Main campaign is done. My experience with the game got worse and worse the further I got. I'd give it a 6.5-7 out of 10. I don't even care about writing, faces, or voice acting. It's a decent first attempt. To begin with, replayability seems minimal, and to be honest, I do not feel compelled to touch the main campaign again. Not that every game absolutely needs replay value. Writing isn't great, but functional. I don't really expect good writing from any game. This has been true for many years. Locations are hit and miss. Some ery boring locations, both in appearance, and in functionality. On the other hand, there are some cool locations, with some fun combat encounters.
Why I bought the game was the turn-based combat, lighting system, and verticality. In this sense, the game does a decent job, in my opinion. There are many trash encounters, like in many games, but the issue is that the most fun encounters were the random ones. Most story encounters were me throwing fireballs, and ice storms with my spellcasters. The spectral dragon fight was fun, and there were a few more fun encounters. The verticality can be good, depending on how much use you make of it. My spellcasters were mostly airborne, and couldn't be touched by melee enemies. My rogue got those spider boots, that allows him to walk everywhere. They were very useful. My fighter was most often the only one tanking damage. The lighting system is okay, but could use some work. The idea is cool, and I did have to think about it in darker areas. Classes are fine. Nothing amazing, but they fulfilled their roles well enough. Most of the things that I don't like about them seems to be more D&D 5E related, and less Solasta related. I went Fighter, Rogue, Wizard, Cleric.
My biggest dislikes would be bloated enemy health, and the attunement system. I stayed on authentic mode, because I though to myself, if health is this bloated on this difficulty, I don't want to know how higher ones are like. The attunemt is a D&D 5E thing, I know, but I very much dislike it. Don't offer me 10 equipment slots, but only let me have a few cool items. I hope they skip this in a potential sequel. They are after all doing their own house rules. I know the limit can be raised with a mod. I will likely download that one for the expansions.
Overall, an okay first attempt, but there is much room for improvement. I wouldn't mind if they left D&D 5E behind. If not, customize it to be more fun. Skip attunement altogether. Add to the replay value. Better story encounters. Don't save the more fun fights for random encounters. Obviously they can do fun fights, so don't hide them. Maybe add multiclassing, not a super important request. For the love of God, do not have classes behind paid DLC. Skip close up cutscenes. They are not important in a game like this. Not only are they annoying, there's also loading between dialog cutscenes and gameplay. Skip voice acting. Only because Divinity does it, doesn't mean that you have to do it. In other words, put your budget to better use. One thing that I have to commend them for would have to be mod support, and from what I have heard, the ability to let people create their own campaigns.
I think I sound more negative than I am. While I do not give it a very high rating (it's still a decent one), I still had fun with the game. (It's the Neverwinter Nights 2 OC of turn-based rpgs.) But, I do want people to know what they are getting themselves into. Do I recommend it? Sure, if you plan to play all campaigns, and also try user created campaigns.