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Starfield Thread - now with Shattered Space horror expansion

Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
BG3 just allows multiplayer, but that's enough to be omitted in your counting, a disputable quality Bethesda only has F76 to show for.
There is no way BG3 would've achieved its current numbers if it didn't allow for co-op play.
I would rather disagree with that. People cooping in bg3 are not many at all.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,461
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Have you ever taken a 360-degree turn on any planet when walking? I bet never.
So why can't we? It is not by technical limitation that the message appears that we have reached the limit of the planet, but rather to prevent the player from falling off the edge.

I bet even with this revelation you're still trusting Bethesda.

Alright, I have another one.

Did you know that planets are an optical illusion? You can't land on them, they just disappear. Proof:
https://www.youtube.com/watch?v=t3cHBEWN3xI

Also, if planets were round it would be impossible for the spacecraft to fly over them. Is it possible to fly inverted, upside down? And land like that? We know the answer is no. The ultimate proof that Bethesda lies how the cosmos works:
https://www.youtube.com/watch?v=NOWZGky6Rc0
 
Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
Have you ever taken a 360-degree turn on any planet when walking? I bet never.
So why can't we? It is not by technical limitation that the message appears that we have reached the limit of the planet, but rather to prevent the player from falling off the edge.

I bet even with this revelation you're still trusting Bethesda.

Alright, I have another one.

Did you know that planets are an optical illusion? You can't land on them, they just disappear. Proof:
https://www.youtube.com/watch?v=t3cHBEWN3xI

Also, if planets were round it would be impossible for the spacecraft to fly over them. Is it possible to fly inverted, upside down? And land like that? We know the answer is no. The ultimate proof that Bethesda lies how the cosmos works:
https://www.youtube.com/watch?v=NOWZGky6Rc0
And what's the matter? Is an abstraction. Would you rather have floating rock ala no man sky that gives you ther impression to land in a life filled asteroid?
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,582
Location
Standin' pretty. In this dust that was a city.
BG3 just allows multiplayer, but that's enough to be omitted in your counting, a disputable quality Bethesda only has F76 to show for.
There is no way BG3 would've achieved its current numbers if it didn't allow for co-op play.
I would rather disagree with that. People cooping in bg3 are not many at all.
Games nowadays are streamer-loaded. As such coop does help sales massively, by streamers doing organized multiplayer sessions when gameplay fun is complemented by social behaviours between (semi)professional players. Regular gamers despite trying to copy them, rarely play coop however, simply because it's nearly impossible to coordinate several people to dump HUNDREDS of hours SIMULTANEOUSLY into a hobby, and remain fun. Same reason most people stop playing tabletop.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,461
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Have you ever taken a 360-degree turn on any planet when walking? I bet never.
So why can't we? It is not by technical limitation that the message appears that we have reached the limit of the planet, but rather to prevent the player from falling off the edge.

I bet even with this revelation you're still trusting Bethesda.

Alright, I have another one.

Did you know that planets are an optical illusion? You can't land on them, they just disappear. Proof:
https://www.youtube.com/watch?v=t3cHBEWN3xI

Also, if planets were round it would be impossible for the spacecraft to fly over them. Is it possible to fly inverted, upside down? And land like that? We know the answer is no. The ultimate proof that Bethesda lies how the cosmos works:
https://www.youtube.com/watch?v=NOWZGky6Rc0
And what's the matter? Is an abstraction. Would you rather have floating rock ala no man sky that gives you ther impression to land in a life filled asteroid?
Your simple mind cannot comprehend that post, that truth. No surprises.
 
Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
Have you ever taken a 360-degree turn on any planet when walking? I bet never.
So why can't we? It is not by technical limitation that the message appears that we have reached the limit of the planet, but rather to prevent the player from falling off the edge.

I bet even with this revelation you're still trusting Bethesda.

Alright, I have another one.

Did you know that planets are an optical illusion? You can't land on them, they just disappear. Proof:
https://www.youtube.com/watch?v=t3cHBEWN3xI

Also, if planets were round it would be impossible for the spacecraft to fly over them. Is it possible to fly inverted, upside down? And land like that? We know the answer is no. The ultimate proof that Bethesda lies how the cosmos works:
https://www.youtube.com/watch?v=NOWZGky6Rc0
And what's the matter? Is an abstraction. Would you rather have floating rock ala no man sky that gives you ther impression to land in a life filled asteroid?
Your simple mind cannot comprehend that post, that truth. No surprises.
Is simple. In no man sky you can land on "Planets" but they really don't feel as planets. They feel more like floating rocks with life in it. They are very small. I like more a system like in starfield where you land and stuff around you in a huge chunk of terrain gets generated at least i have a sense of scale.
Also dude you are trying too hard to troll you are not believable.
 

Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,695
Location
Gehenna
hDAlYPo.png
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
What’s the point of outposts and taking the time to setup supply lines and trade routes?
the ones I know of:

- you can setup high yield outpost and grind crafting xp
- you can accept resource delivery missions from the ship manufacturer's shipyards
- there are procgen quests that ask you to set up a cargo link with them
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,603
What’s the point of outposts and taking the time to setup supply lines and trade routes?
Autism.

In theory, you could automate resource production so that you have everything your need for crafting,
and when you craft a lot of shit, theoretically this gives you exp and money if you do it in ridiculous bulk.
Also, one way to complete the cargo delivery missions which ask for hundreds of materials.

There are also various bonuses coming from outposts like increased scanning range, haven't looked too much into this cause
it probably needs a bit of research to unlock everything.

Myself, I used them for shipbuilding (the outpost shipyard has all the components in one place), as a discrete stash
for all the contraband before I unload it, and a safari spot where I go and slaughter local wildlife whenever I need a levelup.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
What’s the point of outposts and taking the time to setup supply lines and trade routes?
Kitchensink design. Make systems you think are interesting (copy from other games), some people like them. And some people who will never touch them will think they are deeper than they really are and be impressed.
 

GaelicVigil

Liturgist
Joined
Nov 13, 2013
Messages
412
To emphasize even more how much 6 million is a shitty result. According to unofficial data, BG3 has sold approximately 5.5 million copies on Steam alone (data from last month).
We're talking about a game whose only advertisement was bear sex.
Starfield has at least one DLC planned, and my guess is 2-3, each DLC release will pump sales. They'll also re-release it again as a "complete" edition, which more people will buy. They are probably less concerned with immediate numbers and are taking a more long term approach with this. Simply based on the fact that it's day 1 on gamepass and that the performance is pretty shit on release, which they must've been aware of.
Limit copium. Every developer hopes to sell as many copies as possible on release day, when the hype is greatest. How many casuals will remember the game in 2-3 months?
The game definitely won't be the next Skyrim. The difference in perception of this game is extremely different from Skyrim. I don't see a million versions of F4, but Skyrim has tons of versions for different platforms.
Starfield is the most played single player game on steam, it reached a milestone of over 1 million concurrent players across all platforms. You always take risks if you attempt something new. Skyrim was the 5th elder scrolls game, meaning they had 4 iterations beforehand to perfect their formula. With Starfield they are building on their previous Fallout games but are also taking a completely novel approach, one of which we have not yet seen in RPGs.

If they wanted to maximize their sales they wouldn't have released it day 1 on gamepass. Also, considering how different the game is, and that there's really nothing quite like it out there, I'm pretty sure they expected it not to be wildly popular on release. Compared to a safe bet like a fantasy RPG, starfield is pioneering the field using AI/proc gen in combination with RPG gameplay.

And no Starfield is not a No Man's Sky, nor does it attempt to be one.

https://www.ign.com/articles/starfield-seamless-fly-space-to-planet-not-important-todd-howard

You are not "playing" anything when you're stuck in a loading screen, long-winded and boring dialog, or running across a bland empty landscape. Sure, the game is techincally "running", but it's not being played. So take your concurrent players and reduce it by about 40%, because that's how much time people are not actually playing.

In BG3 by contrast, players are almost always fully engaged with it. The world is filled to the brim with playable spaces.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
To emphasize even more how much 6 million is a shitty result. According to unofficial data, BG3 has sold approximately 5.5 million copies on Steam alone (data from last month).
We're talking about a game whose only advertisement was bear sex.
Starfield has at least one DLC planned, and my guess is 2-3, each DLC release will pump sales. They'll also re-release it again as a "complete" edition, which more people will buy. They are probably less concerned with immediate numbers and are taking a more long term approach with this. Simply based on the fact that it's day 1 on gamepass and that the performance is pretty shit on release, which they must've been aware of.
Limit copium. Every developer hopes to sell as many copies as possible on release day, when the hype is greatest. How many casuals will remember the game in 2-3 months?
The game definitely won't be the next Skyrim. The difference in perception of this game is extremely different from Skyrim. I don't see a million versions of F4, but Skyrim has tons of versions for different platforms.
Starfield is the most played single player game on steam, it reached a milestone of over 1 million concurrent players across all platforms. You always take risks if you attempt something new. Skyrim was the 5th elder scrolls game, meaning they had 4 iterations beforehand to perfect their formula. With Starfield they are building on their previous Fallout games but are also taking a completely novel approach, one of which we have not yet seen in RPGs.

If they wanted to maximize their sales they wouldn't have released it day 1 on gamepass. Also, considering how different the game is, and that there's really nothing quite like it out there, I'm pretty sure they expected it not to be wildly popular on release. Compared to a safe bet like a fantasy RPG, starfield is pioneering the field using AI/proc gen in combination with RPG gameplay.

And no Starfield is not a No Man's Sky, nor does it attempt to be one.

https://www.ign.com/articles/starfield-seamless-fly-space-to-planet-not-important-todd-howard

You are not "playing" anything when you're stuck in a loading screen, long-winded and boring dialog, or running across a bland empty landscape. Sure, the game is techincally "running", but it's not being played. So take your concurrent players and reduce it by about 40%, because that's how much time people are not actually playing.

In BG3 by contrast, players are almost always fully engaged with it. The world is filled to the brim with playable spaces.
Are you playing on an SSD? My loading screens are under 5 seconds, compare that with the 10-15 minutes or so it takes me to clear out a dungeon.

Have you seen this post yet by the way? I think it's an efficient way to explore more without wasting too much time running across barren planets.
ok I think I figured out planetary exploration of the proc gen content: Find a planet that is at or above your level and has life on it. Planets which are barren don't have much stuff on them. land ship anywhere on the planet, get out and look around with your scanner if there are any POIs you want to visit (hit E on your scanner to get more details about what it is, locations with a question mark have a quest usually from what I've seen, but I usually go for Structures to hunt Elites and avoid Natural and Caves), if there are, go there and look for new POIs that pop up on the way. If there aren't, go back to your ship and fly to a new cell. that's the most efficient way I've found to find relevant POIs and not waste time running around the wilderness. Oh and only do that in solar systems that are at your level, because you can kill aliens on the way for xp and the Elites drop good loot for you, don't waste time exploring lower level planets. Doing the highest level planets you can efficiently kill Elites in is probably best.
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,310
What’s the point of outposts and taking the time to setup supply lines and trade routes?

I have only done limited outpost building so far (just 2 outposts, and I haven't even linked them yet) but so far based on the buildings I can build there isn't much point. Once I have them properly linked it will basically give me a good source of 4 resources, but the only thing I need resources for is modifying weapons and my suit, and I can find or buy enough resources for the small number of times I upgrade weapons. So far I only switch to a new weapon and need to upgrade it every 10 levels or so.

The main need for lots of resources is... building more outposts. I assume that can eventually be quite a money maker, but I also already get plenty of money just from looting. So no need for that.

Now with that said, I haven't gotten the skill to unlock more buildings, so I would hope that other buildings that get unlocked allow you to do more interesting things. But the base no skill invested buildings seem to primarily be about extracting resources to use for further outpost building. I am hoping it eventually allows you access to unique benefits when you invest in the skill and heavily build up outposts. Like, maybe you can create and use some unique advanced ship modules you can only research and build with a sufficiently advanced outpost.

But it may just be in the game for people that like doing that kind of thing. Which I kind of do like doing, so I could still appreciate that. If you don't enjoy that kind of thing, it looks like you can probably just skip it entirely.
 
Last edited:

GaelicVigil

Liturgist
Joined
Nov 13, 2013
Messages
412
Am I the only one to notice how oversaturated the green color is on New Atlantis? When the sun is high in the sky, all the vegetation looks like a lime, radioactive, melted, neon green color. You spend the most time in the game in this city, and it is by far the most ugly location in the whole game.

This gives me the same oversaturated green vibes from Oblivion. Makes my eyes bleed.

7yzpm1.jpg
 
Joined
Feb 19, 2021
Messages
560
What’s the point of outposts and taking the time to setup supply lines and trade routes?

I have only done limited outpost building so far (just 2 outposts, and I haven't even linked them yet) but so far based on the buildings I can build there isn't much point. Once I have them properly linked it will basically give me a good source of 4 resources, but the only thing I need resources for is modifying weapons and my suit, and I can find or buy enough resources for the small number of times I upgrade weapons. So far I only switch to a new weapon and need to upgrade it every 10 levels or so.

The main need for lots of resources is... building more outposts. I assume that can eventually be quite a money maker, but I also already get plenty of money just from looting, so no need for that.

Now with that said, I haven't gotten the skill to unlock more buildings, so I would hope that other buildings that get unlocked allow you to do more interesting things. But the base no skill invested buildings seem to primarily be about extracting resources to use for further outpost building. I am hoping it eventually allows you access to unique benefits when you invest in the skill and heavily build up outposts. Like, maybe you can create and use some unique advanced ship modules you can research and build with a sufficiently advanced outpost.

But it may just be in the game for people that like doing that kind of thing. Which I kind of do like doing, so I could still appreciate that. If you don't enjoy that kind of thing, it looks like you can probably just skip it entirely.
Yeah, I did roughly the same amount of building as you and started asking myself why, which is never a good thing. Engaging in systems should always have an obvious benefit that motivates you to invest the time.

Like you said, there's only so many equipment upgrades you can do, just like in Fallout 4. Trade routes will eventually make you a ton of money, but what are you doing to do with that money? Much like equipment upgrades, there are only so many ships and upgrades you're going to need; and unless the end game ships are so prohibitively expensive that it isn't viable to save money for them via quests, I just don't see the need for all that.
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,310
To emphasize even more how much 6 million is a shitty result. According to unofficial data, BG3 has sold approximately 5.5 million copies on Steam alone (data from last month).
We're talking about a game whose only advertisement was bear sex.
Starfield has at least one DLC planned, and my guess is 2-3, each DLC release will pump sales. They'll also re-release it again as a "complete" edition, which more people will buy. They are probably less concerned with immediate numbers and are taking a more long term approach with this. Simply based on the fact that it's day 1 on gamepass and that the performance is pretty shit on release, which they must've been aware of.
Limit copium. Every developer hopes to sell as many copies as possible on release day, when the hype is greatest. How many casuals will remember the game in 2-3 months?
The game definitely won't be the next Skyrim. The difference in perception of this game is extremely different from Skyrim. I don't see a million versions of F4, but Skyrim has tons of versions for different platforms.
Starfield is the most played single player game on steam, it reached a milestone of over 1 million concurrent players across all platforms. You always take risks if you attempt something new. Skyrim was the 5th elder scrolls game, meaning they had 4 iterations beforehand to perfect their formula. With Starfield they are building on their previous Fallout games but are also taking a completely novel approach, one of which we have not yet seen in RPGs.

If they wanted to maximize their sales they wouldn't have released it day 1 on gamepass. Also, considering how different the game is, and that there's really nothing quite like it out there, I'm pretty sure they expected it not to be wildly popular on release. Compared to a safe bet like a fantasy RPG, starfield is pioneering the field using AI/proc gen in combination with RPG gameplay.

And no Starfield is not a No Man's Sky, nor does it attempt to be one.

https://www.ign.com/articles/starfield-seamless-fly-space-to-planet-not-important-todd-howard

You are not "playing" anything when you're stuck in a loading screen, long-winded and boring dialog, or running across a bland empty landscape. Sure, the game is techincally "running", but it's not being played. So take your concurrent players and reduce it by about 40%, because that's how much time people are not actually playing.

In BG3 by contrast, players are almost always fully engaged with it. The world is filled to the brim with playable spaces.
You are not "posting" anything when you are fixated on only how you play games, long-winded and boring arguments, or arbitrarily trying to define things you don't like doing as not-gameplay. Sure, the forum is technically "posting", but it is not communicating anything. So take your current post count and reduce it by about 40%, because that is how much time you are not saying anything meaningful.

Vic, by contrast, is almost always fully engaged with the game. His posts are filled to the brim with noteworthy observations.
 

GaelicVigil

Liturgist
Joined
Nov 13, 2013
Messages
412
To emphasize even more how much 6 million is a shitty result. According to unofficial data, BG3 has sold approximately 5.5 million copies on Steam alone (data from last month).
We're talking about a game whose only advertisement was bear sex.
Starfield has at least one DLC planned, and my guess is 2-3, each DLC release will pump sales. They'll also re-release it again as a "complete" edition, which more people will buy. They are probably less concerned with immediate numbers and are taking a more long term approach with this. Simply based on the fact that it's day 1 on gamepass and that the performance is pretty shit on release, which they must've been aware of.
Limit copium. Every developer hopes to sell as many copies as possible on release day, when the hype is greatest. How many casuals will remember the game in 2-3 months?
The game definitely won't be the next Skyrim. The difference in perception of this game is extremely different from Skyrim. I don't see a million versions of F4, but Skyrim has tons of versions for different platforms.
Starfield is the most played single player game on steam, it reached a milestone of over 1 million concurrent players across all platforms. You always take risks if you attempt something new. Skyrim was the 5th elder scrolls game, meaning they had 4 iterations beforehand to perfect their formula. With Starfield they are building on their previous Fallout games but are also taking a completely novel approach, one of which we have not yet seen in RPGs.

If they wanted to maximize their sales they wouldn't have released it day 1 on gamepass. Also, considering how different the game is, and that there's really nothing quite like it out there, I'm pretty sure they expected it not to be wildly popular on release. Compared to a safe bet like a fantasy RPG, starfield is pioneering the field using AI/proc gen in combination with RPG gameplay.

And no Starfield is not a No Man's Sky, nor does it attempt to be one.

https://www.ign.com/articles/starfield-seamless-fly-space-to-planet-not-important-todd-howard

You are not "playing" anything when you're stuck in a loading screen, long-winded and boring dialog, or running across a bland empty landscape. Sure, the game is techincally "running", but it's not being played. So take your concurrent players and reduce it by about 40%, because that's how much time people are not actually playing.

In BG3 by contrast, players are almost always fully engaged with it. The world is filled to the brim with playable spaces.
You are not "posting" anything when you are fixated on only how you play games, long-winded and boring arguments, or arbitrarily trying to define things you don't like doing as not-gameplay. Sure, the forum is technically "posting", but it is not communicating anything. So take your current post count and reduce it by about 40%, because that is how much time you are not saying anything meaningful.

Vic, by contrast, is almost always fully engaged with the game. His posts are filled to the brim with noteworthy observations.

How many sock puppets do you have, Vic?
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,461
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Have you ever taken a 360-degree turn on any planet when walking? I bet never.
So why can't we? It is not by technical limitation that the message appears that we have reached the limit of the planet, but rather to prevent the player from falling off the edge.

I bet even with this revelation you're still trusting Bethesda.

Alright, I have another one.

Did you know that planets are an optical illusion? You can't land on them, they just disappear. Proof:
https://www.youtube.com/watch?v=t3cHBEWN3xI

Also, if planets were round it would be impossible for the spacecraft to fly over them. Is it possible to fly inverted, upside down? And land like that? We know the answer is no. The ultimate proof that Bethesda lies how the cosmos works:
https://www.youtube.com/watch?v=NOWZGky6Rc0
And what's the matter? Is an abstraction. Would you rather have floating rock ala no man sky that gives you ther impression to land in a life filled asteroid?
Your simple mind cannot comprehend that post, that truth. No surprises.
Is simple. In no man sky you can land on "Planets" but they really don't feel as planets. They feel more like floating rocks with life in it. They are very small. I like more a system like in starfield where you land and stuff around you in a huge chunk of terrain gets generated at least i have a sense of scale.
Also dude you are trying too hard to troll you are not believable.
It sure feels like I'm the only person in NZ who has a gaming PC. I know we're an isolated island at the end of world and all, so it's really hard to ship IT parts over here.
I literally woke up this morning to a couple of friends (mostly women) unfriending me because they didn't know how much of a "dweeb" and a "nerd" I was, for posting on Friday night "excited to play Starfield over the weekend!" with a pic of my PC rig with the game booted up. None of my male friends have ever mentioned that they know what video games are, now that I think about it. I do know some board gamers, but apparently, NZers look down on you if you're into video games. Board games are "social." In Wellington, there are even board game bars where it's integrated with the drinking culture. Video games are for pasty-faced "loners" who will "shoot up the school."


'Twas the night before Christmas when all through Bethesda
every developer was working except for the testa's.
The coders were typing their hands to the bone
in hopes that Todd Howard would soon let them go home.
While the testers were nestled all snug in their beds
with visions of "disconnected" seared in their heads
Todd himself was busy flipping through Internet polls
"It'll all be forgotten" he thought, "with the next Elder Scrolls."
When out on the lawn there arose such a shout.
"The devs!" Todd cried, "Someone might let them out!"
Away to the window he flew like a flash,
meanwhile half of Fallout 76's servers just crashed.
Outside were some reindeer, a man, and a sleigh.
Todd opened the door, and he started to say
"Around here we greet each other with our Skyrim receipt!"
But Santa Claus approached without a peep.
In front of Todd he held up his bag, and then let it drop,
and said "Todd you want five hundred atoms for the online shop."
More rapid than mole-rats, the developers crowded the door;
what had Santa brought them? What was in store?
Now Todd Howard and Santa whistled, and he shouted
"I've brought you a present!" But Todd just pouted,
"It's for you all!" Santa said "I made sure that I brought it
it'd be cole if I didn't think you'd get someone to mod it"
The devs whispered now as their thoughts began to fly.
What was the gift? What had Santa brought them? Why,
'twas a new engine, Santa roared and "There's no need to pay us,
the elves and I" Said Santa, "We just want you to make another New Vegas!"
"Saying that name here is banned!" The devs let out a gasp.
But Santa threw his head back and just laughed,
"Ho ho I'm joking I know!" "The engine is for you,
for Valenwood, or Elsweyr, or whatever you do."
"Please, for all of us, retire your old engine and all of its quirks."
"No." Todd finally spoke, "I like our engine, it just works."
"It works?" Santa's shook his head "I've played 76,
it has more bugs than there are names on my list!"
The devs were already celebrating, oh they were merry;
they cheered and shouted while Todd was still wary,
a new engine meant Christmas and Starfield were saved:
Unlocked fps and fov sliders, what the players all craved!
As Santa departed the devs pulled in his sack
their new engine was inside on drives all in a stack.
What would they be first?
What would they fix?
Could there even be time to save Elder Scrolls 6?
Then Todd cleared his throat, all eyes were on him
"The first thing you'll do is port over Skyrim."
He did a dance and then clapped his hands twice
"We'll release it again and charge full price!"
Then Santa's bag came alive and lept onto Howard.
The devs did nothing but watch as Todd was devoured.
The bag took him to a place where he was lost without power.
He felt disconnected like he had played Fallout 76 for over an hour.
Yet in that same darkness he heard a rumble,
and a voice taught Shane to hear as best he could, as if he had a choice.
Then the darkness faded, Todd could see there was a horse.
 

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