Butter
Arcane
- Joined
- Oct 1, 2018
- Messages
- 8,655
I wouldn't, even with your money.Piece of shit is on 33% sale at steam at the moment until Thursday.
I wouldn't, even with your money.Piece of shit is on 33% sale at steam at the moment until Thursday.
There are fates worse than lobotomy, but does it mean you should lobotomize yourself?Is this game worth getting, at all? Serious question, from someone who loved Morrowind and legitimately had a good time in Skyrim, at least for a while.
Of course when it overheated your CPU and still had crap graphics.I got it for free with my CPU and I still feel like I got ripped off.
Without exaggeration, DA2 wasn't even half as bad.This is probably the biggest waste of HD space since Dragon Age 2.
Bethesda have no idea why people like their games. No one likes their main quests, their games are all about the life-sim elements, and the best thing Bethesda can do to facilite this is simply get out of the player's way. Instead they force the player into scripted, narrative-heavy scenes.
Imagine how much better Starfield would've been if the moment the player clicks "New Game" you are immediately dropped onto a random planet, in some random outpost, with some basic gear based on the class you chose. That's it. No forced dialogue or cutscenes or exposition. Just free to play and explore at your own leisure. You can choose to travel to a nearby space station or city to discover the world and main quest, or you could simply stay at the spot the game dumped you at the start and simply live out your character on that planet.
Agreed. The problem with Bethesda is that they do not understand that there has to be a meaningful difference between the player just randomly dungeon diving and the main quest(s). And that difference has to be there from start to finish, not just in some sporadic bursts at the start and end.This is so true. I've enjoyed Bethsoft games at times. I've never beaten any of the MQs. I've also barely finished any other questlines either. I think I finished a few guilds in Oblivion way back when, but that's about it. Usually I just wander around, adventuring and tooling around until I get bored.
Bethesda have no idea why people like their games. No one likes their main quests, their games are all about the life-sim elements, and the best thing Bethesda can do to facilite this is simply get out of the player's way. Instead they force the player into scripted, narrative-heavy scenes.
Imagine how much better Starfield would've been if the moment the player clicks "New Game" you are immediately dropped onto a random planet, in some random outpost, with some basic gear based on the class you chose. That's it. No forced dialogue or cutscenes or exposition. Just free to play and explore at your own leisure. You can choose to travel to a nearby space station or city to discover the world and main quest, or you could simply stay at the spot the game dumped you at the start and simply live out your character on that planet.
This is so true. I've enjoyed Bethsoft games at times. I've never beaten any of the MQs. I've also barely finished any other questlines either. I think I finished a few guilds in Oblivion way back when, but that's about it. Usually I just wander around, adventuring and tooling around until I get bored.
...Until you find out that Ulfric Stormcloak is controlled by the (((thalmors)))Skyrim radicalized me by making the Nord nationalists sympathetic.
Soon Guatanamo Bay will have a lot of GMs for all the islamic terrorists there.I wonder what went wr...
Starfield without a predetermined start would still lack an Open World (aside from procedurally-generated wastelands), still not offer the player anything to do in space other than combat (which is worse than that found in Spaceborne, created by a single person), and still be more of a 'looter-shooter' than an RPG. Not even the same type of game that established the phenomenal success of Bethesda Softworks starting with Morrowind in 2002, and not even rising to the level of quality found in Morrowind's lackluster successors.Bethesda have no idea why people like their games. No one likes their main quests, their games are all about the life-sim elements, and the best thing Bethesda can do to facilite this is simply get out of the player's way. Instead they force the player into scripted, narrative-heavy scenes.
Imagine how much better Starfield would've been if the moment the player clicks "New Game" you are immediately dropped onto a random planet, in some random outpost, with some basic gear based on the class you chose. That's it. No forced dialogue or cutscenes or exposition. Just free to play and explore at your own leisure. You can choose to travel to a nearby space station or city to discover the world and main quest, or you could simply stay at the spot the game dumped you at the start and simply live out your character on that planet.
This is beyond their ability to implement, most likely too late and too fucking costly, even if they would abstract away the scale of interplanetary distances freelancer style. I mean for fucks sake, they dropped the ball on something as simple as space piracy. The hard parts like boarding ships and fighting the other crew in enemy ship interiors are implemented (the only really good thing in this game apart from a few quests/minor locations in a sea of half-assed filler), but not only is there jack shit in supporting such a play style (for instance a black market ship buyer/fence) despite it being low effort to implement, even worse you can't scrap ships "into razors" for cash without jumping through "no fun allowed" hoops they deliberately implemented to make it uneconomical (unless they fixed this in a patch, wasn't paying attention to the changelogs). That's just straight up retarded and a red flag as far as competence goes.If they don’t release a contiguous space to explore as a dlc/expansion soon they will really be missing the plot as a studio.
X4 actually has a few start options that are just that (the starts with the most story, Terran Cadet and Stranded, were both added in an expansion). It also added budgeted custom start option to one of the patches that lets you pick starting stuff (already know all the sectors of the core, got a gunboat instead just a fighter, already have a bit of renown with the humans) using points you get for doing unique things across your previous playthroughs to a limit (if you've ever made a million in a single transaction you can with an extra 200,000 credits, If you've done an quest of X type before you can start with a few knowledge points, if you've ever had a crewmember reach 4 stars overall rating you can afford better starting crew). The main reason this really works is the entire X4 economy is simulated (e.g., killing off a faction's miners will, in-fact, slow down or even stop their production if you get enough to choke their resource supply) so X at start of game is more powerful than X hours into it, but it would work fine in a more static world too. (It's a feature I'd love to have in Bannerlord)Bethesda have no idea why people like their games. No one likes their main quests, their games are all about the life-sim elements, and the best thing Bethesda can do to facilite this is simply get out of the player's way. Instead they force the player into scripted, narrative-heavy scenes.
Imagine how much better Starfield would've been if the moment the player clicks "New Game" you are immediately dropped onto a random planet, in some random outpost, with some basic gear based on the class you chose. That's it. No forced dialogue or cutscenes or exposition. Just free to play and explore at your own leisure. You can choose to travel to a nearby space station or city to discover the world and main quest, or you could simply stay at the spot the game dumped you at the start and simply live out your character on that planet.
There's something kind of "weightless" about the MQ lines in Bethesda games.