RedScum
Arbiter
Just use Misery 1.0
Haven't played Misery in months, do bandits still take two to three headshots to kill because of some misguided attempt at balancing?
Maybe they found good guns, just have no means to repair them due to being dirty beggars?Im finding the weapon spread kind of strange in Misery 2.1 - the first 4 bandits Ive found all had ultra-modern rifles, only in bad condition. I find this weird. I think lowly bandits should have lowly guns or something.
Hmmm... dont know. I think the guns in most numbers should be those cheaper and more mass produced, specially the ones common to that region (Ukraine) para/military forces, which would consist of AKs and derivatives (as is the case in the original game, and in Misery 1).Maybe they found good guns, just have no means to repair them due to being dirty beggars?
Yeah. As much as I've enjoyed Misery 2 it's not really Misery 2. I get the feeling it's more about a bunch of modders getting together and being the MDT rather than making a proper Misery sequel.Dont know man, I think Misery lost something in the way.
Yeah, this. Sadly, Im losing interest in my current run in Autumn Aurora 2 too, what means my Stalker saga is finally coming to and end.I am perfectly happy with my Misery 1.2 with fixes, although some of the graphic upgrades in the current Misery (like the UI and menu) look really nice but the whole "realism" with artificial difficulty, punishing economy, needless new weapons and cooking mechanics really turn me off for this mod
Other than finally playing Clear Skies (with some good mods) or holding out hope for Lost Alpha I really don't see anything else that could be interesting to me for Stalker right now
What's OpenMW, Open Source or Graphics mod. If it's graphics mods, then Stalker have too many to count.I wish there was an OpenMW equivalent for Stalker. God damn that would be beautiful.
Chimeras was probably canned because there seems to be something wrong with them, even on COP. They don't seem to be much of a threat, whenever they jump, they misses the player. Zombies without guns are harmless, tough i think that they fits the atmosphere(needs to tweak their retarded voices and skin tough), provided they appears only in specific areas (brain scorchers and with controllers). Izloms a.k.a fractures are the most retarded of the bunch, slow and easy to kill if in open spaces. I like tushkanos,rats, burers and cats tough.Some recent posts illustrate two things I really hate in mods:
1. Lack of focus/thematic consistency.
No, restoring cut content isn't always for the better. Zombies were lame and Burers *are* lame in terms of atmosphere (I wasn't exactly happy even when CoP re-added Burers, Chimeras were cool, though).
2. Not knowing where to fucking stop.
What's OpenMW, Open Source or Graphics mod. If it's graphics mods, then Stalker have too many to count.I wish there was an OpenMW equivalent for Stalker. God damn that would be beautiful.
Chimeras was probably canned because there seems to be something wrong with them, even on COP. They don't seem to be much of a threat, whenever they jump, they misses the player. Zombies without guns are harmless, tough i think that they fits the atmosphere(needs to tweak their retarded voices and skin tough), provided they appears only in specific areas (brain scorchers and with controllers). Izloms a.k.a fractures are the most retarded of the bunch, slow and easy to kill if in open spaces. I like tushkanos,rats, burers and cats tough.Some recent posts illustrate two things I really hate in mods:
1. Lack of focus/thematic consistency.
No, restoring cut content isn't always for the better. Zombies were lame and Burers *are* lame in terms of atmosphere (I wasn't exactly happy even when CoP re-added Burers, Chimeras were cool, though).
2. Not knowing where to fucking stop.
Actually, they are pretty threatening, and you simply have to dodge them unless you want to die. They also have look and feel up to the task.Chimeras was probably canned because there seems to be something wrong with them, even on COP. They don't seem to be much of a threat, whenever they jump, they misses the player.
I'll admit; fighting one for the first time in CoP back in 2010 was probably one of the fucking scariest moments I've ever had in STALKER. Walking around an abandoned carpark at the dead of night, only to have the dull silence pierced by a horrific shriek and seeing one of those bastards leap at me from the corner of my eye, jesus.Actually, they are pretty threatening, and you simply have to dodge them unless you want to die. They also have look and feel up to the task.
snorks