Artyoan
Prophet
- Joined
- Jan 16, 2017
- Messages
- 741
Other than allowing for triggering dialogue at a distance there isn't much I want for storytelling functionality for the DM. I make an effort with the story/dialogue but at the end of the day its there as a means to an end to enjoy the combat and campaign as a whole.I think anyone who appreciated Solasta's systems but found the content boring should give it a try. At the very least, if you don't enjoy it, you'll know any future custom adventure won't do anything for you and you can just forget about it. Lacrymas I'm talking about you.You’re making this sound awfully promising
But keep in mind that:
- I'm talking exclusively about combat. While they're slowly trying to add options, the dungeon maker still isn't suited for anything else. The background plot of the module is serviceable, but there just aren't the tools to build something worth playing "for the story".
- While there are encounters where verticality sort of matters (unreachable enemies, towers used as vantage points), the dungeon maker tools are still very "stiff", so don't expect the same freedom in building the areas as in the main campaign.
Hopefully they can include more verticality in the DM. Props like the castle walls are great but I can't spawn enemies on them and can't place cover fencing on them. Its just not near as much of a factor as I'd like it to be. I'll see what they add in Palace of Ice, might hint at any direction change.