Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
741
You’re making this sound awfully promising
I think anyone who appreciated Solasta's systems but found the content boring should give it a try. At the very least, if you don't enjoy it, you'll know any future custom adventure won't do anything for you and you can just forget about it. Lacrymas I'm talking about you.

But keep in mind that:
- I'm talking exclusively about combat. While they're slowly trying to add options, the dungeon maker still isn't suited for anything else. The background plot of the module is serviceable, but there just aren't the tools to build something worth playing "for the story".
- While there are encounters where verticality sort of matters (unreachable enemies, towers used as vantage points), the dungeon maker tools are still very "stiff", so don't expect the same freedom in building the areas as in the main campaign.
Other than allowing for triggering dialogue at a distance there isn't much I want for storytelling functionality for the DM. I make an effort with the story/dialogue but at the end of the day its there as a means to an end to enjoy the combat and campaign as a whole.

Hopefully they can include more verticality in the DM. Props like the castle walls are great but I can't spawn enemies on them and can't place cover fencing on them. Its just not near as much of a factor as I'd like it to be. I'll see what they add in Palace of Ice, might hint at any direction change.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,690
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Some Palace of Ice lore bits on the website: https://www.solasta-game.com/solasta-crown-of-the-magister-game/palace-of-ice

A CRY FOR HELP​

Deep in the far north, the Snow Alliance is in turmoil. Cunning Sorak schemes cause division as they manipulate former allies, and now the Kingdom of Gallivan has declared war upon its neighbors. It has been only a few months since the Heroes of Caer Cyflen stopped the Sorak from summoning their dark god, but for the brave there is no rest.

The Sorak defeat in the Badlands at the Aer Elai has forced them to be bolder, even reckless. Our intrepid adventurers must head north and aid their Snow Alliance allies, but will they make it in time?

REFORGE THE PACT​

Trust, like safety and warmth, is scarce, and each clan of the Snow Alliance has its own unique challenges to deal with. No matter how strong each believes they are, if left alone, none will survive. For the Snow Alliance to prevail, a new purpose and unity must be forged; a new Speaker of the Pact must be elected to face the oncoming storm.

A legion of obstacles stands in the way of the adventurers – selfish squabbles, deep distrust, duplicity, and deceit. The party must overcome them all, if not, all will be lost.

AN UNKNOWN THREAT​

Ferocious as the Soraks are, many forget that they are schemers too. Cautioned by past failure, and encouraged by near success, the Soraks will not underestimate the adventurers again. If they cannot cause Solasta’s fall alone, then, by Sorr-Tarr, they too will make alliances. And they have.

Mysterious disappearances, lost reports; just what is happening in the lands of the north? The party must be prepared to face new and dangerous foes – many previously unknown.

Factions!
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
so i will make a 6 man party with unfinished business mod for the original campaign. im thinking of a cleric/ fighter weapon master or polemaster/ fighter with the subclass that allows shield cast/ ranger/ inventor (probably weaponsmith) and a bard.
i want to fit in a spell blade type warrior, which wizard subclass is best for that?
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,072
Location
Frostfell
Guys, there is any way to speed up the animations? Like I can't even cast a basic frost ray cantrip without a 3 second long magical circle animation around my char. I'm playing the campaign DLC for the first time in authentic difficulty. My party is pure magical, wiz/wlk/dru/sor. Since I wanna test the new magical classes.

Really enjoyed agonizing blast + repealing blast in WLK.
 

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,424
Finished up my second playthrough the other day. First playthrough was classic Fighter, Rogue, Cleric, Wizard. Second playthrough was more unconventional: Paladin, Rogue, Druid, Warlock. The biggest surprise was the Warlock. I thought I might miss having a more normal arcane caster, but it turns out that fireballs, walls of fire, and banishments that refresh on short rest with an occassional conjured elemental thrown in per long rest more than make up for their lack of spell selection.

Also, I'm having trouble making characters that aren't sylvan elves. That extra movement helps a lot of classes, dex seems like a must have stat for almost everyone, darkvision is a must have, elven weapon selection is great for classes that don't get martial weapons automatically, and getting athletics proficiency can help classes that don't get it normally.

Will be moving on to the Lost Valley DLC tonight!
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,065
Guys, there is any way to speed up the animations? Like I can't even cast a basic frost ray cantrip without a 3 second long magical circle animation around my char. I'm playing the campaign DLC for the first time in authentic difficulty. My party is pure magical, wiz/wlk/dru/sor. Since I wanna test the new magical classes.

Really enjoyed agonizing blast + repealing blast in WLK.
It's been years since I played it but I'm fairly certain there was a keybind to speed up animations. According to some of the results on Google it appears spacebar might be the default button for it - maybe give that a try?
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
741
Guys, there is any way to speed up the animations? Like I can't even cast a basic frost ray cantrip without a 3 second long magical circle animation around my char. I'm playing the campaign DLC for the first time in authentic difficulty. My party is pure magical, wiz/wlk/dru/sor. Since I wanna test the new magical classes.

Really enjoyed agonizing blast + repealing blast in WLK.
Hold down space bar.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Guys, there is any way to speed up the animations? Like I can't even cast a basic frost ray cantrip without a 3 second long magical circle animation around my char. I'm playing the campaign DLC for the first time in authentic difficulty. My party is pure magical, wiz/wlk/dru/sor. Since I wanna test the new magical classes.

Really enjoyed agonizing blast + repealing blast in WLK.
Hold down space bar.
And if that's still too slow for you, install the Unfinished Business mod to increase the speed up factor.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
Finished up my second playthrough the other day. First playthrough was classic Fighter, Rogue, Cleric, Wizard. Second playthrough was more unconventional: Paladin, Rogue, Druid, Warlock. The biggest surprise was the Warlock. I thought I might miss having a more normal arcane caster, but it turns out that fireballs, walls of fire, and banishments that refresh on short rest with an occassional conjured elemental thrown in per long rest more than make up for their lack of spell selection.

Also, I'm having trouble making characters that aren't sylvan elves. That extra movement helps a lot of classes, dex seems like a must have stat for almost everyone, darkvision is a must have, elven weapon selection is great for classes that don't get martial weapons automatically, and getting athletics proficiency can help classes that don't get it normally.

Will be moving on to the Lost Valley DLC tonight!

did you find any magic mauls? i like their model a lot.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,896
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,424
Also, I'm having trouble making characters that aren't sylvan elves.
You'll be having a lot more trouble than you think, leaf-ear. :argh:

I played all humans doing my first run on authentic, did you ever do a cataclysm run? This is one game where humans are at a disadvantage in several ways.
Dark vision isn't that bad a thing when lights exist

It is if you're trying to be stealthy. (At least, I assume there's a penalty for trying to be stealthy in well-lit areas, I haven't actually tested it.)
 

KainenMorden

Educated
Patron
Joined
Aug 19, 2022
Messages
938
Codex Year of the Donut
Also, I'm having trouble making characters that aren't sylvan elves.
You'll be having a lot more trouble than you think, leaf-ear. :argh:

I played all humans doing my first run on authentic, did you ever do a cataclysm run? This is one game where humans are at a disadvantage in several ways.
Dark vision isn't that bad a thing when lights exist

You can create your own as well but I still see it as a disadvantage and no stat boosts but I think humans get an extra feat or choice to add to stats? Not sure. I know some players say the game was too easy but it was a decent challenge for me, mostly because I had to get used to 5e.

Also, I didn't create a barbarian.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,896
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It is if you're trying to be stealthy
When you're sneaking about, you don't need light.
You can create your own as well but I still see it as a disadvantage and no stat boosts but I think humans get an extra feat or choice to add to stats? Not sure. I know some players say the game was too easy but it was a decent challenge for me, mostly because I had to get used to 5e.

Also, I didn't create a barbarian
No stat boost? Dude humies get +1 all.
I beat both the main campaigns on scavenger though.
 

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,424
Also, I'm having trouble making characters that aren't sylvan elves.
You'll be having a lot more trouble than you think, leaf-ear. :argh:

I played all humans doing my first run on authentic, did you ever do a cataclysm run? This is one game where humans are at a disadvantage in several ways.
Dark vision isn't that bad a thing when lights exist

I know some players say the game was too easy but it was a decent challenge for me, mostly because I had to get used to 5e.
The game gets signficantly easier once you realize how powerful Wall of Fire is. It trivializes some of the toughest fights in the game.
 

KainenMorden

Educated
Patron
Joined
Aug 19, 2022
Messages
938
Codex Year of the Donut
Also, I'm having trouble making characters that aren't sylvan elves.
You'll be having a lot more trouble than you think, leaf-ear. :argh:

I played all humans doing my first run on authentic, did you ever do a cataclysm run? This is one game where humans are at a disadvantage in several ways.
Dark vision isn't that bad a thing when lights exist

I know some players say the game was too easy but it was a decent challenge for me, mostly because I had to get used to 5e.
The game gets signficantly easier once you realize how powerful Wall of Fire is. It trivializes some of the toughest fights in the game.

I didn't understand the magic system well enough for sure. It is rather simple compared to previous iterations of dnd but it has its own nuances. I will play it again on cataclysm at some point and learn the system better.
 

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
619
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Also, I'm having trouble making characters that aren't sylvan elves.
You'll be having a lot more trouble than you think, leaf-ear. :argh:

I played all humans doing my first run on authentic, did you ever do a cataclysm run? This is one game where humans are at a disadvantage in several ways.
Dark vision isn't that bad a thing when lights exist

I know some players say the game was too easy but it was a decent challenge for me, mostly because I had to get used to 5e.
The game gets signficantly easier once you realize how powerful Wall of Fire is. It trivializes some of the toughest fights in the game.

#TRUTH

However! A large part of that has to do with fairly shit AI. Even when it was cranked up to the hardest difficulty they didn't seem to stay out of the firewalls all that well. Especially if you set up a "killbox" in an enclosed area.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
how much ac is need for cataclysm?
i have found a way to stack more ac with the unfinished business mod, with a smith cleric and an inventor infusion you can add plus 2 ac. it lasts forever and its as wielding a shield.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom