anus_pounder
Arcane
So is Misery the must-have mod for CoP? Any other good mods for CoP?
How does Lost Alpha compare to Misery in terms of difficulty, particularly resource scarcity?
So is Misery the must-have mod for CoP? Any other good mods for CoP?
How does Lost Alpha compare to Misery in terms of difficulty, particularly resource scarcity?
Lost Alpha is piss easy, most notably because of the absolutely pants-on-head retarded AI and the lack of A-Life. It's similar to vanilla.
So is Misery the must-have mod for CoP? Any other good mods for CoP?
I wouldn't say must-have, but it's one of the best. Sigerous Mod (SGM) is another one worth checking out just for the sheer amount of content it adds.
Well, you can play and beat them, crashes and similiar are really rare and mostly because mess with GameData directory or hardware problems.How stable are misery and this SGM?
Should I take the plunge and play the game now? Is it stable enough? Or what for the awesome mods and updates to come?
Sounds like an improvement already.There's The Faction Wars but it completely erases the storyline
ITZ like that thing DraQ was talking about.The new monsters are a very mixed bag. I actually like the rata as they have a certain surreal quality, but the rest of the cut content is terrible. Zombies serve no purpose whatsoever. The only thing they endanger is your arms budget.
Izloms - I can barely believe that GSC actually designed these things. It's hard to be terrified of fighting something that looks like a graphical glitch.
Karliks - I only saw one midget and the guy was handled pretty well. Some stalker said he saw one and it chased him out of his house. As I was exploring the area I chanced upon the same house and found that exact same midget. Neat.
Maybe all these additions wouldn't fit so out of place if they were given appropriate exposition or something, like the Karlik. The encyclopedia says that Izloms tell tales about the zone of you don't kill them. They must not have been very talkative when I saw them, as a whole horde of them just lunged at me, accompanied by a Chimera of all things.
This, coupled with the level design creates a kind of schizophrenic atmosphere in the game. On the one hand it encourages you to slowly explore these gigantic locations, look for clues and all that. On the other it makes them devoid of anything to do and simply fills them with monster freakshow galleries . This not only ruins any sense of atmosphere, but also marginalizes the mutants themselves as they become a mere tourist attraction to tick off the list.
It's obvious these guys meant well, but their lack of experience really shows. On a technical level everything is great, but there seems to be no sensibility behind it all, no overriding vision. Well, at least all Of GSCs once controversial choices seem a lot clearer now.
On another forum one of the developers bitched at me when I said the game is good, but the new zombies felt a bit out of place. He was also very annoyed because I called them modders, and not stand-alone game developers.
On another forum one of the developers bitched at me when I said the game is good, but the new zombies felt a bit out of place. He was also very annoyed because I called them modders, and not stand-alone game developers.
Let me guess, that guy was Vintar?