THIS IS THE PART WHERE I PLAINLY LAY OUT THE REASONS WHY I FIND THE LACK RPG COVERAGE, SPECIFICALLY BY INFINITRON, TO BE INTENTIONALLY DIVISIVE TO THIS COMMUNITY. IN A SCRIPT THIS CALLED A "SET-UP", AND THE FOLLOWING PART IMMEDIATELY AFTER THIS ONE IS CALLED A "PAY-OFF"; NEITHER PART WORKS WITHOUT THE OTHER.
My only contention with
Infinitron and his posting of front-page articles is actually quite simple.
About half a year ago when I had the equivalent of a religious epiphany upon reading
Crooked Bee 's incredibly insightful and, simply put, quite literary Let's Play of Wizardry 4 I spent a few days pestering people for recommendations on what dungeon crawlers I should begin playing (with the obvious exception of W4, reasons explained at the end); the effect her Let's Play had on me was great not because it was a fantastic Let's Play about the game itself, although of course it
was, rather it had a tremendous effect on me because it was the first piece of writing about a sub-genre of RPG that fully explained to me, its reader, exactly how and exactly why
this particular sub-genre of turn-based dungeon-crawling was not only worth playing but was actually superior in many aspects to modern day RPGs.
Before reading her Let's Play I actually openly disliked dungeon-crawlers and I considered them to be almost "half-RPGs". I considered them games that were part of a time in video game history but were products of their time back when developers simply did not have the resources or the technology to implement the things of which
real RPGs are comprised: things such as a cast of NPC's with which the player avatar, be it a lone character or a party, can interact with and learn more about the game world and accomplish quests for them; as well as things such as what can be simplified in terminology as an "Overworld Map".
Indeed so, a big reason I thought these games, these
dungeon-crawlers were "half-RPGs" at best was because of those reasons and for many other minutiae which I won't get into because this post is already long enough. However Crooked Bee's W4 Let's Play educated me on the following aspects:
1) Dungeon design; or rather, why a 10 floor Maze without Towns, Villages, Castles, or Quest-Dispensers were equally integral to the kind of "RPG exploration" that we in the RPGCodex love. I used to believe that exploring endless hallways of a Maze for the sole purpose of killing enemies and acquiring weapons and armor did not require intelligent design nor did it have a gameplaying narrative to contribute.
I was dead wrong. I now know that just like the larger scope and open desert of Fallout 1 comprises a specific "world" for the player to explore; the "endless hallways" of Mazes found inside games such as 7 Mages, Might and Magic, Eye of the Beholder, Etrian Odyssey, Wizardry,
etc, achieve the exact same philosophical design purpose for the player.
In the end it is a matter of preferece:
AS WITH ALL THINGS IN LIFE IN THE END IT COMES DOWN TO WHETHER YOU PREFER A VIRTUAL REPRESENTATION OF A SUN-FILLED LAND FILLING SPACE BETWEEN TOWNS OR A VIRTUAL REPRESENTATIN OF A FANTASY-GENRE INSPIRED DUNGEON OR MAZE OR PYRAMID BROKEN THAT IS USUALLY LONG FORGOTTEN AND UNEXPLORED.
2) System design; or rather, why the "Blobber" is such an incredibly well-designed way to represent an RPG's player avatar and/or his party of companions. I had always before considered the first-person view and the fact that the characters were not represented on-screen except only by a list of names and that there were usually no animations to accompany the actions taken by the characters to be one of the biggest reasons why I thought of this sub-genre to be something belonging of the past and not necessarily worth paying attention to as an avid RPG player.
Weaned as I was on modern RPGs like Fallout 1 (yes, it was my first real RPG); like many here a huge part of the reason I love that game and
other games like Fallout 1 in presentation, be they turn-based or RTwP, were things such as the amazing Sound FX that plays when you fire a Laser Gattling Gun and the incredible Foley FX utilized when you first hear the small child you have murdered suddenly bifurcate before your eyes and then with glee feast your eyes on the child's torso sliding downwards onto the ground, upon which it will make another fantastic Foley FX, and finally the legs of the murdered babe buckle and fall kneeling upon the sands.
Yes, obviously I am using that specific example for hyperbole, but my point is that a big part of the reason games in general are considered "good" are reasons that are
completely unrelated to things like system design. After reading Crooked Bee's W4 Let's Play I had found in it an article that fully explained how incredibly detailed the system mechanics in that game were, and to an obvious extent how incredibly detailed the system and game mechanics are in the entire sub-genre of dungeon-crawling, which is made up of:
1. Blobbers that are turn-based wherein you explore both a Dungeon and also an Overworld.
2. Blobbers that are not turn-based (too many variations to list) wherein you explore both a Dungeon and also an Overworld.
3. Blobbers that are not turn-based (too many variations to list) wherein you explore only a Dungeon and also solve Puzzles.
4. Blobbers that are turn-based wherein you explore only a Dungeon and solve Puzzles.
5. Blobbers that are turn-based wherein you explore both a Dungeon and also an Overworld and also solve Puzzles.
You may notice that I did not list rogue-likes in those 5 entries even though they are the original
dungeon-crawlers, and it is for the simple reason that I am talking in this specific posting about
BLOBBERS. I have never played a rougue-like and therefore I do not feel it is my right to make assumptions about them.
THIS IS THE PART WHERE YOU ARE REWARDED FOR READING THE FIRST PART; OR RATHER, HERE I TALK ABOUT THE LACK OF RPGCODEX COVERAGE OF GAMES AND TRY TO DO SO WITHOUT INSULTING INFINITRON.
During my initial honemyoon phase of euphoria after discovering this brand new world of an entire sub-genre of RPGs that I had always before considered antiquated or inferior to modern day RPGs I asked Infinitron to post some sort of front-page article about Crooked Bee's Let's Play of Wizardry 4 because to this day it is still the most informative and best written article about RPGs that has ever been written on this website, and I know this plainly because I have read everything in the front-page of the RPGCodex for the last 11 years.
I PM'd him and he never responded. Later I made a post on the RPGCodex Content forum and asked
DarkUnderlord the same thing. He joked that the Codex cannot afford to post something like Bee's writings because it was about a game which featured wire-frame graphics and thus would be unappealing to the RPGCodex readers. Obviously he was joking about this reason, and it sounds much less funny when I type it out without any intentional irony.
I decided to let that go, then, and then something interesting happened: I discovered Elminage: Gothic. I did not discover Elminage: Gothic here in the RPGCodex, no, I discovered Elminage: Gothic via the front-page RPG coverage of the RPGWatch.
THE RPGWATCH. I REPEAT, THE RPGWATCH.
I fell in love with this game which is essentially the modern-day continuation of the classic Wizardry formula. I then asked
Infinitron to post front-page coverage about Elminage: Gothic. He never replied. Later on, much later on in another thread I made Infinitron explained to me that he did had posted an article for Elminage: Gothic when the game came out for sale on Steam. I completely missed that article and I properly admitted then that I was wrong about the RPGCodex having never covered such a fantastic RPG, which whether you like it or not is an RPG that fits the criteria for RPG mechanics and therefore front-page RPG Coverage much more than say,
Infinitron 's recent System Shock 2 posting which is the pinnacle of non-RPG coverage.
I asked Infinitron then why there had been no coverage of other recently released blobbers, such as Stranger of Sword City, or the recently released non-Blobber Dungeon-Crawler Pyramid, or the recently released Wizardry homage (but NOT a Wiz-clone) beautiful looking Paper Sorcerer.
These are all games which are of deep interest to all RPG lovers in this community. He simply said that:
1. He cannot post about a game he does not personally know anything about, such as Stranger of Sword City. This is a lie.
2. It is Crooked Bee's job to post about "japanese games". This is a lie.
3. He cannot post about games that are so niche that they are
inside a niche. This is a lie.
4. Finally, he openly scorned me for wanting Crooked Bee's Wizardry 4 Let's Play featured on the front-page because,
as everyone knows, an "LP" is not fit for front-page coverage.
That's right folks, an "LP" which is full of detailed information about game design and filled to the brim with historical anecdotes and clear philosophical ruminations on intent and game design of the game itself and of the genre itself is not fit for front-page coverage because it is a "Let's Play".
That is fine. If that is a RPGCodex rule then I accept it. No Let's Play's on the front-page... message received. My problem with Infinitron's continuing news posting then is that if such things that are so interesting and so informative cannot be posted on the front page then why does he not make an effort to post about actual RPGs instead of wasting the reader's time with articles about games like Deus EX no. 3 or whatever, or endless postings about vaporware Kickstarter games that are simply put
NOT VERY GOOD GAMES AT ALL OR SIMPLY GAMES THAT ARE CLEARLY NOT RPGs OF INTEREST.