Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,774
The names in this game are as fuck. Just found a system called Vecna.
Aurora 4x? Space lord/Spreadsheet RPG?#ifithasnumbersitisanrpg
- Having combat be on a separate map makes it tedious and annoying. Faction doesn't like you and you want to go through their space? Fight 10 meaningless battles. Massive letdown here. No grand chaos of space where you try to dodge pirate's missiles to get to port, instead if they touch you you are locked into a fight with them. Also falls into the same problem I have with Total War where you quickly max your fleet to the limit and never really get to appreciate small-scale maneuvers or tactics, it's all just about having a lot of ships and dogpiling in.
- The economy is basically irrelevant. Tariffs mean you can't make money off anything (at least not in a time-efficient manner). Combat isn't really much of a payoff (for some reason captured hulls are worth jack shit in this game despite them supposedly being super hard to replicate without blueprints and ancient technology). Instead all you do early on is fly around waiting to see missions that pay 75k-225k for 2 minutes of work.
- Almost as soon as you colonize a planet the economy becomes more irrelevant. Like, planets just print money. Build everything for infinite money. At least that's pretty much what happened to me. Factions all sent fleets to attack my planets (even though I had near-max relations with lots of them), but those fleets were then destroyed by my planetary defenses without me lifting a finger.
Definitely take these gripes to the game forum. Someone might be inspired to write a mod or the developers might help.
Yep. When you start a campaign, it'll give you a bunch of options. Random sectors have more exploit potential, but if you still want that, you can limit the number of bases in each system to avoid having a pirate base next door to a faction you can sell organs to or whatever. Invasions in general are easily exploitable though, it's too easy to take over a base and then you can sell off it's industries for a huge chunk of money. Probably just have to restrain yourself on that. Also, it includes options for some added difficulty, one of which (the 'spacer' optional start) adds a tax of 1000$ per character level per month. Helps extend the early game a bit.Nexerilin looks really cool, is there some way to configure it to be less exploitable?
If you're not into the fleet-fiddle/combat aspects you'll probably get bored real quick, it's the meat of the game..So I started this game and I've been doing well for a beginner (if i say so myself). Bought a couple of freighters and been runningsmugglesupply runs here and there and turning tidy profits. My question is, what else is there to do in this game? I know you can run missions for the factions and potentially start your own colony and install AIs... but what else?
If your not into the fleet-fiddle/combat aspects you'll probably get bored real quick, it's the meat of the game..So I started this game and I've been doing well for a beginner (if i say so myself). Bought a couple of freighters and been runningsmugglesupply runs here and there and turning tidy profits. My question is, what else is there to do in this game? I know you can run missions for the factions and potentially start your own colony and install AIs... but what else?
Ah okay. I'll still play it a for a bit until i have a colony and stuff, but i thought there's way more on offer here at first (what's there is great, i just thought it has more story/event driven content).
I fucking love carriers.