Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

STALKER Shadow of Chernobyl Mod Thread

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,093
Playing Last Day 1.3 now. Although I can't say why people give it so much shit, the only downsides I've encountered are: Too many mutants even at lowest spawn setting, Misery's item bloat is still there but it's not that annoying after you know what is junk and what is worth keeping. I've seen people complain about idiotic grind in Misery, but authors included a good deal of mods in their package, each of them can be installed in just 2 click, they are basicaly flavour tweaks and if you want to you can easily town grinding aspect down. I really like how they've handled armor and ammunition, each caliber and it's types (like FMJ or hollow point) have two parameters: Tissue damage and armor penetration. Every outfit additionaly to it's hazard protection has two parameters as well: absorption power and armor type, so if outfit's armor type is higher than caliber's armor penetration the damage dealt to the target is negligible, but if shooter is able to penetrate armor the damage is reduced depending on the absorbition power. Tissue damage regulates how much damage is dealt to the target if armor is sucessfuly bypassed. So stalkers (and player) wearing heavier armor turn into walking tanks when attacked without sufficient equipment, it also makes it much easier to select the right ammo for mutants, since they don't wear any armor you want as much tissue damage as possible.

One of the weirder things about the mod is wealth accumulating, you are barely going to sell anything that stalkers drop most of their loot you are going to keep to yourself because selling prices are laughable, but on the other hand missions, and since they are randomly generated there are plenty of them, award you with good money and it might easily happen that you wouldn't even need to do anything because zone lives and stalkers/mutants you were supposed to kill might end up dead way before you get to them. It's funny how the game acknowledges that and sometimes when some random stalker dies there will be a message pop up from somebody "Oh good, he is dead, didn't even have to do anything, Sydorovich you are going to pay me anyway".

Mind that this is the first time I am playing anything CoCh related and since Last Day is basically a modpack I don't know who is responsible for such system.
 
Last edited:

mbv123

Arbiter
Joined
Apr 1, 2017
Messages
917
Location
Lettland
I stopped playing CS since it just turned into a team deathmatch with bots and I have no interest for that in a S.T.A.L.K.E.R. game.
Downloaded CoC and started playing it after tweaking it with few mods (Faction Relations, Questlines, Arsenal Overhaul, Realistic damage and ballistics).
Started as a fresh rookie in Cordon and wow, I'm having a blast. Lots of weapons and outfits to satisfy every gun nut and the feeling of just exploring Zone at your own pace is pretty great. Had a funny moment in Farm at Cordon. Noticed a contact popping up but no friendlies on the map so usually I started sneaking and noticed 2 bodies by the campfire, one bandit, one freedom, both of them were stripped to nothing. As I turn around to find the culprit, I see a bandit aiming his barrel at me from point blank range and before I can react he blows my brains out. Bastard probably sat around the corner for an ambush. Since this is a freeplay mod, it wasn't scripted so it was a pretty great experience to realize that AI isn't braindead and can actually lay ambushes and stuff.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,366
AI have some nice tricks in their hand but there is not much opportunity to show them. And most likely you encountered experienced stalker (Veteran or Master lvl) and they can show something. Like there was one encounter against military and they got captain among them. He run away, walk around the battlefield and sneak to my position when I were thinking everyone were eating dirt...
And some of these tricks might be suppressed by some mods unfortunately.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,224
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Should I play Call of Chernobyl with a few addons, or should I go for the Call of Misery one that is based on the mod? I have never played Call of Pripyat or Clear Sky and I want the coolest most immersive experience possible.
 

mbv123

Arbiter
Joined
Apr 1, 2017
Messages
917
Location
Lettland
I'd just play vanilla and add bunch of addons that you want. Misery is full of artificial difficulty up the ass that makes the game into a tedious MMO tier grind instead of being fun.
 

Plisken

Learned
Joined
Oct 8, 2017
Messages
255
Should I play Call of Chernobyl with a few addons, or should I go for the Call of Misery one that is based on the mod? I have never played Call of Pripyat or Clear Sky and I want the coolest most immersive experience possible.

I would recommend playing Call of Pripyat through first.

to that end, two options for a better experience in 2018:

Merge mod - http://www.moddb.com/mods/merge-mod/downloads/ai-merge-mod-20151

or

Pripyat 2016 - http://www.moddb.com/games/stalker-call-of-pripyat/addons/pripyat-2016-2-pr101ba031an401dynhud20


Merge mod is closer to a vanilla enhanced experience, while Pripyat 2016 is a major overhaul with a lot of gun porn. I would say the latter is more "immersive".
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
I really don't know I'm just wondering. Googling it seems to indicate that 4k is supported but the UI doesn't scale at all
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,858
Misery is like the most autistic mod for any game I've ever seen. The amount of shit done just to make things "harder" regardless of it making no sense realism wise is ridiculous.
 

mbv123

Arbiter
Joined
Apr 1, 2017
Messages
917
Location
Lettland
Misery is like the most autistic mod for any game I've ever seen. The amount of shit done just to make things "harder" regardless of it making no sense realism wise is ridiculous.
you obviously haven't played some of the russian soup mods like Joint Pak 2. That's pure slav autism contained in a mod made to fuck with your psyche and sanity.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,366
Misery is like the most autistic mod for any game I've ever seen. The amount of shit done just to make things "harder" regardless of it making no sense realism wise is ridiculous.

Of course you're talking about Misery2, then agree.
And believe or not there is a mod who had similar approach and have even more hard stuff to make it realistic BUT done good (ie. it's playable and give fun). Still - hard as nail.
Name is NLC mod series.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,600
Location
don't identify with EU-NPC land
Strap Yourselves In
Misery 2.x is easy peasy, its hard to make survival game on stalker maps, when they are so small. You can sprint to anywhere in under few minutes. Misery is more tense and playable in free to play mode, after completing all quests and main storyline, with limited saves -saving only when in safehouse like laundromat, yanov station, skadovsk, or while making tent/sleeping. I haven't made any script for that, but just restrict myself to play like that. Much more tense when you return to base with tons of junk on yout back slowing you down, and you actually use quick release system, bleeding prevention meds, you are more slow, you don't sprint anywhere, look out the surroundings, use binocular. The only thing that i've changed to accomodate to this gameplay style was decreasing the deadliness of psi fields of mutants like controller. Sometimes they will spawn very close and just fuck you up, unless you are running scientist suit/seva all the time. I like to play with wind of freedom suit and battle helmet[not the sphere] because i like light suits. Oh and A-life on 400-500 is golden. Buffed mutants though, as stalkers were just decimating those. And made the shotgun shells less OP against mutants, increased mutant parts cost slightly to cover that fact.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth

McPlusle

Savant
Joined
May 11, 2017
Messages
319
Which, if any, of the several story/cut content restoration mods for SoC generally considered to be the best? I've come across Oblivion Lost, Oblivion Lost Remake, Old Story Restoration Mod (aka RMA), Build 1935 if I'm feeling really brave, and surely there are several others I haven't named.
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,289
Location
BRO
Codex 2012
BROS THANK FOR AWESOME THRSAD

I PLAYED A FUCKINF HUGE AMOUNT OF STALKER LAST MONTH

COP WITH ABSOLYRE STEUCTURES AND NATURE

THEN MESSED AROUNS WITH ARSENAL OVERHAUL IT WAS GOOD FUN

CLEAR SKY WITG SRP BUT I GOT ANNOYING CRASH SO I QUIT

AUTUMN AURORA LOTS OF FUN BUT QUIT BECAUSE I FOUND OUT TOO LATE I COULD NT AFFORD TO SHOOT MY FN1

COC WITH ARSENAL OVERHAUL GOT BORED THE WILD TERRITORY IN ROSTOCK IS AN INFINITE SOURCE OF MONEY
 

Ardias

Barely Literate
Joined
Apr 9, 2018
Messages
1
Location
Latvia
Which, if any, of the several story/cut content restoration mods for SoC generally considered to be the best? I've come across Oblivion Lost, Oblivion Lost Remake, Old Story Restoration Mod (aka RMA), Build 1935 if I'm feeling really brave, and surely there are several others I haven't named.
Oblivion Lost Remake 2.5 is currently your best bet for the authentic™ build experience if you don't want to dive into the unstable mess that the beta builds are. Build 1935 is alright, though, definitely worth checking out if you don't mind crashing every now and then. RMA plays a lot like vanilla SoC with a few additions here and there like Darkscape, the Swamps and some extra quests. I have no idea about Oblivion Lost as I've actually never given it a shot but I don't remember reading that it restores much cut content, if any.

Anyway, I have to mention that OLR 2.5. has not received a proper translation yet so you're pretty much stuck between reading slavrunes or a machine translation.
 
Last edited:

Deadass

Savant
Joined
Mar 28, 2017
Messages
396
hello guys i'm back, i'm starting CoP soon for the first time what mods should i install now?
 

mbv123

Arbiter
Joined
Apr 1, 2017
Messages
917
Location
Lettland
OWR if you hate the vanilla STALKER gunplay.
None if you don't.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom