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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,318
Location
In the ether
Strap Yourselves In Codex Year of the Donut
I feel like "NASApunk" was the biggest conceptual misstep of this entire product. Why deliberately go for something so sterile and dull? Pulp science fiction is a treasure trove of exciting aesthetics that nobody has really exploited in a AAA video game.

iu


iu


iu


Hell, even just doing a Jetsons RPG would be incredible. I just don't understand this """"creative"""" decision.

iu

Because they're all zoomer retards that can't read.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Has anyone tried any melee focused combat?
Did they improve that aspect or is it still just bonk or punch?
It blows. The big problem is that enemies are almost all gun users, and their guns deal massive damage at higher levels. So you're constantly trying to close the gap and just getting your ass beat every time. The unarmed perks are cool and when you actually manage to close in you can fuck people up pretty fast, but overall it's like TES Arena all over again, where you're getting merked from 50 miles away before you can even land a hit.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,677
Rusty is having a mental breakdown, I think.
He is shilling for Starfield so much, that he calls Morrowind : " Trannywind" .
rpg.hq in full coping mode.
 

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
615
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Has anyone tried any melee focused combat?
Did they improve that aspect or is it still just bonk or punch?

I'm about 10 hours in and thus far melee weapons have been really awful and underwhelming. Unlike Fallout where VATS massively helped with closing the distance and landing melee attacks with deadly efficiency you don't have that here. So closing that gap in a game which seems to be very much focused on gunplay doesn't seem viable. And melee sneak builds are comically lame. It is hard to stay stealthy with a ranged build, melee? Forget it.
 

kroki

Literate
Joined
Feb 15, 2023
Messages
42
is it normal to game to hang up for few seconds every so often? as if it was loading something. playing on an ssd
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,684
I agree, at least about the plot hook. But at the same time this is literally what everyone said they wanted.
  • "I don't want to be a super important chosen one right away! I want to play an ordinary person going about their business."
  • "Bethesda sucks at main quests, they should stop making them altogether!"
  • "You become too powerful too quickly! You're supposed to be weak in the beginning!"
  • "I hate the tutorialization and hand holding!"
I had always been suspicious of these complaints because outside of Morrowind (and Fallout 76 strangely enough), most of the RPGs I've played with any kind of budget do elevate the main character to a privileged status. People say this stuff because they think it makes them sound sophisticated and it's easy to discount the value of the main hook on subsequent playthroughs when you're already familiar with how the game works. Even the people who never completed the main quest, probably followed along with it until they were comfortable with the mechanics.
People say this stuff because they want a rags to riches story. They want to start as as a crippled, old, blind beggar that's been left shivved in some backalley and barely manages to breathe, and turn that dude into a 20 years old gigachad that can destroy tanks using nothing but his fists as well as have him become the God Emperor of the universe. The moment you make the dude a "chosen one", you cheapen the whole thing. It's no longer the player's efforts that turned that loser into a superman, now it's some gay prophesy. Any time the NPCs give special consideration to the MC because he's "special", it feels like cheating, like something the player didn't earn.

Look at the first Gothic if you want an idea of how a story with that looks. You start off as a prisoner sent to die in a mining colony who gets his ass handed to him by overgrown chicken, the main quest doesn't even really begin until midgame (up until then it's just giving you a tour of the place) and doesn't hint at any grand destiny, and yet you end the game by slaying an ancient God.
 

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
615
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
I feel like "NASApunk" was the biggest conceptual misstep of this entire product. Why deliberately go for something so sterile and dull? Pulp science fiction is a treasure trove of exciting aesthetics that nobody has really exploited in a AAA video game.

iu


iu


iu


Hell, even just doing a Jetsons RPG would be incredible. I just don't understand this """"creative"""" decision.

iu

This is called "Retrofuturism" and was pretty much the entire vibe of Fallout. All they had to do was move the hints already in place in the Fallout series to a 100% space based game and it would have been amazing. What we got instead is a shitty version of Mass Effect with worse graphics and instead of aliens its basically an entire galaxy full of---

Capture.4JPG.JPG
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
I feel like "NASApunk" was the biggest conceptual misstep of this entire product. Why deliberately go for something so sterile and dull? Pulp science fiction is a treasure trove of exciting aesthetics that nobody has really exploited in a AAA video game.

iu


iu


iu


Hell, even just doing a Jetsons RPG would be incredible. I just don't understand this """"creative"""" decision.

iu

Fuckin' A, the "Gernsback Continuum" is still the dog's bollocks, and still ridiculously under-exploited.

Thinking about it, some people are picking up "s-f game maybe" vibes from the recent Swen interview, and it wouldn't surprise me at all, if Larian went for a new s-f property of their own, it would likely be in this sort of vein.

They have the sense of whackiness and sense of humour to do it. Here's hoping.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
340
Has anyone tried any melee focused combat?
Did they improve that aspect or is it still just bonk or punch?
I had a search around earlier and people are saying it's worse than Fallout 4 because no VATS, there's also barely any melee weapons and you can't put mods on them.
Has anyone tried any melee focused combat?
Did they improve that aspect or is it still just bonk or punch?
It blows. The big problem is that enemies are almost all gun users, and their guns deal massive damage at higher levels. So you're constantly trying to close the gap and just getting your ass beat every time. The unarmed perks are cool and when you actually manage to close in you can fuck people up pretty fast, but overall it's like TES Arena all over again, where you're getting merked from 50 miles away before you can even land a hit.
Has anyone tried any melee focused combat?
Did they improve that aspect or is it still just bonk or punch?

I'm about 10 hours in and thus far melee weapons have been really awful and underwhelming. Unlike Fallout where VATS massively helped with closing the distance and landing melee attacks with deadly efficiency you don't have that here. So closing that gap in a game which seems to be very much focused on gunplay doesn't seem viable. And melee sneak builds are comically lame. It is hard to stay stealthy with a ranged build, melee? Forget it.

That's a shame. I keep hoping they'll go back to at least Oblivion style melee where you got special attacks as you levelled your skill but it seems they aren't interested anymore.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,947
omg, this Sam Cole guy's writing. "Let's talk business...", "It's rough country..." This is Obsidian-level drivel. A waste of a good voice actor.
You are a pathetic retard with an agenda. You find a way to complain about the one white dude. Not the homosexual black guy. Not the saccharin sweet mommy who talks like you are special needs student. Not the mutt Andreja with a voice like nails on a chalkboard. Not the beat up old mongolid Lin who nags and demans you. No no, you want to shit on the white dude. For being normal. Go fuck yourself, freak.


Has anyone tried any melee focused combat?
Did they improve that aspect or is it still just bonk or punch?

The combat, while similar to Fallout 4, is worse. That includes melee. Everything feels lighter, less grounded. Someone made a good analogy earlier. It's like the guns are all airsofts. No gore, no vats, no limbs being shot off, no heads explode. The same applies to melee. It feels like you are swinging a wiffle bat, or a retractable blade. Very light, very unsatisfying. It's pretty bad.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
"hey let's fly over in our starship to this planet on this remote solar system and hit them with sticks and knives!"

get some lasers bitch, knives are last resort
 

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,318
Location
In the ether
Strap Yourselves In Codex Year of the Donut
This is called "Retrofuturism" and was pretty much the entire vibe of Fallout. All they had to do was move the hints already in place in the Fallout series to a 100% space based game and it would have been amazing. What we got instead is a shitty version of Mass Effect with worse graphics and instead of aliens its basically an entire galaxy full of---

Except they fucked up retrofuturism from the original Fallout 1 & 2 games.

 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
Rusty is having a mental breakdown, I think.
He is shilling for Starfield so much, that he calls Morrowind : " Trannywind" .
rpg.hq in full coping mode.
He fell for the tranny and cannot cope with the fact.

image.png
The copium levels are over 9000!

So in Morrowind when a guy clones himself to make a woman it's trannywind.

But in Starfield there's no evidence because *heavy mouth breathing starts*

ok rusty_shackleford site admin of rpghq.net
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,760
Location
[REDACTED]
"hey let's fly over in our starship to this planet on this remote solar system and hit them with sticks and knives!"

get some lasers bitch, knives are last resort
No.
I want to prove the power of Kung Fu over pussy guns and lasers.
I don’t care how many times you’re gonna mention your slutty pussy I’m touching that with a 10 foot pole
 

tastywaffles

Literate
Joined
Apr 14, 2023
Messages
42
I feel like "NASApunk" was the biggest conceptual misstep of this entire product. Why deliberately go for something so sterile and dull? Pulp science fiction is a treasure trove of exciting aesthetics that nobody has really exploited in a AAA video game.

iu


iu


iu


Hell, even just doing a Jetsons RPG would be incredible. I just don't understand this """"creative"""" decision.

iu
https://www.thegamer.com/starfield-what-is-nasapunk/
fAGjceX.jpg
You can be a cop in Starfield. I don’t know why you would roleplay in the galaxy’s most boring occupation rather than being, say, a space pirate, but you can be a cop. There is no job in the world, or indeed the entire universe, more antithetical to the punk spirit than joining the law enforcement authorities. But sure, make the rich richer and the powerful more powerful and make sure every struggling citizen tows the line or they’ll feel your wrath in this NASApunk story.
An executive producer at a huge corporation can’t tell me if something is going to be punk or not, let alone one who is trying to sell me his £70 video game. I’ll decide that myself.
Who are you to tell me what is punk or not? You're not my dad!

https://www.thegamer.com/starfield-cop-no-hope/
Someone will try to stop me, I assume. That would be the cops. It was previously revealed that you could play Starfield as a cop, an insider on a pirate vessel leaking information to the authorities. That’s fine, I’ll need an enemy in my playthrough, but I can’t for the life of me understand why anyone would play as a cop in their game.
Ben Sledge seems like a totally mentally sound individual. But is he punk? I don't think so.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
340
Is all the dialogue so sterile and inoffensive?
 

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