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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The accuracy drop is speculation on my part, but I assume there's some consequence for running out.
Accuracy drop is just a soft-cap penalty on your damage :lol: Eventually the player sees himself forced to stop shooting and switch to a different weapon. Looks neat at first glance, and will be easy to rebalance/mod as needed.
 

Vic

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Starfield haters are retards!

Web-capture-5-9-2023-163640-www-reddit-com.jpg
 

ColaWerewolf

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It's like trying to play chess with Todd and at first you're acting like the cocky jock who made fun of his chess club, "lmao I bet your rook doesn't even have dismemberment, idiot." You move in for the infallible scholar's mate "your pawn structure is all empty space with nothing to do, dumbass." He just smiles in that humble, innocent way he always does and moves his QWEEN Layteesha in front of your king.

You were in checkmate from the start.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
I was hoping for a better counter argument. I am not convinced by statements like "feels like absolute shit". You are being sarcastic, but mnany people actually like to play games of chance. The percentage displayed is just a UI convenience. VATS was insanely popular in Fallout/2. You get choice, you get tradeoffs, chance improves with skill. Therefore, RPG.
First off, Fallout 1 & 2 have dogshit combat, so terrible game to cite when trying to defend this style of design. Second, comparing VATs to a Deus Ex style of FPS is ridiculous, as they're not the same thing. The issue isn't the inherent RNG of whether or not your attack lands, but instead the way the RNG is done and how it feels when playing the game.

As for some people liking said system, so what? Lots of people like to play all sorts of shit games. That's doesn't fly as a defense against my statement that the shooting mehcanics you outlined feel bad. I could explain why they feel bad but you didn't ask me that. It's akin to me defending bullet sponge mechanics which you also hand-waived away as "they suck".
"Playing a certain way" is actually "adapting your tactics to the available resources and situation". Some player may like chopping people with his axe because he is RPing Danny Trejo, but when they are too many and at a distance, he switches to a firearm. Nothing wrong with that.
There is a difference between being pigeonholed to playing a certain way versus adapting my tactics. In Underrail, you often have to adapt your tactics as a Sniper when facing different enemy compositions/types and based on your environment. That being said, said adaptation will never feel like the kind of gameplay you'll get with a close range burst SMG, and the tactical adaptions you'll have to make with that kind of build. If the way around your system is to run right up to every enemy, whether you have a sniper or a shotgun, so the accuracy malus doesn't effect you, than that's not adapting your tactics to the available resources/situation, that's just making the most out of a dogshit combat system.
Of course, when you add mechanics you need to balance them. Game design is a black hole of more and more work needed to get a seemingly "simple" "workflow" to function in a fun and satisfying way. So yeah, that's a valid problem. The bullet sponge solution has the same problem, it's just easier to adjust the numbers when the overall system is more simple.
Some things cannot be balanced. I'd love to see someone try.
Elaborating on the balance problems. Yeah, if you go down the way of balancing the combat system, you will face the necessity of balancing encounters as well, so they don't throw your balanced system on its head. But you are concentrating on the accuracy and damage variables in what I'm proposing. Gamifying the aim down sights, reload speed, firing speed, and weight of weapons while leaving accuracy and damage mostly down to player manual skill is a compromise which I think could work for many players. Just enough feeling of systems being present (add in weapon calibres in the FNV style), with the 3d shooter skills leading the way.
Maybe you just suck at shooters, but as someone that has played pretty competitively in some very high skilled shooters, this shit would not be fun for me, or anyone else that is remotely skilled. Having to figure out what attacks and abilities to use as an example is something that is purely abstract, and it's your own intellect leading the way. That is something that will be engaging for pretty much anyone that has a patrician taste in games. Playing a game with artificial difficulty built in with no way to get better outside of leveling up is not.
 

Irxy

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This yet again smells like another Fallout 3 situation where anyone defending is doing so more out of some principle rather than because they have an actual reason to defend the game. I have yet to hear or read any good reasons to invest into this game and I do not see that changing any time soon. Because basically even the praise I hear most of the time sounds like a half-assed negatives.
"Oh, its get better the further you go." - great another FFXIII, didn't know Todd made JRPGs
"Its really freeform, you can do anything you want." - so yet again Bethesda has no actual idea what the gameplay loop is like
"The story is not horrible." - wowsers trousers if that is not a fucking selling point then I do not know what is!

The cherry on top is that my rtx 4070 seems to be barely enough to run the game at 1080p while its still looking like a stripped down GTAV. This is a new low even for Todd and the fact that he is mysteriously silent about it all just points me in the direction that this is the best the game can do and no patches will come along to fix it.
I understand these discussions on steam forums, but here on codex, come on?
This game is exactly what anyone who played any of the Bethesda games thought is was going to be - a Fallout/Skyrim in space.
With all the good & bad stuff that entails. And like all other Bethesda games, it is good for what it is. If you enjoy Skyrim or Fallout (or any of the older ones) despite their numerous shortcoming, you will enjoy this one too.
Why? Because there are no alternatives for this style of gameplay.
There are games with a better space sim, better combat, better plot, better open world, better overall RPG etc.
Yet there are none which have all of that, it is as simple as that. So if you want to play a space cowboy, who flights a ship of his own design, doing piloting, trading and all kinds of adventures, builds a base on some random rock to store trophies and whores, there are simply no other games which would allow you to.
And while none of its systems can really be called great, they are really not bad either, and a sum of them do provide a unique experience.

p.s. I have a 3080 and an older i5-8600 cpu, play @1440p with 75% FSR, everything on ultra. Get solid 60 fps everywhere aside from major cities, and even in those it doesn't dip often and low enough to annoy, barely noticeable with gsync.
 

thesecret1

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The sooner people realize that RPGs are incompatible with action/shooter combat, the better. The very things that make a shooter or a hack and slash action game fun are mutually exclusive with what makes a RPG combat system fun.
absolutely agree
How do you try to integrate firearms (lasers) in a first-person RPG then?

1. Make enemies bullet sponges. Then go by the "numbers go up" mantra, better weapons overcome the sponge faster. -- This sucks as system design.
2. "The pseudo-simulationist approach". Make firearms very inaccurate, very prone to breaking, add wepon condition statistic, gamify the "time to iron sights", time to reload, weight in the inventory, the recoil, rounds fired per second, etc. Make firearms suck and gradually improve them through crafting/wepon modification, or through the player finding innately better weapons in the world. This way you can have weapons that always kill or cripple from 1-2 shots, but getting to actually hit something is the skill the player can build up.
3. In addition to the stats from 2., add some player build choices that improve the same stats, i.e. a more skilled character can make more of the same weapon than an unskilled character.

IDK, this seems like a watertight way to integrate shooter combat into an RPG. Thoughts?
Gothic already solved this for melee - the better your character is, the better his swing animations, the easier it is to chain combos, etc. In other words, it copies real life, where with a low skill character, you use the sword like it was a stick that you bash people with, while at high skill, you're a swordmaster for whom the sword is an extension of his arm.

With guns, just take the same approach - make the recoil bigger because your character is shit at handling it. Don't make the gun inaccurate, but rather make the character's hands shake and move, as he's unable to keep a steady aim. Give him different reload animations based on skill level, with low level ones taking forever while high level ones are over in a second. Those are all things that stem from the CHARACTER rather than the GUN (more jamming or the gun itself shooting sideways would be rage inducing and make no sense), and make it instantly clear to the player. It will feel very natural and make the player himself feel the difference whenever his character improves, as he will actually feel the improvement first hand.
 

Vic

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if you have 2 companions on your ship they engage in party banter

also, you can walk around your ship anytime if you are in space by holding E

I was just flying around and heard Andreja and Sarah talking, stepped away from the pilot's seat to listen in on their convo while drifting in space
 

Vic

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fuck the haters
Didn't you start to hate it too? I'm confused.
No, even I misunderstood Starfield for about an hour, I got outraged that I could easily kill level 65 wildlife but then I realized wildlife is just like cattle, they're not real enemies. I tried killing a level 40 space merc and got rekt. Game is really huge with a lot of stuff going on and very little hand holding.
 

Reinhardt

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it's not a colony, there is no more Earth in Starfield, so that's all of humanity you see, not just America, hence the diversity.
Their diversity agenda kind of conflicts the lore, I think.
You can basically redo your character appearance anytime you want, and since it is a future it is not masked as a barber, surgeon or anything like that, but an in-lore service Enhance.
There are even quests about it and NPCs talking about using it etc.
And now the question, why the heck would half of NPCs look like wal-mart abominations when you can pretty get any body and looks you want?
I mean, it's pretty obvious that this body-positive bullshit would dissapear a minute after a service like this becomes available and affordable.
wypepo limited access to it to bipoc of color to keep bruthas and sistas down
 

Readher

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it's not a colony, there is no more Earth in Starfield, so that's all of humanity you see, not just America, hence the diversity.
Their diversity agenda kind of conflicts the lore, I think.
You can basically redo your character appearance anytime you want, and since it is a future it is not masked as a barber, surgeon or anything like that, but an in-lore service Enhance.
There are even quests about it and NPCs talking about using it etc.
And now the question, why the heck would half of NPCs look like wal-mart abominations when you can pretty get any body and looks you want?
I mean, it's pretty obvious that this body-positive bullshit would dissapear a minute after a service like this becomes available and affordable.
wypepo limited access to it to bipoc of color to keep bruthas and sistas down
41e.jpg
 

ArchAngel

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if you have 2 companions on your ship they engage in party banter

also, you can walk around your ship anytime if you are in space by holding E

I was just flying around and heard Andreja and Sarah talking, stepped away from the pilot's seat to listen in on their convo while drifting in space
Man you really need to go and touch some grass.
 

Reinhardt

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if you have 2 companions on your ship they engage in party banter

also, you can walk around your ship anytime if you are in space by holding E

I was just flying around and heard Andreja and Sarah talking, stepped away from the pilot's seat to listen in on their convo while drifting in space
Man you really need to go and touch some grass.
don't. there is shit on it.
 

Vic

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really getting into the space exploration now, it's really true that the more you play the more you get out of it. I would encourage all to play at least until the quest "Into the Unknown" before judging it, it opens up a bit more stuff.
 

Vic

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if you have 2 companions on your ship they engage in party banter

also, you can walk around your ship anytime if you are in space by holding E

I was just flying around and heard Andreja and Sarah talking, stepped away from the pilot's seat to listen in on their convo while drifting in space
Man you really need to go and touch some grass.
I touch your moms vagina
 

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