Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,544
Alright you lying, retarded fucks. A week in the penalty box.
InEffect, sadly, really is synonymous with KM builds. Anything else is wishful thinking.
Alright you lying, retarded fucks. A week in the penalty box.
My standard group to go through Kingmaker on Unfair is Paladin 20, Bard 20, Alchemist 20, Cleric 20, Sorcerer 20, and Kineticist 20. Honestly, I fail to see how multiclassing could make this group more powerful, but I would be happy to be proven wrong here. Sometimes, when I feel frisky, the Paladin 20 becomes Monk 2/Paladin 18, but only because I have a soft spot for this kind of character, you only gain improved defenses from that Monk dip and you don't really need that when you have other ways to increase your AC and become untouchable without delaying your offensive abilities.Wait wait wait. Are some people restricting themselves in Pf:K (not talking about tabletop at all now) to one class and playing at highest difficulty at the same time?!
The single most important design decision behind Pathfinder was to discourage multiclassing and give valid reasons to keep leveling your base class. That's why every class has every single level filled with features that scale with your level in that class. And that's also why there are a bajillion subclasses, since they let you create hybrid characters without multiclassing.It's very sus that you have such an extensive multiclassing system with a bajillion random subclasses AND prestige classes, but make single-classes more powerful.
It's very sus that you have such an extensive multiclassing system with a bajillion random subclasses AND prestige classes, but make single-classes more powerful.
Only on the codex , everywhere else people make builds,guides everywhere on how to dip... Most often its better to get single classed yes and not worth wasting time theory crafting but if its so useless then why not just go 5E or retroclone then , why bother with all that bloat . Will that make your party incredibly more powerful no , especially in cprg when some things are broken like the AOE effect of the kineticist.The single most important design decision behind Pathfinder was to discourage multiclassing and give valid reasons to keep leveling your base class. That's why every class has every single level filled with features that scale with your level in that class. And that's also why there are a bajillion subclasses, since they let you create hybrid characters without multiclassing.It's very sus that you have such an extensive multiclassing system with a bajillion random subclasses AND prestige classes, but make single-classes more powerful.
Everyone with even the slightest experience with the system knows it.
Are you implying that the only difference between 3.x and systems like AD&D or D&D 5E is the vast amount of multiclassing options? Man, are you drunk or something? Did you hit your head while stealing the Mona Lisa?Most often its better to get single classed yes and not worth wasting time theory crafting but if its so useless then why not just go 5E or retroclone then , why bother with all that bloat .
... and? Why should I care if the same people who find SpongeBob SquarePants: Battle for Bikini Bottom excruciatingly hard also make guides on how to dip in Kingmaker?Only on the codex , everywhere else people make builds,guides everywhere on how to dip...
I am very aware of this, I'm questioning its logic. Why make prestige classes in this case? It seems counter-intuitive to the original idea.The single most important design decision behind Pathfinder was to discourage multiclassing and give valid reasons to keep leveling your base class. That's why every class has every single level filled with features that scale with your level in that class. And that's also why there are a bajillion subclasses, since they let you create hybrid characters without multiclassing.It's very sus that you have such an extensive multiclassing system with a bajillion random subclasses AND prestige classes, but make single-classes more powerful.
Everyone with even the slightest experience with the system knows it.
I am very aware of this, I'm questioning its logic. Why make prestige classes in this case? It seems counter-intuitive to the original idea.The single most important design decision behind Pathfinder was to discourage multiclassing and give valid reasons to keep leveling your base class. That's why every class has every single level filled with features that scale with your level in that class. And that's also why there are a bajillion subclasses, since they let you create hybrid characters without multiclassing.It's very sus that you have such an extensive multiclassing system with a bajillion random subclasses AND prestige classes, but make single-classes more powerful.
Everyone with even the slightest experience with the system knows it.
I am very aware of this, I'm questioning its logic. Why make prestige classes in this case? It seems counter-intuitive to the original idea.The single most important design decision behind Pathfinder was to discourage multiclassing and give valid reasons to keep leveling your base class. That's why every class has every single level filled with features that scale with your level in that class. And that's also why there are a bajillion subclasses, since they let you create hybrid characters without multiclassing.It's very sus that you have such an extensive multiclassing system with a bajillion random subclasses AND prestige classes, but make single-classes more powerful.
Everyone with even the slightest experience with the system knows it.
I am very aware of this, I'm questioning its logic. Why make prestige classes in this case? It seems counter-intuitive to the original idea.The single most important design decision behind Pathfinder was to discourage multiclassing and give valid reasons to keep leveling your base class. That's why every class has every single level filled with features that scale with your level in that class. And that's also why there are a bajillion subclasses, since they let you create hybrid characters without multiclassing.It's very sus that you have such an extensive multiclassing system with a bajillion random subclasses AND prestige classes, but make single-classes more powerful.
Everyone with even the slightest experience with the system knows it.
You can still mix and match features or prestige classes in order to come up with something that more closely matches whatever your concept is without it actually being superior to a single class character, whereas in 3.5 such characters would usually be strictly superior to a single class character. Where this starts to go out the window is that over time, Pathfinder decided to bring in so many hybrid classes that basically anything you could come up with was already combined in some sort of munchkinized powerbuild class already, but those weren't part of the original core book. e.g. skald, magus, witch, oracle, etc.
Anyway, what does any of this have to do with Solasta? I've apparently lost the thread and how this came up to begin with for a game that's based on 5E and features no multiclassing or prestige classes at all.
The spirit of Sorcerer Victor now inhabits this place and, willing or not, the community must obey his tyrannical rules.Anyway, what does any of this have to do with Solasta? I've apparently lost the thread and how this came up to begin with for a game that's based on 5E and features no multiclassing or prestige classes at all.
Every reason is valid a posteriori, but the reality is that prestige classes had to be in the system because they were part of D&D 3.5, and Pathfinder couldn't erase such a big part of its bastard father. A few people still bitched about them not being as omnipresent as in D&D, directly eliminating them would have caused a much harsher uproar.I am very aware of this, I'm questioning its logic. Why make prestige classes in this case? It seems counter-intuitive to the original idea.
The spirit of Sorcerer Victor now inhabits this place and, willing or not, the community must obey his tyrannical rules.Anyway, what does any of this have to do with Solasta? I've apparently lost the thread and how this came up to begin with for a game that's based on 5E and features no multiclassing or prestige classes at all.
Rule 7: every thread is about how much AD&D and D&D 3.5 did things better.
Every reason is valid a posteriori, but the reality is that prestige classes had to be in the system because they were part of D&D 3.5, and Pathfinder couldn't erase such a big part of its bastard father. A few people still bitched about them not being as omnipresent as in D&D, directly eliminating them would have caused a much harsher uproar.I am very aware of this, I'm questioning its logic. Why make prestige classes in this case? It seems counter-intuitive to the original idea.
It's not hard to prefer the older editions if you stopped then and there. In fact, there was quite a bit of misunderstanding concerning the critique of BG3 as people had little idea about how 5E rules work. You ought to know, because you were among them. NJClaw and Elex were the ones who knew the most about 5E and dispelled some of the misconceptions. Now, with Solasta finally being here, I think RPG Codex got much more intimate with the ruleset. If only by the virtue of occlusion.A lot of people here prefer older editions.
My exposure to 5E is Solasta and BG3.It's not hard to prefer the older editions if you stopped then and there. In fact, there was quite a bit of misunderstanding concerning the critique of BG3 as people had little idea about how 5E rules work. You ought to know, because you were among them. NJClaw and Elex were the ones who knew the most about 5E and dispelled some of the misconceptions. Now, with Solasta finally being here, I think RPG Codex got much more intimate with the ruleset. If only be the virtue of occlusion.A lot of people here prefer older editions.
Have you thought about starting a blog?
I won't.My exposure to 5E is Solasta and BG3.
So if you'd indulge me, how much of 5E is based on blowing up barrels full of oil?
Too right. I just wanted to know how barrels are handled in 5E. Because man, 50% of my experience says they're super important.I won't.My exposure to 5E is Solasta and BG3.
So if you'd indulge me, how much of 5E is based on blowing up barrels full of oil?
I am not posing as know-it-all when it comes to 5E, I don't play BG3 (it's still in EA) and I don't know all the modifications Larian made to BG3 (I don't bother that much keeping track of it until it's out).
But if you want to critique the rules (or say some ruleset is better), then I reckon you should at the very least be familiar with it.
Too right. I just wanted to know how barrels are handled in 5E. Because man, 50% of my experience says they're super important.I won't.My exposure to 5E is Solasta and BG3.
So if you'd indulge me, how much of 5E is based on blowing up barrels full of oil?
I am not posing as know-it-all when it comes to 5E, I don't play BG3 (it's still in EA) and I don't know all the modifications Larian made to BG3 (I don't bother that much keeping track of it until it's out).
But if you want to critique the rules (or say some ruleset is better), then I reckon you should at the very least be familiar with it.
It's not hard to prefer the older editions if you stopped then and there.
3d6 for a powder horn, 7d6 for a keg
I was underprepared too and in the very last fight things weren't looking good at all for many rounds to come, was getting overwhelmed so my arm at some point was even reaching for F9 but then... it was over. For such designed "hold your ground no matter what" fight it was pathetic. They did several difficulty levels and even many custom options so I crank it up to max default but this one fight especially felt anticlimatic because it should've been designed differently for high level: much more mobs, for one.The final battle is way too easy. I was playing on autopilot at the end, so I started the fight without potions ready, most spells gone, one character was at 50% of health. I kept the few remaining spells in reserve, waiting for when things get really tough, and then it was over. Zero replay value.
8d6 for a fireball , so not really low, i mean you spent years in the academy for doing barely better than a barrel...It's not hard to prefer the older editions if you stopped then and there.
Comparisons with the old is common. Any Gothic 3 thread will have someone mentioning how G2/1 was better. Every FNV thread has comparisons with FL 1/2... I prefer 2E. Already explained why in other thread, I believe that many people here who played 3E adaptations are now understanding a bit of 5E. Obviously playing in a video game or in table are two completely different experiences, one is a solo experience. Other is a social experience.
Lets be real. We got DOZENS of 2E adaptations, a couple of 3E adaptations, and 5E, only Solasta as a faithful adaptation despite not being a official D&D product. Maybe you can count BG3 on it too, after modders remove the Larienism on the game. For comparison, we have more blobbers following AD&D ruleset than all 5E games combined. Dungeon Hack, Ravenloft: Strahd's Possession, Ravenloft : Stone Prophet, Menzoberranzan, Eye of The Beholder 1~3...
Till Solasta, all 5E "video games" was mobile cashgrabs or action games with no faithfulness to the ruleset like sword coast legends. I an really glad that we finally got a faithful adaptation of the ruleset.
Also an really glad that Solasta has a more unique setting. Sword Coast is overrated.
3d6 for a powder horn, 7d6 for a keg
That seems way to low damage IMO.