Nortar
Arcane
- Joined
- Sep 5, 2017
- Messages
- 1,490
Don't worry. We know people who will start with 4 wizards to compensate.This is the real man's achievement:
At one point they literally take the ghoul model, strip off the texture, slap a new name onto the creature, and just use it like that. A white 3D model without textures. Absolute madlads.For an indie game they did a good job creating the background graphics and don’t seem to be reusing the same assets over and over again. The dialog sections are more in the so bad they’re good category though.
Should've been "Finish" not "Start" though.
Scrolls - yes, but the good one cost a fortune and require faction reputations. Potions are rarer. The only wands I've seen were spell foci.are there plenty of wands, scrolls and weird potions or did I chose wrong?
If thief actually can use strong scrolls with his bonus action then he's far more powerful late game wise than the other two subclasses, especially darkweaver who basically just deal few extra damage points when he's above enemy. Shadowcaster surely has more defensive abilities but I'm not sure about damage potential, probably none.so... thief archetype is basically spiderman healer when need arises? are there plenty of wands, scrolls and weird potions or did I chose wrong?
yeah thats basically my thinking, plus i love playing tricksters.If thief actually can use strong scrolls with his bonus action then he's far more powerful late game wise than the other two subclasses, especially darkweaver who basically just deal few extra damage points when he's above enemy. Shadowcaster surely has more defensive abilities but I'm not sure about damage potential, probably none.so... thief archetype is basically spiderman healer when need arises? are there plenty of wands, scrolls and weird potions or did I chose wrong?
In the combat log in the upper left corner, you should be able to hover your cursor over the "with disadvantage" written in red to understand why you rolled with disadvantage. Mind you, attacking from higher ground shouldn't give you advantage. The easiest explanation is that you were attacking enemies who were outside of your Darkvision range (or that you didn't have Darkvision at all, if your character is human).btw how can I check why am I at disadvantage? Had 1 fight against lizards when my rog was always on some upper platform, yet through whole fight her shots were at disadvantage against every enemy
They're trying to simulate the PnP experience as much as they can, so I'm just thankful they didn't force us to go through an entire handbook to get the information we need.This hold ALT business is getting on my nerves. Who thought it was a good idea to have the tooltips display no useful information unless you also hold down a modifier key?
In the combat log in the upper left corner, you should be able to hover your cursor over the "with disadvantage" written in red to understand why you rolled with disadvantage. Mind you, attacking from higher ground shouldn't give you advantage. The easiest explanation is that you were attacking enemies who were outside of your Darkvision range (or that you didn't have Darkvision at all, if your character is human).btw how can I check why am I at disadvantage? Had 1 fight against lizards when my rog was always on some upper platform, yet through whole fight her shots were at disadvantage against every enemy
In the combat log in the upper left corner, you should be able to hover your cursor over the "with disadvantage" written in red to understand why you rolled with disadvantage. Mind you, attacking from higher ground shouldn't give you advantage. The easiest explanation is that you were attacking enemies who were outside of your Darkvision range (or that you didn't have Darkvision at all, if your character is human).btw how can I check why am I at disadvantage? Had 1 fight against lizards when my rog was always on some upper platform, yet through whole fight her shots were at disadvantage against every enemy
island halfling so no darkvision afaik. that explains it... kind of sad about my build now
So alt is the "virtually look up information from your virtual handbook" button? That's the stupidest thing I've ever heard.They're trying to simulate the PnP experience as much as they can, so I'm just thankful they didn't force us to go through an entire handbook to get the information we need.
Explaining bugs and oversights with the game being faithful to a fault to the PnP experience becomes more fun the more you stretch it.So alt is the "virtually look up information from your virtual handbook" button? That's the stupidest thing I've ever heard.
Every character is ugly tranny? Lol, just look at people you are playing with.Sometimes you don't get the bonus from a spell or an ability? You just forgot about it while rolling.
The monster takes forever to take his turn? The DM is searching his sheet.
An ability doesn't work properly? The DM nerfed it.
The game crashes? The DM literally had a stroke.
I agree - the game can be very unhelpful when it comes to providing you with information. I had to look up what versatility does for a weapon on a wikipedia dedicated to Solasta.So alt is the "virtually look up information from your virtual handbook" button? That's the stupidest thing I've ever heard.
Not to mention that it can't even do that right. Want to know what a Scroll of Magicspell does? "Fuck you, press ALT." Fine, ALT is being pressed. "This scroll lets you cast Magicspell."
Sometimes the game pulling the right tips out of... something on a loading screen - regarding versality, finesse, vision etc etc. But as far as I can tell they're not in the in-game tutorial section. There's also broken link to the official wiki, looks poor af.I agree - the game can be very unhelpful when it comes to providing you with information. I had to look up what versatility does for a weapon on a wikipedia dedicated to Solasta.
Here is where I found what it does ("1d8 Piercing").Sometimes the game pulling the right tips out of... something on a loading screen - regarding versality, finesse, vision etc etc. But as far as I can tell they're not in the in-game tutorial section. There's also broken link to the official wiki, looks poor af.
I know it's not the most elegant solution, but every term used in the game should be explained in the document you can reach through Journal -> Tutorial -> System Reference Document. It's sad that you have to rely on a document outside of the game and Pierre proved with KotC and KotC 2 that you can implement a functional "internal wiki" navigable in-game even while working on a budget, but at least it works.Here is where I found what it does ("1d8 Piercing").Sometimes the game pulling the right tips out of... something on a loading screen - regarding versality, finesse, vision etc etc. But as far as I can tell they're not in the in-game tutorial section. There's also broken link to the official wiki, looks poor af.
Here is where I found the explanation behind the damage numbers ("Versatile means that the weapon does more damage when used with both hands in a melee attack").
Oh yeah, I remember that bug. I was going to complain about it here.
- Counterspell can now correctly fail when targeting spells above level 3
Da faaaaaaaq? O_OFixed a HUGE missing component of the end game fight. Really huge. Like, physically huge.
Counterspell is a weak man's trick. Face your opponents fair and square, and laugh at them when they're the ones to resort to this deplorable action.New patch released. Amongst the fixes
Oh yeah, I remember that bug. I was going to complain about it here.
- Counterspell can now correctly fail when targeting spells above level 3