Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 7,055
DKC3 is indeed shit (well, it's ok but I wouldn't recommend). You got trolled.
Yes they're monkeys. No most levels do not have much verticality though there is often at least some. But what next, they're monkeys so then they have to climb trees and shit, right? WTF they can't climb (well, except ropes)? This game is SHIT. They never need to stop and take a shit. DAFT and LAME! Stop applying real world logic or shit that marketers told you to think to video games, especially not Japanese kiddie ones. The only real world logic needed to apply is intuition in teaching mechanics and gameplay basics, as that is important for learning/accessibility/fair gameplay reasons (e.g the obstacle is ice wall, so therefore fire or huge blunt force or whatever is needed to overcome).
Still, more verticality is pretty much always welcome so I am with you nonetheless.
Sanic is a hedgehog, wtf hedgehogs can't jump! Stupid pick for a plaformer! Why the fuck is Mario a plumber? What kind of fucking pluming do they even have in mario world, none of the piping makes any sense whatsoever!
I'm probably being harsh on you, and if you played all three in a row which ends in DKC3 I can definitely see it being a bit much. Even 1 then 2 right after might start to wear on you. Like sonic, the gameplay is competent, definitely worthwhile yet definitely not amazing. You're better off with Super Mario Bros 3 for a totally superior platformer. However the aesthetics and music is top notch in both DKC and Sonic. I like all three of these classic 2D beasts.
What do you think of Earthworm Jim?
Yes they're monkeys. No most levels do not have much verticality though there is often at least some. But what next, they're monkeys so then they have to climb trees and shit, right? WTF they can't climb (well, except ropes)? This game is SHIT. They never need to stop and take a shit. DAFT and LAME! Stop applying real world logic or shit that marketers told you to think to video games, especially not Japanese kiddie ones. The only real world logic needed to apply is intuition in teaching mechanics and gameplay basics, as that is important for learning/accessibility/fair gameplay reasons (e.g the obstacle is ice wall, so therefore fire or huge blunt force or whatever is needed to overcome).
Still, more verticality is pretty much always welcome so I am with you nonetheless.
Sanic is a hedgehog, wtf hedgehogs can't jump! Stupid pick for a plaformer! Why the fuck is Mario a plumber? What kind of fucking pluming do they even have in mario world, none of the piping makes any sense whatsoever!
I'm probably being harsh on you, and if you played all three in a row which ends in DKC3 I can definitely see it being a bit much. Even 1 then 2 right after might start to wear on you. Like sonic, the gameplay is competent, definitely worthwhile yet definitely not amazing. You're better off with Super Mario Bros 3 for a totally superior platformer. However the aesthetics and music is top notch in both DKC and Sonic. I like all three of these classic 2D beasts.
What do you think of Earthworm Jim?
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