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STALKER Shadow of Chernobyl Mod Thread

A horse of course

Guest
I agree. RPGCODEX has traditionally supported and shown great respect to modders (especially Arcanum and Neverwinter Nights adult content), let's not tarnish our reputation now.

Didn’t you guys also wrong the VTMB patch dude?

Who? Tessera?
 

Taim

Educated
Joined
Dec 30, 2020
Messages
76
Jesus Christ. I really stirred up a hornets nest.

Sorry for being a dick to CarlWeathers. Calling him an illiterate dickwad was a tad overblown. I tend to think of the Codex as in a vacuum - if I had known all of this shit would circulate and start a massive shitstorm I would have been more thoughtful of my wording. I also see no way to edit a post after a certain amount of time has passed - otherwise I'd change it to spare the man's feelings.

I was incredibly frustrated after trying a plethora of different mods with varying levels of shittiness. So when I saw a mod that actually did things well (at least at first glance) it was pretty disappointing to see the result of a so-called hand-translation.

Giving context, not giving an excuse - So yup - fucked up - hopefully thats the last involvement I have with the drama of this community. Sorry for adding to the overall toxicity and immaturity of it.

-----

If you call something a hand-translation and it's not actually a hand-translation - its a "flick of the wrist" translation - that should be mentioned in the description. If the description had said "partially translated" or "hey this is a bit rough but its (marginally) better than the raw ML translation" I wouldn't have wasted my time downloading and installing it.

By all means - don't do that - but then don't be surprised when some random grumpy jackass on the internet is going to give you shit about it.

The idea that you can't critique people's work because they're doing it for free is an asinine statement and leads to bad habits never being addressed and called out. It's why I'm on this forum. It's why some of the best modders (i.e. the Thief FM community) have accounts on this forum.


Next time I'll be more tactful.
 
Last edited:

Tacgnol

Shitlord
Patron
Joined
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Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I do so love it when the Codex gets in the middle of some typical modder drama, it's always super entertaining.

:avatard:
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Oh good, I haven't witnessed a good translation drama since Nightwolve and Xseed. Not trying to be a dick here since I'm not heavily into Stalker mods (yet) but what is NLC 7?
 

jebsmoker

Arcane
Patron
Joined
Nov 17, 2019
Messages
2,668
Insert Title Here Strap Yourselves In I helped put crap in Monomyth
Oh good, I haven't witnessed a good translation drama since Nightwolve and Xseed. Not trying to be a dick here since I'm not heavily into Stalker mods (yet) but what is NLC 7?

a mod that's arguebly one of the best ever made. it has very slang-heavy russian with belarusian words peppered in, so it's not easy to work with if you want to translate it to english if you know russian but not belarusian
 

Taim

Educated
Joined
Dec 30, 2020
Messages
76
No hard feelings. I'm just teasing the C-Con members lurking here. Sorry for using your post as a bait, puke.

It was nice getting context into the translation efforts for NLC 7. I certainly hope you keep it up. I'd rather wait longer for a better version myself - sounds like me and you are in alignment on that.

---

Has anyone here played Oblivion Lost Remake and/or Vector of Alienation and can weigh in on this incredibly important decision of which one to play?

I seriously doubt I'll play both and I'd love to feel better about choosing one over the other.
 

jebsmoker

Arcane
Patron
Joined
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Messages
2,668
Insert Title Here Strap Yourselves In I helped put crap in Monomyth
olr has better production quality and a serviceable hand-written translation. voa has better writing, but the production quality is much more rough
 

Billy Cockmeme

Literate
Joined
May 25, 2021
Messages
22
Location
SIRCAA
what is NLC 7?

IqEmhs4_d.webp


This is NLC 7

This is peak stalker modding, puke

Once you try it, there is no coming back
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,365
Vector of Alienation
is this related to Zone of Alienation in any way? Heard that original ZoA creator dropped his works on the mod and focused on making CoCh/Anomaly addon.
I feel like I've already asked that here, guess the answer will be negative.

but what is NLC 7?

Ball crushin mod for Shadow of Chernobyl.
It would be like opposite spectrum for Misery from CoP - lot of changes but this time modder had skill and talents to change things without compensating it with stupid difficulty spikes.
Also - a lot more stories, quests, tasks and talking.
In this mod they tried to restore another feature from old builds - NPCs can finish quests before you. Not sure about reaching power plant...
 
Last edited:

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,497
My post about NLC7 from earlier in the thread:

Ok NLC is both interesting and infuriating.

Lets start with the good:
- Custom engine gives SOC good visuals without going over the top on dramatic lighting like some mods are want to do.
- Custom engine also allows for a much needed rework of stalkers gunplay/aiming.... this feels, I dare say, the best shooting I've played in a STALKER mod. It also has 3D scopes, albeit not PiP (presumably to avoid the inevitable performance hit seen in other mods).
- Weapons are all very high quality models with good animations. Some of the best I've ever seen for STALKER actually.
- Inventory system is the best Ive ever seen. You carry everything in your bag and then if you want stuff to be easily accessible, you have to mount it/put it on various parts of your clothing, early in the game you get a tactical rig which allows for keeping multiple magazines of ammo and grenades at the ready and so on.
- The zone is deadly, and doesn't feel like a theme park as it does in some mods with too many people wandering around. This mod apparently has the highest anomaly count of all mods and there are huge numbers of mutants too.
- "hardcore" economy based - sensibly - around Artifacts, rather than MISERY's retard "hardcore" economy based on absolute nonsense and make believe.
- Artifacts are actually useful and worth getting. Even "degenerates" - artifacts with only negative properties - are still valuable for trading.
- AMK style artifact transmutation.
- Probably the most amount of C&C ive ever seen in a STALKER mod. There are often multiple ways to deal with a quest and your choices affect later quests/characters.
- unlike MISERY mod item bloat, every single item in NLC has a purpose, and its usually logical and intuitive.

The bad:
- The beginning of this mod is awfully unfair, and repeatedly asks you to eat shit and then laughs in your face for actually doing it. An example of one very bad beginning quest is the standard fetch an artifact for Sid. You will be very low on HP and also sleep deprived (so running very slow as a result) - which the mod doesnt make you aware of - and picking up artifacts barehanded gives a random amount of damage and chance to bleed, so its pretty much pure luck if you can make it back to sid's bunker and get necessary meds as reward from him before dropping dead.
- the mod does the opposite of hand holding - it instead literally asks you to remember crucial details yourself to the point where there is apparently a note writing function in the game. Seriously - no "quest" entries in your PDA, no map markers etc. You still do quests, but all the information comes from dialogues and items.
- the machine translation is very rough, and this is a mod that requires attention to detail.
- Changes to mutants are annoying. Boars emit a minor radiation field that stops you from sprinting, blind dogs have a psy effect that gets stronger the larger the pack, pseudodogs have an infuriating effect that throws your aim and vision off, tushkanos cause massive bleeding. Zombies, for whatever reason, cause hunger and deafness just from being near you. I'm sure it will get worse from here but i havent found out yet.

I am convinced it is the best mod ever made for STALKER and probably will remain as such.
 

Billy Cockmeme

Literate
Joined
May 25, 2021
Messages
22
Location
SIRCAA
My post about NLC7 from earlier in the thread:

Ok NLC is both interesting and infuriating.

Lets start with the good:
- Custom engine gives SOC good visuals without going over the top on dramatic lighting like some mods are want to do.
- Custom engine also allows for a much needed rework of stalkers gunplay/aiming.... this feels, I dare say, the best shooting I've played in a STALKER mod. It also has 3D scopes, albeit not PiP (presumably to avoid the inevitable performance hit seen in other mods).
- Weapons are all very high quality models with good animations. Some of the best I've ever seen for STALKER actually.
- Inventory system is the best Ive ever seen. You carry everything in your bag and then if you want stuff to be easily accessible, you have to mount it/put it on various parts of your clothing, early in the game you get a tactical rig which allows for keeping multiple magazines of ammo and grenades at the ready and so on.
- The zone is deadly, and doesn't feel like a theme park as it does in some mods with too many people wandering around. This mod apparently has the highest anomaly count of all mods and there are huge numbers of mutants too.
- "hardcore" economy based - sensibly - around Artifacts, rather than MISERY's retard "hardcore" economy based on absolute nonsense and make believe.
- Artifacts are actually useful and worth getting. Even "degenerates" - artifacts with only negative properties - are still valuable for trading.
- AMK style artifact transmutation.
- Probably the most amount of C&C ive ever seen in a STALKER mod. There are often multiple ways to deal with a quest and your choices affect later quests/characters.
- unlike MISERY mod item bloat, every single item in NLC has a purpose, and its usually logical and intuitive.

The bad:
- The beginning of this mod is awfully unfair, and repeatedly asks you to eat shit and then laughs in your face for actually doing it. An example of one very bad beginning quest is the standard fetch an artifact for Sid. You will be very low on HP and also sleep deprived (so running very slow as a result) - which the mod doesnt make you aware of - and picking up artifacts barehanded gives a random amount of damage and chance to bleed, so its pretty much pure luck if you can make it back to sid's bunker and get necessary meds as reward from him before dropping dead.
- the mod does the opposite of hand holding - it instead literally asks you to remember crucial details yourself to the point where there is apparently a note writing function in the game. Seriously - no "quest" entries in your PDA, no map markers etc. You still do quests, but all the information comes from dialogues and items.
- the machine translation is very rough, and this is a mod that requires attention to detail.
- Changes to mutants are annoying. Boars emit a minor radiation field that stops you from sprinting, blind dogs have a psy effect that gets stronger the larger the pack, pseudodogs have an infuriating effect that throws your aim and vision off, tushkanos cause massive bleeding. Zombies, for whatever reason, cause hunger and deafness just from being near you. I'm sure it will get worse from here but i havent found out yet.

I am convinced it is the best mod ever made for STALKER and probably will remain as such.

And all of this was made before all the EFT hype, anomaly, gunslinger and so on. It's a true gem, puke.
 

A horse of course

Guest
Forcing players to take their own notes is pretty cool. There should also be a random chance that some of your notes get shredded whenever you take damage, forcing you to return to the quest hub and re-transcribe everything.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,365
There is also potato translation done (quite good, no machine translation) so you can ask some potatoes for help if nothing else
 

Billy Cockmeme

Literate
Joined
May 25, 2021
Messages
22
Location
SIRCAA
There is also potato translation done (quite good, no machine translation) so you can ask some potatoes for help if nothing else

But I want all the cool russian slang, every bit of it translated in meticulous detail, like "puke" else I'll feel it's not a complete, authentic experience.

Bad news, puke

We actually had to replace a few russian anecdotes with absolutely unfunny piss pill jokes because the former was untranslatable
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Sadly, you'll never get the full native experience with any translation, no matter how good it is.

If you want to fully experience any piece of writing you have to experience it in the native language.
 

Billy Cockmeme

Literate
Joined
May 25, 2021
Messages
22
Location
SIRCAA
Sadly, you'll never get the full native experience with any translation, no matter how good it is.

If you want to fully experience any piece of writing you have to experience it in the native language.

It depends, puke. If the mod is simple, then a simple machine translation will be enjoyable.

If the mod writers were true literary prodigies, then it truly will be most enjoyable with the original language on.
 

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