itself. Here there are mods and weapons so chasing bast configuration with latest and best tech should be something that would take normal price of destroyer to 10 times as much if not more. In this way chasing that top of the line stuff is huge money sink and gives a you a lot of things to do and work toward.
Love the game hope it will improve.
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