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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,444
Location
Grand Chien
Last action game made for 60fps outside of esport titles was RAGE iirc, and it shows. Todd even said it's not even under consideration because they chose complexity. That means whatever behavior you get out of the game at such framerate is not even intended, and a ground up HFR game behaves differently for granted.
...what the fuck are on about. Properly coded games don't behave differently at higher frame rates. Just because Fallout 76's engine shits itself at 60+ frame rates doesn't mean that very high frame rates are broken. It means Bethesda need to learn to code properly.

Are you a Bethesda employee or something?
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,706
Visual fidelity vs. HFR is a tradeoff during development and you pay with snappiness for the former.
Just because you play on a PC with certain card plucked in that doesn't make it a snappy HFR game. There were time constants set at development, enemy pack sizes etc. Not to mention you don't even have true individual frames because post process TAA/DLSS converging & shit. RAGE is a close combat mass murder game vs. FO4 for a reason.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,711
Location
Ingrija
No it isn't. It's pretty fun.
If you're referring to elite dangerous, it's the most unfun non-game I've ever played. I suspect you need a very certain type of autism to enjoy "playing" euro truck sim's space trucker DLC.

I know your pain, man. I couldn't master docking, too.

BBC_Micro_Elite_screenshot.png


Still haunts me to this day.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut

KateMicucci

Arcane
Joined
Sep 2, 2017
Messages
1,676
Joined
Oct 9, 2015
Messages
2,095
Location
DFW, Texas

  • Giant open-world for the player to do what they want, focus on non-linear exploration.
  • "It's nice with Starfield to go back to some things we didn't do, the backgrounds, the traits, defining your character, all those stats. There's so many games now that do those things, that people are ready for something that does a lot of the things that older hardcore RPGs, something that we used to do, doing those again in a new way."
  • Severely levelled up the tech for character creation, scanning real-world models etc.
  • "What makes the world feel whole, what are the groups that would make it feel whole and believable, and how does the player interact with them?"
  • The foe faction, the Crimson Fleet, can be joined.
  • If you're a good player and don't want to play as a bad guy, you can join the Crimson Fleet and report on them to your superiors/other factions, allowing you to be a 'space cop'.
  • New persuasion mini-game, didn't start with "Let's do an evolution of the old Oblivion system, but there are a couple of beats there."
  • With the persuasion mini-game, you have to think about "What's my risk here, which do I want to choose? We didn't want it to be a system where there was definitely the 'right' thing to say."
  • "It feels like you're having a conversation where you're actually trying to persuade somebody of something."
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,432
Location
Dutchland
whats todd stats
surely he dumped str and con
Todd doesn't have attributes, they were removed while Skyrim was being made.
Instead he grinds his gamedev skill by rereleasing Skyrim again and again, just like Skyrim players who grind smithing by spaming iron daggers.
And when he reaches 100 he goes Legendary then starts back from the beginning. It just works.
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
499
I think he has advanced John Carmack syndrome. Rather than breaking down you're just sort of desiccated into a White Walker.
 

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