TemplarGR
Dumbfuck!
I have played it more than 30 hours already. This game is really good, in my opinion the best 4X game at the moment. Really addicting and never boring. It has some problems of course, but nothing too serious.
It is the only Civilization-type game i have ever played (and i have played almost all of them) that i can't put down and i believe that i will be playing this for months or even years.
I could never invest much time in Sid Meier's Civs because of many problems no one seems to notice or care. The main problem with Sid Meier's Civs is that they are war games in reality, and the combat aspect of them sucked for many years. Just stucks of units against each other. BORING! In Civ V they tried to fix this, but instead created more problems. In Legendary heroes, combat is fun. While not deeply detailed like X-Com for example, it is highly satisfying. It could be much improved in later versions though. There is still plenty of room for improvement.
Another problem with Sid's Civs, is the micromanagement. In LE, is gone. You can focus on important aspects like planning and combat. No need for worker units and their management. Roads are build automatically between cities and outposts. Resources, just click on them and build improvements! No need to use pre-determined formulas to calculate the best tile for city placement, only the center tile matters in terms of resource production! And while a civ-fanatic could call that "dumb down", it is not, it is actually the smart thing to do! What is the point of making these calculations? You only get to choose the tile you build, so why not have the game already calculate this for you?I love also the fact that cities themselves require no serious micromanagement.
A third problem with Sid's Civs, is that city building is not realistic. The only sensible way is to create highly specialised cities for each task, research,unit,wealth creation,culture. So you only build the buildings that help the city's specialization. After some games, it becomes routine to know which buildings to group for a specialty. And this is not realistic in any way, for a game called "Civilization". And mainly, it is another form of micromanagement. In the grand sceme of things, in both games you create specialized cities. But in Legendary Heroes there is no need to memorise what to build were. Leveling up a city you get to choose the specialty yourself, and have different building chains based on that. And you really do not skip buildings. Most buildings are usefull and sooner or later you get to build most if not all of them. It is ironic that the fantasy game is more realistic in city building.
So all in all, we have a Civilization-type game that removes unnessecary micromanagement and adds fun and exciting combat. Seems like a winner in my book!
I also loved that you can design you own units and even factions. This is great. I have already created my Spartan faction with its Hoplite-type units :p
Of course the game has flaws. First of all its engine sucks, period. It is highly unoptimised and i have experienced crashes late-game. I really look forward to patches...
Second, the game needs more polish in the Graphics/Sound department. It feels cheap. And while we are talking about 4x games, looks do matter. For example look how Civs IV/V took so many high scores from reviews, while far lesser games in gameplay. They had really good graphics/sound of course!
Third, it needs more options in combat, for example the option pick the troop placement for combat before it starts. And defence could be reworked, it is not realistic and not really useful Having high defence is almost useless. And in general, needs some balancing.
I have not played the ealrier elemental games. Mainly because of the reviews (user and critic alike). But i really liked this one. I highly recommend it to all 4x gamers!
PS: About Eador and being better. Are you serious? Eador is a broken game that could have been decent if it was actually finished. I tried the latest installment and after 3-4 hours i gave up. And even if finished, its gameplay design was not exaclty stellar. I hope you are joking... And no, i am not biased, if earlier Elemental games were broken like this i would criticize them in the same way. I have not played them to have an opinion though.
It is the only Civilization-type game i have ever played (and i have played almost all of them) that i can't put down and i believe that i will be playing this for months or even years.
I could never invest much time in Sid Meier's Civs because of many problems no one seems to notice or care. The main problem with Sid Meier's Civs is that they are war games in reality, and the combat aspect of them sucked for many years. Just stucks of units against each other. BORING! In Civ V they tried to fix this, but instead created more problems. In Legendary heroes, combat is fun. While not deeply detailed like X-Com for example, it is highly satisfying. It could be much improved in later versions though. There is still plenty of room for improvement.
Another problem with Sid's Civs, is the micromanagement. In LE, is gone. You can focus on important aspects like planning and combat. No need for worker units and their management. Roads are build automatically between cities and outposts. Resources, just click on them and build improvements! No need to use pre-determined formulas to calculate the best tile for city placement, only the center tile matters in terms of resource production! And while a civ-fanatic could call that "dumb down", it is not, it is actually the smart thing to do! What is the point of making these calculations? You only get to choose the tile you build, so why not have the game already calculate this for you?I love also the fact that cities themselves require no serious micromanagement.
A third problem with Sid's Civs, is that city building is not realistic. The only sensible way is to create highly specialised cities for each task, research,unit,wealth creation,culture. So you only build the buildings that help the city's specialization. After some games, it becomes routine to know which buildings to group for a specialty. And this is not realistic in any way, for a game called "Civilization". And mainly, it is another form of micromanagement. In the grand sceme of things, in both games you create specialized cities. But in Legendary Heroes there is no need to memorise what to build were. Leveling up a city you get to choose the specialty yourself, and have different building chains based on that. And you really do not skip buildings. Most buildings are usefull and sooner or later you get to build most if not all of them. It is ironic that the fantasy game is more realistic in city building.
So all in all, we have a Civilization-type game that removes unnessecary micromanagement and adds fun and exciting combat. Seems like a winner in my book!
I also loved that you can design you own units and even factions. This is great. I have already created my Spartan faction with its Hoplite-type units :p
Of course the game has flaws. First of all its engine sucks, period. It is highly unoptimised and i have experienced crashes late-game. I really look forward to patches...
Second, the game needs more polish in the Graphics/Sound department. It feels cheap. And while we are talking about 4x games, looks do matter. For example look how Civs IV/V took so many high scores from reviews, while far lesser games in gameplay. They had really good graphics/sound of course!
Third, it needs more options in combat, for example the option pick the troop placement for combat before it starts. And defence could be reworked, it is not realistic and not really useful Having high defence is almost useless. And in general, needs some balancing.
I have not played the ealrier elemental games. Mainly because of the reviews (user and critic alike). But i really liked this one. I highly recommend it to all 4x gamers!
PS: About Eador and being better. Are you serious? Eador is a broken game that could have been decent if it was actually finished. I tried the latest installment and after 3-4 hours i gave up. And even if finished, its gameplay design was not exaclty stellar. I hope you are joking... And no, i am not biased, if earlier Elemental games were broken like this i would criticize them in the same way. I have not played them to have an opinion though.