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Solasta Solasta II - Journey to the Lands of Neokos in the Unreal Engine - coming to Early Access - Demo available

Lagole Gon

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Played the demo. I'm kind of worried.
:grpg:

Vertical levels are gone? It was one of the selling points.
And what's up with all that snazzy cinematic presentation? Nobody plays Solasta for this crap.
The entrance of the generic evil witch will never be as exciting, as the first time you see a Sorak priest using Flight.
There was still a fair bit of climbing and jumping in it.
Okay, maybe I'm overreacting.
It feels less "blocky" so I just assume it might mean less verticality.
 

Lacrymas

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Sep 23, 2015
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19,121
Pathfinder: Wrath
I don't think verticality added much in the original and iirc the devs have said switching to Unreal meant they'll have to sacrifice some things, so I'm putting two and two together and I'm gonna say that verticality in the sense of spider climb is out. Maybe flying/levitating is still in, I don't see why they wouldn't be.
 

Harthwain

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Dec 13, 2019
Messages
5,673
I don't think verticality added much in the original
Bro, it is probably the most revolutionary feature of the last decade (maybe two). It may not have been utilized as much as it could (and should) have been, but that's not the same thing as "not adding much".
 

Lacrymas

Arcane
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Sep 23, 2015
Messages
19,121
Pathfinder: Wrath
I don't think verticality added much in the original
Bro, it is probably the most revolutionary feature of the last decade (maybe two). It may not have been utilized as much as it could (and should) have been, but that's not the same thing as "not adding much".
It just forced me to equip ranged weapons on all the characters that lacked ranged options in their second slots (something I typically do anyway), I never had to think about it past that. I guess people are seeing stuff I'm not.
 
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Tavernking

Don't believe his lies
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Sep 1, 2017
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Watched my wife play the demo. Looks pretty cool altogether but I'm still not sure it's a day 1 purchase. You'll face 3 or 4 fights in the demo, depending on your approach. The final fight was the most impressive CRPG fight I've witnessed in recent memory both graphically and mechanically, worth playing the demo for that alone. Total demo length was about an hour.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,673
It just forced me to equip ranged weapons on all the characters that lacked ranged options in their second slots (something I typically do anyway), I never had to think about it past that. I guess people are seeing stuff I'm not.
Verticality is a novel way to simulate the battlefield and it's actually astonishing that this kind of gameplay wasn't part of 3D party-based games long before Solasta. You had Half-Life 2 playing heavily into being a 3D game, but 99% of cRPGs didn't bother with implementing the physicality of combat before then (outside of some odd games, like Dark Messiah of Might & Magic employing physics of objects).
 

Lagole Gon

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Messages
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Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Without verticality Solasta will become poor man's BG3.

I suppose the last adventage over BG3 it has, is the inoffensive generic writing. Which is much better than the inventively awful byzantine mess BG3 had (But that can be be mitigated with a strategic use of alcohol).
 

Gandalf

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Sep 1, 2020
Messages
872
When I think of Solasta, I think of verticallity. How many other cRPGs are cool like this?
 

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