Ol' Willy
Arcane
As I write stuff over here, I will also say few things about NLC although I played it a while ago. Very interesting mod, well made, but I had mixed feelings about it.
The amount of new mechanics in it is impressive. The inventory autism is top notch; I liked the reworked, barter oriented economy; the manipulations with artifacts; etc, in regards to survival FPS features NLC is very rich. There are features that filter away many new players but nothing impossible once you know tactics or hacks to overcome them. Damage model in the mod is awesome by the way, the head alone is divided in several damage zones for each creature.
And the writing too. Usually, muh hardcore mods have barely writing at all, but not NLC. NLC has reworked main plot which I like and consider to be very decent, dialogues could be overly verbose but nothing to scare us (still far cry from Planescape levels). Different factions have different styles of talking which is quite remarkable.
But the gameplay itself... The amount of fetching in NLC is insane. You do fetch quests to finish fetch quests to finish fetch quests... You want equipment, you fetch, you want progress, you got it, you had to fetch more, a true courier simulator.
Because of this, the amount of running around the Zone is absolutely bonkers. My playthrough was around 200 hours, and of them, maybe 40 were of actual gameplay and dialogues. The rest was walking, grinding artifacts and trophies. And mind you, I was playing 3.0 which is considered to be easier, with guides and edited ACTOR file for speed so without it you can easily clock closer to 300 hours.
The main enemies in the game are low tier critters that are spawned non-stop in mindboggling amounts which reminds me of some oldest Stalker mods where spawns were simply broken. Of course, critter spawn zones are well defined so if you know the routes you may walk around without getting ever close to them. But sometimes (read - often) you will need trophies, so you would have to kill them. I think I fragged over a thousand of dogs, rodents, hogs, pigs and other shit over my run. Top tier critters, though, are victims of the mighty knife. You can kill anything at all with one knife attack, even pseudogiant. Just save nearby.
A-Life is absent. Aside from relentless critter spawns, nothing really happens in the Zone and the only change happens as you disable the brain scorcher.
Another problem is that NLC is very linear. When you do quests, it's the right way or highway. Either you farm the best outcome, or end up with very subpar rewards and brickwalled questlines. Add right here that key characters could be killed or disappear from the game because of some bugs. Regarding the amount of new stuff put into the game and amount of crutches needed to enable it, the stability is generally fine, but far from being perfect.
Now a point of criticism you want see very often. Despite muh hardcore approach, NLC still (as far as 3.0 goes) lacks the mag mechanics. Not a revelation that many muh hardcore FPSes and milsims don't draw ammo from a general pool but instead simulate mags (ArmA is good example), so you reload mags instead of just some abstract ammo. Some games, like Hideous Destructor for Doom, have proper mag manager where you can unload and reload mags you have in your inventory. Not sure if Anomaly or Misery have such mechanics, but not having it in muh hardcore mod is simply not right.
Because NLC is such a mixed bag, I sometimes have the urge to replay it, but then remember about endless walking and waves of trash mobs and decide not to. I know that lite version of NLC exists, but it feels self defeating
The amount of new mechanics in it is impressive. The inventory autism is top notch; I liked the reworked, barter oriented economy; the manipulations with artifacts; etc, in regards to survival FPS features NLC is very rich. There are features that filter away many new players but nothing impossible once you know tactics or hacks to overcome them. Damage model in the mod is awesome by the way, the head alone is divided in several damage zones for each creature.
And the writing too. Usually, muh hardcore mods have barely writing at all, but not NLC. NLC has reworked main plot which I like and consider to be very decent, dialogues could be overly verbose but nothing to scare us (still far cry from Planescape levels). Different factions have different styles of talking which is quite remarkable.
But the gameplay itself... The amount of fetching in NLC is insane. You do fetch quests to finish fetch quests to finish fetch quests... You want equipment, you fetch, you want progress, you got it, you had to fetch more, a true courier simulator.
Because of this, the amount of running around the Zone is absolutely bonkers. My playthrough was around 200 hours, and of them, maybe 40 were of actual gameplay and dialogues. The rest was walking, grinding artifacts and trophies. And mind you, I was playing 3.0 which is considered to be easier, with guides and edited ACTOR file for speed so without it you can easily clock closer to 300 hours.
The main enemies in the game are low tier critters that are spawned non-stop in mindboggling amounts which reminds me of some oldest Stalker mods where spawns were simply broken. Of course, critter spawn zones are well defined so if you know the routes you may walk around without getting ever close to them. But sometimes (read - often) you will need trophies, so you would have to kill them. I think I fragged over a thousand of dogs, rodents, hogs, pigs and other shit over my run. Top tier critters, though, are victims of the mighty knife. You can kill anything at all with one knife attack, even pseudogiant. Just save nearby.
A-Life is absent. Aside from relentless critter spawns, nothing really happens in the Zone and the only change happens as you disable the brain scorcher.
Another problem is that NLC is very linear. When you do quests, it's the right way or highway. Either you farm the best outcome, or end up with very subpar rewards and brickwalled questlines. Add right here that key characters could be killed or disappear from the game because of some bugs. Regarding the amount of new stuff put into the game and amount of crutches needed to enable it, the stability is generally fine, but far from being perfect.
Now a point of criticism you want see very often. Despite muh hardcore approach, NLC still (as far as 3.0 goes) lacks the mag mechanics. Not a revelation that many muh hardcore FPSes and milsims don't draw ammo from a general pool but instead simulate mags (ArmA is good example), so you reload mags instead of just some abstract ammo. Some games, like Hideous Destructor for Doom, have proper mag manager where you can unload and reload mags you have in your inventory. Not sure if Anomaly or Misery have such mechanics, but not having it in muh hardcore mod is simply not right.
Because NLC is such a mixed bag, I sometimes have the urge to replay it, but then remember about endless walking and waves of trash mobs and decide not to. I know that lite version of NLC exists, but it feels self defeating