somewhatgiggly
Scholar
- Joined
- May 31, 2018
- Messages
- 169
Bethesda(Games Studios) is one of the game companies that has managed to keep contemporary real-life politics out of their games though.So is bethesda going to do mass effect
No. Several soy-dripping focus groups suggested that red, blue, green were too complicated for 2020 'general audiences.' It is recommended, considering the current political climate, to make a super-evil space dictator that looks like Trump and make the player have to kill him andreturn the forest to the cute Disney animalssave the universe.
And people wonder why their writing is soul less.
Ehhh - A game doesn't need to have contemporary commentary to be good. And I'm not one of those 'GEDYERPOLITICSOUTTAMUHGAMES', it's just acknowledging a basic tenet of game-building, that I dare tie to story building, which aids with immersion and memorableness. If you DO shove in contemporary commentary you better have a solid ground to stand on and not care that a quarter or half of the populace won't ever like it; otherwise you get spineless centrism like the Bioshock games.
It just has to stand for SOMETHING, it has to have a coherent theme and message to build around. For example- 'Hey being a nobody when you can be somebody is sort of stupid, so be someone and stop being stomped on by the world' is a basic message, a basic theme but could flower into something huge and memorable down the road.
But what are the themes of the last few games?
Skyrim? Oblivion? 4, 3, 76? I honestly don't know. 76 might get a pass as it was a BR cash grab that some weird fans bashed into becoming a 'rpg'; but what do the others 'stand' for? What, the Nords are fucked but better to die standing than die kneeling like the Empire? I mean that's good enough; if bare bones. Oblivion - fuck if I know. 4 felt like a rip-off of NV - 'choose a side to determine the fate of the wasteland' which is a goal but not a theme; while NV delved not into just 'what side is better' but also about revenge, longing for the past, looking to the future. 3 - I'm honestly drawing a blank. Don't kill everyone because they didn't go into a vault in time?
That is what I feel weighs down these games. What are they trying to tell me is right, what are they trying to tell me is wrong, what are their moral codes and themes? Again, it doesn't have to be incredibly specific; it can be very vague but at least a good axiom to live by such as the 'don't be walked on' as above.